Name: Mike Thomas
Gender: Male
Class: Aerial
HP: 10/10
Skill: Flying
Strength: 3
Agility: 7
Charisma: 7
Endurance: 3
Clothes: Work Camp Uniform
Weapon: Rusty Pipe
Equipment: None
You do your rounds like the rest of the Aerials, then, when you're close to the boundary, you slowly drift towards the border, acting as casually and slowly as possible. You're almost across the wall when-
"He's escaping! He's Flawed!" exclaims one of the Overseers on watch, pointing at you. Immediately, hails of bullets soar towards you. You avoid them, thanks to your agility and your fancy flying skills, and rocket away...faster than a speeding bullet. xP
Congratulations; you've escaped! You've just successfully completed your first objective.
You half-land, half-crash into the lush forests beyond the border. You're exhausted now and you don't think you can safely use your power again for at least a couple hours. Already, you can see bright strobe lights of many colors flashing a warning at the work camp; the Hunters and maybe even the Huntmaster have been sent out to search for you. The Hunt is on.
Important Notes About Surrounding:
1. It's getting dark. There's a full moon, but once you get into the trees, its dim light should be blocked out. This means that you will have more limited visibility. However, the Hunters have night vision visors, therefore they will have the advantage this time.
2. You've landed in a small grassy clearing in the middle of the forest. All around you are pine trees tightly clustered as well as thorns. It should be a monster to go through, but the same is true for when the Hunters come after you; therefore, in this forest, you have the advantage. Unfortunately, these trees also mean that when you try to move through them, the branches will shake, making a noise. That will alert the Hunters to your presence, so be careful. The trees will also provide excellent cover from fire, but be careful, because they aren't thick enough to sustain too much damage. These same trees should also somewhat limit visibility.
3. You landed maybe 800 yards away from the camp, so that should give you some time. However, there is the possibility that you were watched as you flew and therefore they saw you land and can find you. So maybe you should move.
4. You have no idea how long it takes for them to assemble and go Hunting, but you know, from watching them on other Hunts when they were looking for other Flawed Replicants, that they:
A) Assemble the Hunt Teams and gear up.
B) The Overseers will be sending all Perfect Replicants to sleep while this is being done.
C) Guessing from your trajectory, the Hunt Teams will move out looking for you.
So, all of that combined, you estimate you have maybe 45 minutes. What will you do in the meantime?
A) Make your own option
Name: DD
Gender:Male
Class: Mind Flayer
HP: 10/10
Skill: Mind Manipulate
Strength: 2
Agility: 3
Charisma 10
Endurance: 5
Clothes: Work Camp Uniform
Weapon: Rusty Pipe
Equipment: None
You pretend to report to your superiors. They notice you're a bit distracted but you convince them that it's nothing thanks to your Charisma. You look for a door or opening in the external walls. Here are a few important facts that you found about the wall:
1. It is constructed of foot-thick titanium. It is smooth and slick(meaning unscaleable), as well as being bulletproof and explosion-resistant.
2. There is a large portcullis to exit, however it takes four people to open and close it, and the crew on duty is charged to check the people going in and out, as well as the cargo and the vehicles entering and exiting. However, it opens twice a day; at 0600(6:00 AM) and 1800(6:00 PM) to admit the vehicles bringing in new shipments of Replicants and supplies. Also; the portcullis crews have to exit and enter the wall boundaries frequently while doing their job and performing the checks. However, you want to be careful; the porcullis crews are armed lightly, but with one push of a button, they can set off an alarm and you'll be dead in the water.
3. The barbed wire at the top is, however, in a very thin layer, so it would be easy to clamber over.
4. The Hunters and Overseers patrolling on the top of the walls in the parapets and whatnot are armed, but there aren't many of them.
5. It's dark, so if you do make a move, then it would be easy to go unspotted.
Suddenly, the strobe lights around the walls of the camp start blinking in all different bright warning colors. The wailing, whistling sound commences. There's been a breakout! That means that there will be a Hunt. That means that the majority of the Hunters and even some of the Overseers will be preoccupied or even gone from camp for at least an hour, likely more. However, you and all the other Perfect Replicants(or at least, you're thought to be Perfect)are ordered to your cells to rest for a while(meaning, sit tight and be locked down while the security is vacant). What will you do?
A) Make your own option