Of course those of you who have read his marvelous books know that we are talking Forgotten Realms. The creator of Drizzt Do'Urden the Drow and Cadderly Bonaduce the Cleric who has sold over 10 million copies of his books. For those of you who are remembering all the time spend underground with Drizzt in the beginning this shall mostly take place above ground. I haven't played such a game for a long while but they are almost always enjoyable. Until you get a noob DM the likes of which orcs and trolls would feast on were he in the game. Obviously it cannot be as complex as the real game as I doubt we could find that kind of commitment on here.
Name: Race: Class: Deity: Level: 1 Gender: Alignment: Physical Description: Weapon: To be determined Armor: To be determined Gold: 0 Pet: None
Name: Halaborah Race: Human Class: Ranger Deity: none Level: 2 HP: 11/11 Gender: Male Alignment: neutral Physical Description: Tall, lean Shoulder length brown hair Weapon: Longsword applied with centipede poison(1d8)(1d4 str) and Short sword(1d6) Armor: Chain Shirt Gold: 50 GP Inventory: Pet: None ---attributes--- Str: 13 Dex: 12 Con: 17 Int: 15 Wis: 9 Cha: 16 ---Abilities--- Favored Enemy: Vermin Track Wild Empathy Two-Weapon Combat feature
So when we accepted that other quest didn't we level up?
I get the combat style feature, I will choose two-weapon combat which makes me have the two weapon combat feat. sense my off hand weapon is light and I have the two-weapon feat. my penalties are only (primary -2) and (off hand -2) when using two weapons. compared to the normal penalties of (primary -6) and (off hand -10)
What else happens when I level up? what should my hitpoints be now?
.............You do not have the power to level up people when you have been using no form whatsoever to keep track of experience points................ Also it must be accepted by the creator, which it is not. He just almost died and ran for his life. That is no instance for leveling. Upon the completion of the quest perhaps. Now... fat chance.
My D&D friend told me to simply lightning bolt you with no save roll but I shall be slightly more merciful.
Character: Name: Bilbar Flatfoot Race: Gnome Class: Bard Deity: Garl Glittergold Level: 1 Gender: Male Alignment: True Neutral (I can do ANYTHING!) Physical Description: A gnome of average height who is often mistaken for a child. Blue eyes and blond hair makes one trusting of such an innocent face from the start. --------------- Stats: Str: 4 (-2) Dex: 12 Con: 13 Int: 14 (+2) Wis: 10 Cha: 16 --------------- Inventory Armor: Leather (+2 AC, No check penalty, +6 max dex bonus, 10% spell failure) Weapon: 5 Daggers (1d3, crit 19-20, 10 foot range thrown, piercing, slashing) Instruments: Flute, Double Flute, Pennywhistle Mount: Pony Pet: none Gold: 0 -------------- Feats: Perform (Wind instruments): Bardic Music Stealty: (+2 move silently hide) Nimble Fingers: (+2 Disable device, Open lock) -------------- Spells: Cast 2 per day without preparation, know 4 Read Magic: Read scrolls or books Summon Instrument: Musical instrument materializes Message: Talk unheard over large distance Mage Hand: 5 pound Telekinesis
I throw one of my daggers at the necromancer to distract him and while doing so use my mage hand to shove the sword forward.
Name: Storm Dragon Race: halfling Class: Rouge Deity: none Level: 1 Gender: F Alignment: Neutral good Physical Description: Storm has short white hair and is kind of tall for a hobbit but still not tall enough to be mistaken for a child of anyother race(at least not with her living on her own or her looks). Storm's eyes are a redish brown and remind many of the eyes of a wolf. Gold5) Silver0) Copper0) Pet: None Str:14 Dex:18 Con:14 Int:16 Wis:12 Cha:12 -------Skills------- Move Silently:1 Hide:1 Disable device:4 Listen:4 Lockpicking:4 Search:4 Use magic device:2 -------Feats------- Armor proficiency(light) Simple weapon proficiency Track Iron will Lighting reflexes -------Equipment------- Armour: Padded armour, dark red cloak that could be mistaken for black Weapons: sling, scimatar, 2 daggers
-After following Bilbar Flatfoot to the boat and keeping a watchful eye for enemies for the duration of the trip that alows us to run into a necromancer I pull out my sling and use it to shoot bullets at the Necromancer from the boat.-