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Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Hi and welcome to Replicant RPG. I will be personally inviting all the players,so no one may sign up. All the information that the players will need will be provided to them through the links I will give them. Everyone else will be unable to play.

This is merely where we will be playing. All the rest will be handled in the links.

  • 170 Replies
Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name: DD
Gender:Male
Class: Mind Flayer
HP: 10/10
Skill: Mind Manipulate
Strength: 2
Agility: 3
Charisma 10
Endurance: 5
Clothes: Work Camp Uniform
Weapon: Rusty Pipe
Equipment: None


Uh...what?
Sorry, I didn't understand.

destinydude
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destinydude
2,052 posts
Nomad

Name: DD
Gender:Male
Class: Mind Flayer
HP: 10/10
Skill: Mind Manipulate
Strength: 2
Agility: 3
Charisma 10
Endurance: 5
Clothes: Work Camp Uniform
Weapon: Rusty Pipe
Equipment: None

Make 2 perfects make a fight, then control 2 other perfects to run with me, as protection

singid25
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singid25
1,262 posts
Nomad

Name: Mike Thomas
Gender: Male
Class: Aerial
HP: 3/10
Skill: Flying
Strength: 3
Agility: 7
Charisma: 7
Endurance: 3
Clothes: Work Camp Uniform
Weapon: Rusty Pipe
Equipment: None

You saved me? HA! Your the narrator.

A) I help by knocking the mugger out.

Wait, it's night? But you said it's morning time.....

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name: DD
Gender:Male
Class: Mind Flayer
HP: 10/10
Skill: Mind Manipulate
Strength: 2
Agility: 3
Charisma 10
Endurance: 5
Clothes: Work Camp Uniform
Weapon: Rusty Pipe
Equipment: None

You make two Perfect Replicants fight. The Hunter in charge of your troupe stuns them, then turns to you. You realize that they can trace mind control! Quickly, you drop control of the unconscious PRs and control, instead, two other Perfects. Immediately, they walk up between you and the Hunter like a shield. Immediately, one of them drops. You turn tail and run as fast as you can. You seem to have lost them for now, but how will you escape?

destinydude
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destinydude
2,052 posts
Nomad

Name: DD
Gender:Male
Class: Mind Flayer
HP: 10/10
Skill: Mind Manipulate
Strength: 2
Agility: 3
Charisma 10
Endurance: 5
Clothes: Work Camp Uniform
Weapon: Rusty Pipe
Equipment: None

Go to the gate and control the gatekeeper to let me in

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: DD
Gender:Male
Class: Mind Flayer
HP: 10/10
Skill: Mind Manipulate
Strength: 2
Agility: 3
Charisma 10
Endurance: 5
Clothes: Work Camp Uniform
Weapon: Rusty Pipe
Equipment: None

Are you sure? There are Hunters at the portcullis.

destinydude
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destinydude
2,052 posts
Nomad

Name: DD
Gender:Male
Class: Mind Flayer
HP: 10/10
Skill: Mind Manipulate
Strength: 2
Agility: 3
Charisma 10
Endurance: 5
Clothes: Work Camp Uniform
Weapon: Rusty Pipe
Equipment: None

Curse these complications x.x
Yea im sure

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: DD
Gender:Male
Class: Mind Flayer
HP: 3/10
Skill: Mind Manipulate
Strength: 2
Agility: 3
Charisma 10
Endurance: 5
Clothes: Work Camp Uniform
Weapon: Rusty Pipe
Equipment: None

You go to the portcullis, knowing that it's a desperate gambit.
"State your number, your authority, your duty, your class, your-" the PR at the gate starts to drone on, but you conquer his mind and make him shut up.
"What did you do to 1472?" demands another of the Perfect Replicant guards(you don't have names, just numbers). You take control of his mind too.
"What the-" starts the third Perfect Replicant. You take control of his mind too. Now you're really straining yourself, and you're exhausted. You're on your knees. Still, there's a fourth Perfect Replicant at the gate. Finally sensing that something is wrong, he pushes the button on the remote attached to his belt. Immediately, strobe lights of all colors of the rainbow start flashing, alarms start wailing and beeping, and several Hunters sprint towards you. The one on watch at the exit shoots you. Not fast enough to dodge or block, you take a bullet in your shoulder. Swearing, you quickly command the three PRs who you are controlling to raise the portcullis. The goiong is agonizingly slow, and finally, in desperation, you run up and help. After a while, the gate has raised enough for you to slide under, which you promptly do. Now you're exhausted, your power has been depleted, your shoulder is injured, and the Hunters and Overseers are still on your trail. But...
First Objective Completed!
What will you do now?

A) Make your own option

Name: Mike Thomas
Gender: Male
Class: Aerial
HP: 3/10
Skill: Flying
Strength: 3
Agility: 7
Charisma: 7
Endurance: 3
Clothes: Work Camp Uniform
Weapon: Rusty Pipe
Equipment: None

...I'm not just the narrator. I'm the OP. I am the ultimate god of this world, and I saved your butt from getting peppered with more holes than a colander.
Well, I misspoke kinda. It's morning time, but it's like, four or five in the morning kind of time. Got it?

You approach and help by knocking the mugger out. You sneak up stealthily to do it and thanks to your Agility he doesn't suspect a thing. In the next instant he's out stone cold on the ground.
"Thanks!" the teen says you, grinning. "My name's Jasper, but everyone calls me Jaffey. What's yours?"
You gulp. You'd never actually had a name, just a number. You're about to tell him your number(64419) when you decide that he might find that odd. So you blurt out the first random name that comes to mind.
"Mike," you tell him. "Mike Thomas."
"Nice to meet you," he says, extending his right hand. You stare at it, confused. Is this some kind of weird greeting ritual? You think to yourself. You gingerly poke the hand.
"What are you doing?" Jaffey asks, withdrawing his hand and staring at you. Suddenly, the dawn light begins to break and he sees the dun color of your uniform and the number stitched on the side. "You're one of those Replicants!" he yells in surprise. What will you do?

A) Make your own option

singid25
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singid25
1,262 posts
Nomad

Name: Mike Thomas
Gender: Male
Class: Aerial
HP: 3/10
Skill: Flying
Strength: 3
Agility: 7
Charisma: 7
Endurance: 3
Clothes: Work Camp Uniform
Weapon: Rusty Pipe
Equipment: None

I knew he'd find out.... *sigh*

"You don't need to worry. I can say that any rumors of us are in fact false.... except for the super-human aspect. Besides, I'm what they call 'flawed'. I have a perfectly human conscience, but I still have powers.

"Now, I need to ask of something from you. I have just come to the city, and I need somewhere to get some rest. Will you let me stay at your place?"

I wait for his response, using my charisma. If he bolts, I stop him.

destinydude
offline
destinydude
2,052 posts
Nomad

Name: DD
Gender:Male
Class: Mind Flayer
HP: 3/10
Skill: Mind Manipulate
Strength: 2
Agility: 3
Charisma 10
Endurance: 5
Clothes: Work Camp Uniform
Weapon: Rusty Pipe
Equipment: None

I look for some shelter.Maybe a tree that i can sleep in

EnterOrion
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EnterOrion
4,220 posts
Nomad

Sorry about the overly late reply. Groundation and the like.

Name: Orion Stellus
Gender: Male
Class: Electroid
HP: 10/10
Skill: Electric Power
Strength: 6
Agility: 5
Charisma: 5
Endurance: 5
Clothes: Work Camp Uniform
Weapon: Rusty Pipe
Equipment: None

I would just blend in for the time being, and observe the patterns and habits of the patrols on the outside.

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Mike Thomas
Gender: Male
Class: Aerial
HP: 3/10
Skill: Flying
Strength: 3
Agility: 7
Charisma: 7
Endurance: 3
Clothes: Work Camp Uniform
Weapon: Rusty Pipe
Equipment: None

He stares at you.
"Rumors?" he repeats. "No one really knows about you. We just know that you work to make everything, and stuff like that, at those work camps. The people who run them don't really like us talking about them, so we don't. They're pretty intimidating."
By the way, the Perfect Replicants do have the exact same brains as you do, and all that. It's just that in them, rebelliousness has been suppressed and replaced with loyalty and obedience and they love their work. So you're just missing one chemical that they have, that makes them like working constantly. Otherwise, they're the same as you are. You don't need to eat or drink either, or mundane stuff like that.
"Sorry dude," Jaffey continues. "I'm glad you helped me out and all, but helping you out would be illegal. So I'll tell you what. I won't report you, and I'll let you know this; you want to stay away from Center Street. That's where the Hunters are cooped up in this town."
Then he starts to jog away.
What will you doJ?

Name: DD
Gender:Male
Class: Mind Flayer
HP: 3/10
Skill: Mind Manipulate
Strength: 2
Agility: 3
Charisma 10
Endurance: 5
Clothes: Work Camp Uniform
Weapon: Rusty Pipe
Equipment: None

You start looking for shelter. You hear the shouts of Hunters coming to look for you. You're exhausted, and you climb the tree to rest, but soon you hear the marching of feet and know that the Hunters are coming for you. You get the feeling they'll be able to tell you're in the tree. The thick forest that is your environment shields you for now, but it won't for long. What will you do?

A) Make your own option

Name: Orion Stellus
Gender: Male
Class: Electroid
HP: 10/10
Skill: Electric Power
Strength: 6
Agility: 5
Charisma: 5
Endurance: 5
Clothes: Work Camp Uniform
Weapon: Rusty Pipe
Equipment: None

All right. It's impossible for you to see outside, but here's some important info you find out.
1. Each time that there is a breakout(and there have recently been two) it takes approximately fifteen minutes for the teams to mobilize and lock down the camp and the Replicants.
2. The large portcullis is the only gateway out of the large wall(foot thick steel) that surrounds the entire camp. This portcullis can only be opened by four or more Replicants. There are four Perfect Replicants at the gate. They are lightly armed, but they do have a warning button, which, if pressed, will alert everyone to your presence there.
3. The Hunters' building is next to the portcullis, the Overseers' building is on the other side of the camp, closer to the work areas. Approximately 50 Overseers and 100 Hunters are at your camp, plus the Grand Overseer and the Huntmaster.
4. The guards at the portcullis switch every twelve hours. The Hunters and Overseers on patrol and as sentries do the same.
5. In the work areas, there are about sixty of each Replicant type at every given moment.

Any more questions you can ask specifically.

EnterOrion
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EnterOrion
4,220 posts
Nomad

Name: Orion Stellus
Gender: Male
Class: Electroid
HP: 10/10
Skill: Electric Power
Strength: 6
Agility: 5
Charisma: 5
Endurance: 5
Clothes: Work Camp Uniform
Weapon: Rusty Pipe
Equipment: None

This is going to be tough, for sure. I think I'll see if I can kill an overseer sometime in the near future, ambush if you will.

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Orion Stellus
Gender: Male
Class: Electroid
HP: 10/10
Skill: Electric Power
Strength: 6
Agility: 5
Charisma: 5
Endurance: 5
Clothes: Work Camp Uniform
Weapon: Rusty Pipe
Equipment: None

Why would you want to kill an Overseer?
The key objective here is stealth, and then, when your attempt to escape is discovered(and it will be) speed. You want to get out as quickly as possible without being killed. You might want to try a different tactic, an anonymous diversion or something.

singid25
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singid25
1,262 posts
Nomad

Name: Mike Thomas
Gender: Male
Class: Aerial
HP: 3/10
Skill: Flying
Strength: 3
Agility: 7
Charisma: 7
Endurance: 3
Clothes: Work Camp Uniform
Weapon: Rusty Pipe
Equipment: None

I'll let him go....

Alright, so if the guy is still knocked out, let me steal his clothes. I need to look normal, and not immediately stand out in the crowd. If he wakes up (since the Moativerse has a way of doing things like that), then I'll hit him with the pipe.

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