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balerion07
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balerion07
2,837 posts
Nomad

Long before magical schools were organized in which all kinds of different forms were taught the Wizards, Sorcerors, Witches and Necromancers were very jealous of their power. They would only teach a few apprentices as they knew that one of them could always turn against them. However it was worth the risk for a few, by which they could extend their influence greatly. Of course the commoners would have a witch hunt every now and then, but only the deluded belived they caught anyone guilty of turning to the fey. Kings and Queens were manipulated like pawns in wars with the true causes veiled in deciet. Of course there were those willing to help their less fortunate brethern, for a price. You start this journey as a young apprentice to a magician of a specific area of study, be it elemental or otherwise. With experience you soon will be able to fight petty deuls amongst your rivals. Alignment plays a large part of your decisions along the way. For those of you not used to Alignments they are: Lawful Good, Neutral Good, Chaotic Good, Lawful Neutral, True Neutral, Chaotic Neutral, Lawful Evil, Neutral Evil, and Chaotic Evil. Tread carefully upon your journey, for if you fall off the path you shall not find it again.

Character Sheet:

Name:
Alignment:
Focus (Area of Study):
Master's name: (you can pick this only if you have a really good one)
Spells: Currently None
Gold: None
Posessions: A detailed drawing of your family and one heirloom (you pick).

  • 308 Replies
Alpha791
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Alpha791
3,896 posts
Peasant

Name: Alphazar
Alignment: Chaotic Evil
Focus: Necromancy
Master's name: Azrael
Spells: Arcane Poisoning
Gold: 0
Possessions: A large ruby ring you filched from your parents and a shiny new dagger.
Debts: The family that rescued you.
Favors: None

I go outside and slam a rock with it.

balerion07
offline
balerion07
2,837 posts
Nomad

Name: Alphazar
Alignment: Chaotic Evil
Focus: Necromancy
Master's name: Azrael
Spells: Arcane Poisoning
Gold: 0
Possessions: A large ruby ring you filched from your parents and a shiny new dagger.
Debts: The family that rescued you.
Favors: None

The rock cracks, but no more than normal.

Alpha791
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Alpha791
3,896 posts
Peasant

Name: Alphazar
Alignment: Chaotic Evil
Focus: Necromancy
Master's name: Azrael
Spells: Arcane Poisoning
Gold: 0
Possessions: A large ruby ring you filched from your parents and a shiny new dagger.
Debts: The family that rescued you.
Favors: None

I go back to the forge to allow him to inspect it.

balerion07
offline
balerion07
2,837 posts
Nomad

Name: Alphazar
Alignment: Chaotic Evil
Focus: Necromancy
Master's name: Azrael
Spells: Arcane Poisoning
Gold: 0
Possessions: A large ruby ring you filched from your parents and a shiny new dagger.
Debts: The family that rescued you.
Favors: None

When you get to the forge you see the smith is not their but a journeyman and 3 apprentices are. What do you do?

Alpha791
offline
Alpha791
3,896 posts
Peasant

Name: Alphazar
Alignment: Chaotic Evil
Focus: Necromancy
Master's name: Azrael
Spells: Arcane Poisoning
Gold: 0
Possessions: A large ruby ring you filched from your parents and a shiny new dagger.
Debts: The family that rescued you.
Favors: None

I go to the edge of the woods.

balerion07
offline
balerion07
2,837 posts
Nomad

Name: Alphazar
Alignment: Chaotic Evil
Focus: Necromancy
Master's name: Azrael
Spells: Arcane Poisoning
Gold: 0
Possessions: A large ruby ring you filched from your parents and a shiny new dagger.
Debts: The family that rescued you.
Favors: None

You enter the fringe and nervously look around to make sure there are no vicious animals out there.

Alpha791
offline
Alpha791
3,896 posts
Peasant

Name: Alphazar
Alignment: Chaotic Evil
Focus: Necromancy
Master's name: Azrael
Spells: Arcane Poisoning
Gold: 0
Possessions: A large ruby ring you filched from your parents and a shiny new dagger.
Debts: The family that rescued you.
Favors: None

I look around.

rick073
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rick073
2,754 posts
Peasant

can i play?

balerion07
offline
balerion07
2,837 posts
Nomad

Not if you don't post a Character sheet you can't. Be sure to add in Debts and Favors.

Name: Alphazar
Alignment: Chaotic Evil
Focus: Necromancy
Master's name: Azrael
Spells: Arcane Poisoning
Gold: 0
Possessions: A large ruby ring you filched from your parents and a shiny new dagger.
Debts: The family that rescued you.
Favors: None

You look around (for the second time) and see nothing besides the trees and a rabbit hole. The moon is rising and sheds enough light to see a broad path.

Alpha791
offline
Alpha791
3,896 posts
Peasant

Name: Alphazar
Alignment: Chaotic Evil
Focus: Necromancy
Master's name: Azrael
Spells: Arcane Poisoning
Gold: 0
Possessions: A large ruby ring you filched from your parents and a shiny new dagger.
Debts: The family that rescued you.
Favors: None

I head back to my master for the night.

balerion07
offline
balerion07
2,837 posts
Nomad

On the way you hear howling from behind. You turn but nothing is there.

Alpha791
offline
Alpha791
3,896 posts
Peasant

Name: Alphazar
Alignment: Chaotic Evil
Focus: Necromancy
Master's name: Azrael
Spells: Arcane Poisoning
Gold: 0
Possessions: A large ruby ring you filched from your parents and a shiny new dagger.
Debts: The family that rescued you.
Favors: None

I hold the hammer in my hands and keep walking.

zakkaz1
offline
zakkaz1
278 posts
Nomad

Name: Lytanim
Alignment: Chaotic Neutral
Focus: Shadowmancy
Master's name: Daggoth
Spells: Currently None
Gold: 7
Possessions: A dark black, purple orb.
Debts: None
Favors: None

"hmmmm, well what is it first?"

balerion07
offline
balerion07
2,837 posts
Nomad

Alphazar: You make it back safely without incident.

Lytanim: There is a bastard sword and several axes.

Alpha791
offline
Alpha791
3,896 posts
Peasant

Name: Alphazar
Alignment: Chaotic Evil
Focus: Necromancy
Master's name: Azrael
Spells: Arcane Poisoning
Gold: 0
Possessions: A large ruby ring you filched from your parents and a shiny new dagger.
Debts: The family that rescued you.
Favors: None

I will go to sleep for the night.

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