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Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Hi and welcome to Replicant RPG. I will be personally inviting all the players,so no one may sign up. All the information that the players will need will be provided to them through the links I will give them. Everyone else will be unable to play.

This is merely where we will be playing. All the rest will be handled in the links.

  • 170 Replies
Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name: Mike Thomas
Gender: Male
Class: Aerial
HP: 10/10
Skill: Flying
Strength: 3
Agility: 7
Charisma: 7
Endurance: 3
Clothes: Work Camp Uniform
Weapon: Rusty Pipe
Equipment: None

As I said, a few scores. Maybe 3 score, you think, but you can't be sure.
It depends. If you take out a group or more(the groups consist of 3 PRs each), that would cause a small power outage and everyone would know that something is wrong. But two or less, if you take them out very stealthily(almost impossible) then they wouldn't really be missed.
The idea is to make a break for it as stealthily as possible then, once you are spotted(and you will be) make a break for as fast as humanly possible.

singid25
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singid25
1,262 posts
Nomad

Name: Mike Thomas
Gender: Male
Class: Aerial
HP: 10/10
Skill: Flying
Strength: 3
Agility: 7
Charisma: 7
Endurance: 3
Clothes: Work Camp Uniform
Weapon: Rusty Pipe
Equipment: None

That's why I'm thinking of causing a distraction.

Do I fly with wings? Or am I "superman"?

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name: Mike Thomas
Gender: Male
Class: Aerial
HP: 10/10
Skill: Flying
Strength: 3
Agility: 7
Charisma: 7
Endurance: 3
Clothes: Work Camp Uniform
Weapon: Rusty Pipe
Equipment: None

You're Superman.

singid25
offline
singid25
1,262 posts
Nomad

Name: Mike Thomas
Gender: Male
Class: Aerial
HP: 10/10
Skill: Flying
Strength: 3
Agility: 7
Charisma: 7
Endurance: 3
Clothes: Work Camp Uniform
Weapon: Rusty Pipe
Equipment: None

Coo'.

Alright. Escape time!

I'll elevate to the highest I can comfortly rise to. I go do my circles, and when I'm closest to the boundary, I cross the border, in no rush. Once I'm spotted (get shot at) I speed away like there's no tomorrow.

destinydude
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destinydude
2,052 posts
Nomad

Name: DD
Gender:Male
Class: Mind Flayer
HP: 10/10
Skill: Mind Manipulate
Strength: 2
Agility: 3
Charisma 10
Endurance: 5
Clothes: Work Camp Uniform
Weapon: Rusty Pipe
Equipment: None

I pretend to report to the "superiors", but try to find a door on the walls...

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Mike Thomas
Gender: Male
Class: Aerial
HP: 10/10
Skill: Flying
Strength: 3
Agility: 7
Charisma: 7
Endurance: 3
Clothes: Work Camp Uniform
Weapon: Rusty Pipe
Equipment: None

You do your rounds like the rest of the Aerials, then, when you're close to the boundary, you slowly drift towards the border, acting as casually and slowly as possible. You're almost across the wall when-
"He's escaping! He's Flawed!" exclaims one of the Overseers on watch, pointing at you. Immediately, hails of bullets soar towards you. You avoid them, thanks to your agility and your fancy flying skills, and rocket away...faster than a speeding bullet. xP
Congratulations; you've escaped! You've just successfully completed your first objective.
You half-land, half-crash into the lush forests beyond the border. You're exhausted now and you don't think you can safely use your power again for at least a couple hours. Already, you can see bright strobe lights of many colors flashing a warning at the work camp; the Hunters and maybe even the Huntmaster have been sent out to search for you. The Hunt is on.
Important Notes About Surrounding:
1. It's getting dark. There's a full moon, but once you get into the trees, its dim light should be blocked out. This means that you will have more limited visibility. However, the Hunters have night vision visors, therefore they will have the advantage this time.
2. You've landed in a small grassy clearing in the middle of the forest. All around you are pine trees tightly clustered as well as thorns. It should be a monster to go through, but the same is true for when the Hunters come after you; therefore, in this forest, you have the advantage. Unfortunately, these trees also mean that when you try to move through them, the branches will shake, making a noise. That will alert the Hunters to your presence, so be careful. The trees will also provide excellent cover from fire, but be careful, because they aren't thick enough to sustain too much damage. These same trees should also somewhat limit visibility.
3. You landed maybe 800 yards away from the camp, so that should give you some time. However, there is the possibility that you were watched as you flew and therefore they saw you land and can find you. So maybe you should move.
4. You have no idea how long it takes for them to assemble and go Hunting, but you know, from watching them on other Hunts when they were looking for other Flawed Replicants, that they:
A) Assemble the Hunt Teams and gear up.
B) The Overseers will be sending all Perfect Replicants to sleep while this is being done.
C) Guessing from your trajectory, the Hunt Teams will move out looking for you.
So, all of that combined, you estimate you have maybe 45 minutes. What will you do in the meantime?

A) Make your own option

Name: DD
Gender:Male
Class: Mind Flayer
HP: 10/10
Skill: Mind Manipulate
Strength: 2
Agility: 3
Charisma 10
Endurance: 5
Clothes: Work Camp Uniform
Weapon: Rusty Pipe
Equipment: None

You pretend to report to your superiors. They notice you're a bit distracted but you convince them that it's nothing thanks to your Charisma. You look for a door or opening in the external walls. Here are a few important facts that you found about the wall:
1. It is constructed of foot-thick titanium. It is smooth and slick(meaning unscaleable), as well as being bulletproof and explosion-resistant.
2. There is a large portcullis to exit, however it takes four people to open and close it, and the crew on duty is charged to check the people going in and out, as well as the cargo and the vehicles entering and exiting. However, it opens twice a day; at 0600(6:00 AM) and 1800(6:00 PM) to admit the vehicles bringing in new shipments of Replicants and supplies. Also; the portcullis crews have to exit and enter the wall boundaries frequently while doing their job and performing the checks. However, you want to be careful; the porcullis crews are armed lightly, but with one push of a button, they can set off an alarm and you'll be dead in the water.
3. The barbed wire at the top is, however, in a very thin layer, so it would be easy to clamber over.
4. The Hunters and Overseers patrolling on the top of the walls in the parapets and whatnot are armed, but there aren't many of them.
5. It's dark, so if you do make a move, then it would be easy to go unspotted.
Suddenly, the strobe lights around the walls of the camp start blinking in all different bright warning colors. The wailing, whistling sound commences. There's been a breakout! That means that there will be a Hunt. That means that the majority of the Hunters and even some of the Overseers will be preoccupied or even gone from camp for at least an hour, likely more. However, you and all the other Perfect Replicants(or at least, you're thought to be Perfect)are ordered to your cells to rest for a while(meaning, sit tight and be locked down while the security is vacant). What will you do?

A) Make your own option

destinydude
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destinydude
2,052 posts
Nomad

Name: DD
Gender:Male
Class: Mind Flayer
HP: 10/10
Skill: Mind Manipulate
Strength: 2
Agility: 3
Charisma 10
Endurance: 5
Clothes: Work Camp Uniform
Weapon: Rusty Pipe
Equipment: None

Meap...
Can i control multiple minds?

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name: DD
Gender:Male
Class: Mind Flayer
HP: 10/10
Skill: Mind Manipulate
Strength: 2
Agility: 3
Charisma 10
Endurance: 5
Clothes: Work Camp Uniform
Weapon: Rusty Pipe
Equipment: None

That depends.
1. On the strength of the minds.
2. On your exhaustion at the time.
3. On exactly how many minds.
You think you might be able to do three Perfect Replicants at once, but that's stretching it. The stronger ones, like Overseers and Hunters, you'd only be able to do one at a time.

singid25
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singid25
1,262 posts
Nomad

Name: Mike Thomas
Gender: Male
Class: Aerial
HP: 10/10
Skill: Flying
Strength: 3
Agility: 7
Charisma: 7
Endurance: 3
Clothes: Work Camp Uniform
Weapon: Rusty Pipe
Equipment: None

Oh ya!

Pardon me, but I'm grounded until Sunday, so I won't be on tomorrow at all.

But for the decision, I'll make that on Sunday. Sorry!

destinydude
offline
destinydude
2,052 posts
Nomad

Name: DD
Gender:Male
Class: Mind Flayer
HP: 10/10
Skill: Mind Manipulate
Strength: 2
Agility: 3
Charisma 10
Endurance: 5
Clothes: Work Camp Uniform
Weapon: Rusty Pipe
Equipment: None

Hmm...
I control 2 Perfect Replicants.I make them start a fire in a building.Then when all the guards got there attention,I run for it.

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: DD
Gender:Male
Class: Mind Flayer
HP: 10/10
Skill: Mind Manipulate
Strength: 2
Agility: 3
Charisma 10
Endurance: 5
Clothes: Work Camp Uniform
Weapon: Rusty Pipe
Equipment: None

There's a problem with that; how are the Perfect Replicants supposed to start a fire? There's no way to do so. You're with the Mind Flayers; only the Pyros could start a fire. And if you walk up to them, everyone will know something is wrong.

A) Make your own option

destinydude
offline
destinydude
2,052 posts
Nomad

Name: DD
Gender:Male
Class: Mind Flayer
HP: 10/10
Skill: Mind Manipulate
Strength: 2
Agility: 3
Charisma 10
Endurance: 5
Clothes: Work Camp Uniform
Weapon: Rusty Pipe
Equipment: None

Interesting...
Can the Perfects use some weapons ( pipes, wood stakes,etc.) to cause some damage or start a fight?If so, I will do that and then run when the guards have their attention

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: DD
Gender:Male
Class: Mind Flayer
HP: 10/10
Skill: Mind Manipulate
Strength: 2
Agility: 3
Charisma 10
Endurance: 5
Clothes: Work Camp Uniform
Weapon: Rusty Pipe
Equipment: None

Yes, they could.
However; are you certain? For one thing, your Agility isn't very high, so the Hunters would probably shoot you or catch up before you escape; besides, you still aren't sure how to do that. You might want to go more stealthily. Maybe hide when the guards are distracted, then, later, when all the Hunters and Overseers are looking for the escaped Flawed, and all the Perfects are locked down, you could try to find another way out? Just a suggestion.

singid25
offline
singid25
1,262 posts
Nomad

Oh ya! Off early! *does the dance*

Name: Mike Thomas
Gender: Male
Class: Aerial
HP: 10/10
Skill: Flying
Strength: 3
Agility: 7
Charisma: 7
Endurance: 3
Clothes: Work Camp Uniform
Weapon: Rusty Pipe
Equipment: None

Alright.

1. I tread through the forest, using my pipe to sweep away prickly things so they don't scratch me. I head at a 90 degree angle to the place I just came from [What's its name?] so that if I travel far enough, I should be able to avoid the sweep completely. That is, unless they have tracking dogs. Then there's no point in anything I do except killing them.

2. I should be able to hear them as fast as they can hear me. If I hear anything other than myself, I stop, drop, and try to find the source. This will happen a lot when encountering animals.

If it was humans, I stay low until they pass. If they find me.... well, I'll describe that when I come to it.

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Great! =D

Name: Mike Thomas
Gender: Male
Class: Aerial
HP: 10/10
Skill: Flying
Strength: 3
Agility: 7
Charisma: 7
Endurance: 3
Clothes: Work Camp Uniform
Weapon: Rusty Pipe
Equipment: None

Are you sure about sweeping away the prickly things? They might hurt you a little, but nothing serious. And besides, that would leave a very obvious path of moved thorns and brambles behind you that the Hunters and Overseers would be able to follow.

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