Well, many years have passed and super intelligent robots have taken over the Earth. They have kept humans as slaves. Normally that would be the only thing in this RPG stopping you, right? Wrong! Also the end of the world seems to be approaching. The Earths magnetosphere has recently collapsed. Also a super volcano has erupted causing mass destruction. What does all this add up to? The final amount of obstacles you have to overcome is floods, fire, earthquakes, killer robots, crazed animals, tsunamis, and stay out of the sun as much as possible. Sound like too much? Find out. I am starting this RPG in one week or so. On either next Thursday or when I have enough people to form survival teams of 3 people.
thanks I must warn you you will have to work with your team mates and it will be hard. Go ahead and make your sheet.
Name: Age: 13-50 Class: 1.Gun man: You are a gun fanatic and have an extensive knowledge of guns so you can use them better. 2. Medic: You can easily use med packs and heal using many other things. 3. Arch knight: More of a mid evil type of class. You have sword skills and start with a metal torso piece and a steel long sword. Status: Healthy Skills: Pick from list below Inventory: Pick 4 from list below Weapon: Pick one from list below Armor: None yet Team #: 1 Str: Int: Cha: Agi: End: Skill list: 1.Survival skill: You know what you can and cannot eat from the wild and know basic survival skills. 2.Tan skin: You have tan skin so you can stay in the sun longer. 3.Engineering: You can make a robotic helper of your own with some metal, electricity, and wires. 4.Iron stomach: You can eat some things that would normally hurt your stomach and make you sick, you can eat. 5.Knot knowledge: You know many knots and many good knots for every occasion. 6.Special Make-A-Skill: You get to make the skill! As long as I approve it it is OK.
Umm Alpha, there are a few problems with your char sheet. You didn't tell us how many skills we can have, and you didn't tell us how many points we get to put in Str/Int/Cha/Agi/End. Can you fix that, please?
Name: Age: 13-50 Class: 1.Gun man: You are a gun fanatic and have an extensive knowledge of guns so you can use them better. 2. Medic: You can easily use med packs and heal using many other things. 3. Arch knight: More of a mid evil type of class. You have sword skills and start with a metal torso piece and a steel long sword. Status: Healthy Skills: Pick from list below Inventory: Pick 4 from list below Weapon: Pick one from list below Armor: None yet Team #: 1 Str: Int: Cha: Agi: End: Skill list: 1.Survival skill: You know what you can and cannot eat from the wild and know basic survival skills. 2.Tan skin: You have tan skin so you can stay in the sun longer. 3.Engineering: You can make a robotic helper of your own with some metal, electricity, and wires. 4.Iron stomach: You can eat some things that would normally hurt your stomach and make you sick, you can eat. 5.Knot knowledge: You know many knots and many good knots for every occasion. 6.Special Make-A-Skill: You get to make the skill! As long as I approve it it is OK.
Oh sry I realized that after I posted it You can have 2 skills and you get 20 points to spend on skills. Caution! Spend them wisely for the only way to get extra points is in game events.
Name:Huntsss Age:15 Class:Medic Status: Healthy Skills: Survivor, Medic? (approve it exceeds my medic skills for better) Inventory: (pick 4) Weapon: (pick 1) Armornone) Team #: 1 Str:4 Int:4 Cha:4 Agi:4
APPROVED
Name:Mike Thomas Age: 17 Class: Gun man Status: Healthy Skills: Engineering, Survival Inventory: N/A Weapon: N/A Armor: None yet Team #: 2 Str:4 Int:4 Cha:4 Agi:4 End:4
APPROVED
Weapon List Pick 1 and if you pick the gun you automatically get 100 9mm bullets.
1.Crowbar-Base Dmg= 4-12 Pros: Good range of damage can provide a good finishing hit. Cons: If it hits a robots wiring, you are shocked badly. 2.Baseball bat-Base Dmg= 6-7 Pros: Is not metal so it doesn't conduct electricity. Good centered damage. Cons: Takes a good balanced stance to really cause damage. 3.Glock 9mm-Base Dmg= 6-9 Pros: Rapid fire long rang weapon. Cons: Takes gun skill to accurately fire this gun.
Item list (Pick 4)
1. 20 feet of rope 2. 1 week of provisions 3. 5 foot pole 4. 10 lb hunk of scrap metal 5. Copper wiring 6. Wrench (Usable as back up weapon) 7. Book of matches 8. Flashlight 9. Portable radio