Long before magical schools were organized in which all kinds of different forms were taught the Wizards, Sorcerors, Witches and Necromancers were very jealous of their power. They would only teach a few apprentices as they knew that one of them could always turn against them. However it was worth the risk for a few, by which they could extend their influence greatly. Of course the commoners would have a witch hunt every now and then, but only the deluded belived they caught anyone guilty of turning to the fey. Kings and Queens were manipulated like pawns in wars with the true causes veiled in deciet. Of course there were those willing to help their less fortunate brethern, for a price. You start this journey as a young apprentice to a magician of a specific area of study, be it elemental or otherwise. With experience you soon will be able to fight petty deuls amongst your rivals. Alignment plays a large part of your decisions along the way. For those of you not used to Alignments they are: Lawful Good, Neutral Good, Chaotic Good, Lawful Neutral, True Neutral, Chaotic Neutral, Lawful Evil, Neutral Evil, and Chaotic Evil. Tread carefully upon your journey, for if you fall off the path you shall not find it again.
Character Sheet:
Name: Alignment: Focus (Area of Study): Master's name: (you can pick this only if you have a really good one) Spells: Currently None Gold: None Posessions: A detailed drawing of your family and one heirloom (you pick).
Name: Alphazar Alignment: Chaotic Evil Focus: Necromancy Master's name: Azrael Spells: Arcane Poisoning Gold: 0 Possessions: A large ruby ring you filched from your parents and a shiny new dagger. Debts: The family that rescued you. Favors: None
Name: Alphazar Alignment: Chaotic Evil Focus: Necromancy Master's name: Azrael Spells: Arcane Poisoning Gold: 0 Possessions: A large ruby ring you filched from your parents and a shiny new dagger. Debts: The family that rescued you. Favors: None
Name: Alphazar Alignment: Chaotic Evil Focus: Necromancy Master's name: Azrael Spells: Arcane Poisoning Gold: 0 Possessions: A large ruby ring you filched from your parents and a shiny new dagger. Debts: The family that rescued you. Favors: None
I go back to the forge to allow him to inspect it.
Name: Alphazar Alignment: Chaotic Evil Focus: Necromancy Master's name: Azrael Spells: Arcane Poisoning Gold: 0 Possessions: A large ruby ring you filched from your parents and a shiny new dagger. Debts: The family that rescued you. Favors: None
When you get to the forge you see the smith is not their but a journeyman and 3 apprentices are. What do you do?
Name: Alphazar Alignment: Chaotic Evil Focus: Necromancy Master's name: Azrael Spells: Arcane Poisoning Gold: 0 Possessions: A large ruby ring you filched from your parents and a shiny new dagger. Debts: The family that rescued you. Favors: None
Name: Alphazar Alignment: Chaotic Evil Focus: Necromancy Master's name: Azrael Spells: Arcane Poisoning Gold: 0 Possessions: A large ruby ring you filched from your parents and a shiny new dagger. Debts: The family that rescued you. Favors: None
You enter the fringe and nervously look around to make sure there are no vicious animals out there.
Name: Alphazar Alignment: Chaotic Evil Focus: Necromancy Master's name: Azrael Spells: Arcane Poisoning Gold: 0 Possessions: A large ruby ring you filched from your parents and a shiny new dagger. Debts: The family that rescued you. Favors: None
Not if you don't post a Character sheet you can't. Be sure to add in Debts and Favors.
Name: Alphazar Alignment: Chaotic Evil Focus: Necromancy Master's name: Azrael Spells: Arcane Poisoning Gold: 0 Possessions: A large ruby ring you filched from your parents and a shiny new dagger. Debts: The family that rescued you. Favors: None
You look around (for the second time) and see nothing besides the trees and a rabbit hole. The moon is rising and sheds enough light to see a broad path.
Name: Alphazar Alignment: Chaotic Evil Focus: Necromancy Master's name: Azrael Spells: Arcane Poisoning Gold: 0 Possessions: A large ruby ring you filched from your parents and a shiny new dagger. Debts: The family that rescued you. Favors: None
Name: Alphazar Alignment: Chaotic Evil Focus: Necromancy Master's name: Azrael Spells: Arcane Poisoning Gold: 0 Possessions: A large ruby ring you filched from your parents and a shiny new dagger. Debts: The family that rescued you. Favors: None
Name: Alphazar Alignment: Chaotic Evil Focus: Necromancy Master's name: Azrael Spells: Arcane Poisoning Gold: 0 Possessions: A large ruby ring you filched from your parents and a shiny new dagger. Debts: The family that rescued you. Favors: None