Of course those of you who have read his marvelous books know that we are talking Forgotten Realms. The creator of Drizzt Do'Urden the Drow and Cadderly Bonaduce the Cleric who has sold over 10 million copies of his books. For those of you who are remembering all the time spend underground with Drizzt in the beginning this shall mostly take place above ground. I haven't played such a game for a long while but they are almost always enjoyable. Until you get a noob DM the likes of which orcs and trolls would feast on were he in the game. Obviously it cannot be as complex as the real game as I doubt we could find that kind of commitment on here.
Name: Race: Class: Deity: Level: 1 Gender: Alignment: Physical Description: Weapon: To be determined Armor: To be determined Gold: 0 Pet: None
Well actually its probably just an expansion. I am feeling really out of it right now. And its just cause I am sick so no jokes about spending too much time in the tavern.
I shall take it. I made the place and you peeps need to lvl up.
Amnadria: Upon arriving at the graveyard 3 zombies start lumbering towards you.
Grippli: You get to the graveyard at the same time as Amnadria and see her accosted by 3 zombies.
Daeroth: You and those with you hear screams from the graveyard. And you are still deep in the catacombs so you have to take 2 turns to get back there.
Halaborah: You find a ruby ring and a dark amulet. If the Paladin sees it it is gone.
Storm: All you find is a battered club.
Some please do a roll to find if I discover any hidden locks or latches. I would kick myself if I did so while DMing.
OOC: Ya I saw that, the other night I was sick and for some reason looked at just the Monsters of Faerun first.
Grippli: You get to the graveyard at the same time as Amnadria and see her accosted by 3 zombies.
Name: Grippli Race: Kobold Class: Cloistered Cleric (Domains: Cold, ?, Knowledge.) Deity: Mr. T er... Tiamat Level: 1 Gender: Male Alignment: NE Physical Description: White fur. Horns like a young goat. Yellow, slit-pupil eyes. Wicked, wide-mouthed grin of razor-sharp teeth. Weapon: Tiamat's Gift(1d6 +2, deals 1 damage per round to creatures damaged by it, causes all Detect Evil spells to fail.) Armor: Chain Shirt Gold: 0 Str: 6 Dex: 12 Con: 10 Int: 13 Wis: 18 Cha: 14 Spells per day: 0th: 3, 1st: 2 + domain. Spells prepared: 0th: Create Water, Cure Minor Wounds, Detect Magic. 1st: Command, Cure light wounds, Detect Secret Doors.
I rebuke undead. Twice. I then wade into melee with cure light wounds on the zombies (positive energy hurts them.) I will not engage the zombies with my mace for now, instead withdrawing after curing the zombie.
Grippli: 2 of the Zombies are successfully rebuked and one of them is healed for 1 damage. You cannot withdraw after your attack. The Zombie not revoked turns for you and the one you healed is angry enough to go after you as well. However it takes Zombies a LONG time to turn.
Regarding your weapon's enchantment, I will let your fellow players decide if you get to keep it.
Halaborah: You have no way of knowing if the ring is enchanted. The amulet could be used by Grippli though. As of the door, your current friend has nice daggers to work with.