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obscuredemon
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obscuredemon
1,426 posts
Nomad

The human race is triumphant. After succesfuly developing space travel, they swarmed around the galaxy, colonising dozens of worlds. In doing so, they found numerous signs of alien civilisations: odd bits of technology, ruined desert cities of gold filagree and glowing blue light, abandoned scapyards... but no life. But soon enough, following the trail across the galaxy, they found them: the Enkari. Highly advanced lifeforms, they were all but extinct when the humans found them, claimed by a deadly disease. They bequeathed their knowledge to the humans, in the form of a datacrystal, hundreds of miles high. The humans brought the crystal to earth, where the scientists eagerly awaited a chance to experiment with the advanced technology. However, on the way to earth, a rogue military general, Amadeus Sungh, attacked the convoy with a small fleet, seizing the crystal. The rest of the humans counterattacked, and in the process, the vast crystal was lost, accidently blown apart by weapons fire. Only a few shards remained, and war broke out among the humans, fighting for the knowledge contained within...

Tuth Choss, Haron System

You wake up, and find yourself lying on a table. The room is dark, but you can make out banks of surgical equipment. You clutch your head, trying to remember something, anything before this room. Nothing, nothing apart from your name. You sit up, and climb off the bed. You hear a clanking noise, and stare in horror at your body. Half of it seems to have been encased in some sort of golden armor, with glowing blue cables snaking in and out of your skin. Twin golden gauntlets are affixed to your hands, and metallic armor covers your torso. Armor covers the lower half of your legs, and on your chest you see a green crystal affixed to the armor. Blue cables connect to this, and it glows eerily. Despite the armor, you can move freely. In fact, you feel light and flexible. Suddenly, the floor shakes and there is an enormous BOOM. You are knocked off your feet, but get back up again and rush to the door. It opens, and you stumble into a large hall, filled with people running away. You stare out of a window, and see tanks and soldiers charging towards the base...

Sheet

Name:
Gender:
Class: (Explained below)
Skills: (Depends on class)
(20 points to spend on attributes)
Speed: (How fast you can move)
Strength: (How strong you are)
Power: (Your current psionic power)
Endurance: (Determines health)
Health: (10x Endurance)
XP: 0/10
Level: 1

There are three classes:

Telepath

Ability to read and control minds, and also incapacitate peoplewith psychic shocks.

Telekinetic

Ability to mentally control objects.

Melee

Able to project psionic energy blades, and turn invisible.

Skills

Skills allow you to do things. There are many types of skills, ranging from offensive ones such as Barrier, to passive ones such as Lockpick. Each class has their own Skills. As a telepath, you start off with Mind Read, and either Stun or Collapse (Makes the target lose control of legs and arms).
As a telekinetic, you start off with Levitate (Move small objects without touching them, and either Freeze (Freeze targets heart) or Burn (Burn small objects). As a Melee, you start with Energy Blade (Project two psionic energy blades, and either Cloak, (Become invisible for five seconds) or Charge (increase speed to insane levels for five seconds)

Levelling Up

You level up every time you gain ten XP, either from defeating enemies or completing a difficult task. Every time you level up, you may add 5 points to your stats, and I will offer you a choice of new skills.

I will accept ONE person for this RPG, and I will be inviting that person. If they refuse, it will be open to anyone. Feel free to ask any questions.

  • 207 Replies
sonicheroes95
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sonicheroes95
13,701 posts
Peasant

simple, use telekenesis to get rid of the connector cable. but lets see what happens

obscuredemon
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obscuredemon
1,426 posts
Nomad

Sonic, seriously. Leave. I don't want your input, I don't want your precense. Moat and Cyan are playing this. Not you. Last warning.

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name: Deimos Praelium
Gender: Male
Class: Telepath
Skills: Mind Read, Psi Bolt, Datalink, Mind Control, Meditate
Speed: 10
Strength: 10
Power: 10
Endurance: 10
Health: 51/100
XP: 1/30
Level: 5
Inventory: EM rifle (Ammo:75) 7x Protein Pack, 5x Syringe
MP: 30/35

*shrug* Just didn't want her to die.
I'll shoot the creature with my EM Rifle.

OOC: Hey...I have a few ideas for Cyan's skill. Bear with me here...
Meld: Change your own matter at will(the ability to change into different materials, like water or air).
Internal: The ability to use your powers through materials like flesh, wood, and concrete.
Matter Knitting: Put an object or even organism back together if it's crumbling, injured, or something similar.

And for me:
Telepathy: Read someone's mind, put a suggestion in there(not mind control because it's more subtle), or communicate with them(for example, if they speak another language). Also; can detect lies. Replaces Mind Read.

obscuredemon
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obscuredemon
1,426 posts
Nomad

Name: Deimos Praelium
Gender: Male
Class: Telepath
Skills: Mind Read, Psi Bolt, Datalink, Mind Control, Meditate
Speed: 10
Strength: 10
Power: 10
Endurance: 10
Health: 51/100
XP: 1/30
Level: 5
Inventory: EM rifle (Ammo: 0) 7x Protein Pack, 5x Syringe
MP: 30/35

You shhot the creature, and it stubles backwards into a power lead, electrocuting itself. Creature health: 1/100. What do you do?

Nice ideas, btw.

Name: Aquillaine Attis
Gender: Male
Class: Telekinetic
Skills: Ignite, Telekinetic Master, Translucency
Speed: 4
Strength: 3
Power: 25
Endurance: 4
Health: 40/40
XP: 19/35
Level: 4
Inventory: Nanotube Shruikens, 5x Syringe, 5x Protein Pack, 3x Grenades
MP: 85/90

The shruikens tear apart the cables, demolishing the robots. You raid the depot, and gain:

- 4x Syringe
- 5x Protein Pack
- 3x Grenade

Do you want to go to:

A) Control Room
B) Sector X

Bluydee
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Bluydee
3,426 posts
Nomad

Name: Ransing Bluyd
Gender: M
Class: Melee
Skills: Energy Blade, Charge
Speed: 7
Strength: 5
Power: 6
Endurance: 2
Health: 20
XP: 0/10
Level: 1

Can I join?

obscuredemon
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obscuredemon
1,426 posts
Nomad

Sorry, Bluydee, but it's only 2 people.

Name: Aquillaine Attis
Gender: Male
Class: Telekinetic
Skills: Ignite, Telekinetic Master, Translucency
Speed: 4
Strength: 3
Power: 25
Endurance: 4
Health: 40/40
XP: 19/35
Level: 4
Inventory: Nanotube Shruikens, 5x Syringe, 5x Protein Pack, 3x Grenades
MP: 85/90

The control room is high above you. Do you take the stairs, the elavator, or fly up the outside of the building?

obscuredemon
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obscuredemon
1,426 posts
Nomad

Name: Aquillaine Attis
Gender: Male
Class: Telekinetic
Skills: Ignite, Telekinetic Master, Translucency
Speed: 4
Strength: 3
Power: 25
Endurance: 4
Health: 40/40
XP: 19/35
Level: 4
Inventory: Nanotube Shruikens, 5x Syringe, 5x Protein Pack, 3x Grenades
MP: 85/90

Well duh. If you can lift... 500kg, then you can lift yourself. Anyway, you enter the elevator, but there's a guard in their. He raises his rifle and shoots you. He is the only one who can operate the elevator. What do you do?

obscuredemon
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obscuredemon
1,426 posts
Nomad

Name: Aquillaine Attis
Gender: Male
Class: Telekinetic
Skills: Ignite, Telekinetic Master, Translucency
Speed: 4
Strength: 3
Power: 25
Endurance: 4
Health: 40/40
XP: 20/35
Level: 4
Inventory: Nanotube Shruikens, 5x Syringe, 5x Protein Pack, 3x Grenades
MP: 80/90

He is powerless to resist, and you slam him into the wall.
"I'll never talk, freak! Go back to whatever hellhole you come from!"

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name: Deimos Praelium
Gender: Male
Class: Telepath
Skills: Mind Read, Psi Bolt, Datalink, Mind Control, Meditate
Speed: 10
Strength: 10
Power: 10
Endurance: 10
Health: 51/100
XP: 1/30
Level: 5
Inventory: EM rifle (Ammo: 0) 7x Protein Pack, 5x Syringe
MP: 30/35

I'll kick it.
Lol. Didn't want to waste MP or ammo.


Thanks.

obscuredemon
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obscuredemon
1,426 posts
Nomad

Name: Deimos Praelium
Gender: Male
Class: Telepath
Skills: Mind Read, Psi Bolt, Datalink, Mind Control, Meditate
Speed: 10
Strength: 10
Power: 10
Endurance: 10
Health: 51/100
XP: 0/35
Level: 5
Inventory: EM rifle (Ammo: 0) 7x Protein Pack, 5x Syringe, Camo Generator
MP: 30/40

With a dying roar that sets your teeth on edge, the great beast collapses. The ticking noise fades to nothing. You pick up Zee and walk out of the building. Before you walk out, you see two devices shaped like crescents, with a bundle of circuitry attached. You put it on, and a after a hum, your appearance changes to that of a nondescript human. You put one on Zee too, and you carry her along the road. You find an abandoned truck, and manage to start it, barreling along the dusty road. Eventually, you arrive at a huge city. 'Mar Sara - Spaceport' proclaims a sign. What do you do?

!!!Level Up!!!

Add five points to your stats.

New Skill Options:
- Divert: Disract attention from you, rendering you unnoticeable if you remain quiet. Costs 7MP
- Advanced Mind Control: Control up to two minds for {50x Power} Seconds. Costs 12MP
- Instability: Triple Power and Strength, reset MP to 10.
- Trickster: Appear as a different person to 4 people.

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name: Deimos Praelium
Gender: Male
Class: Telepath
Skills: Mind Read, Psi Bolt, Datalink, Mind Control, Meditate, Trickster
Speed: 11
Strength: 11
Power: 12
Endurance: 11
Health: 51/100
XP: 0/35
Level: 5
Inventory: EM rifle (Ammo: 0) 7x Protein Pack, 5x Syringe, Camo Generator
MP: 30/40

I'll go into the town.

@Cyan: Touche, dude. And Obscure said that I was the brutal one.

obscuredemon
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obscuredemon
1,426 posts
Nomad

Name: Deimos Praelium
Gender: Male
Class: Telepath
Skills: Mind Read, Psi Bolt, Datalink, Mind Control, Meditate, Trickster
Speed: 11
Strength: 11
Power: 12
Endurance: 11
Health: 51/100
XP: 0/35
Level: 5
Inventory: EM rifle (Ammo: 0) 7x Protein Pack, 5x Syringe, Camo Generator
MP: 30/40

You head into the town. It's a small place, built around the spaceportat it's center. The spaceport is a huge dome of white metal, with openings on either side. Shuttles and transports soar out, and accelerate to hyperspace after a few miles, leaving a corona of blurry light behind them. An armoured car approaches you, and three soldiers jump out, levelling their rifles at you.
"You're under arrest for kidnap! Put the girl down, and lie on your front with your hands where we can see them!"
There's no way you can fight off all of them carrying Zee. There are more soldiers approaching, all heavily armoured. What do you do?

obscuredemon
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obscuredemon
1,426 posts
Nomad

Name: Aquillaine Attis
Gender: Male
Class: Telekinetic
Skills: Ignite, Telekinetic Master, Translucency, Meditate
Speed: 4
Strength: 3
Power: 25
Endurance: 4
Health: 38/40
XP: 20/35
Level: 4
Inventory: Nanotube Shruikens, 5x Syringe, 5x Protein Pack, 3x Grenades
MP: 80/90

He stays quiet for a few seconds more, and you inch the syringe towards his arm. Sweat breaks out along his forehead, and he begins to shake. Finally he stammers,
"P-Please! Don't do that! I'll let you up!"
He taps a code into a touch screen, and the elevator flies up the shaft. With a quiet ping, the doors open. You kick the guard out, and step out into a room. The room is... empty.
You turn to the guard, but he's vanished. You hear a quiet chuckle.
"No one messes with me, motherf***er"
Spinning round, you see a flicker of light dancing around. It grows, taking the shape of the guard. He's clad in a golden armor that's clunkier and more mechanical looking than yours. Energy courses through his heavy gauntlets, and then he's gone, reappearing at the other end of the room. Before you can do anything, a bolt of lightning smashes you in the chest, knocking you out. When you wake up, the man is gone. Feeling sore but not particularly hurt, you trudge into the elevator. When you get to the floor where you were, you find a path of total devastation, with melted and burnt wreckage everywhere. Corpses litter the ground, but one guard is still alive.
"Where did he go?" you yell at him.
"Sector X... he says... he wants what's his..."
Do you follow the psychic, help the guard, or run to the shuttle bay?

obscuredemon
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obscuredemon
1,426 posts
Nomad

Name: Aquillaine Attis
Gender: Male
Class: Telekinetic
Skills: Ignite, Telekinetic Master, Translucency, Meditate
Speed: 4
Strength: 3
Power: 25
Endurance: 4
Health: 38/40
XP: 20/35
Level: 4
Inventory: Nanotube Shruikens, 5x Syringe, 5x Protein Pack, 3x Grenades
MP: 80/90

"Get out of here. I'll handle this." you say to him. He gets up and limps towards the shuttlebay. You follow the trail of destruction down to the depths of the facility. A huge durasteel door, two metres thick, has been torn through like wet paper. You step through them, and into a huge cavern, hudreds of metres long. Most of it is filled with a gigantic crystal, which glows with a soft blue light. At the base of it, however, a bright light burns into your retinas. The psychic is standing there, tendrils of glowing light flowing from him to the crystal. You walk up to him, and his head jerks towards you.
"So...so many colours..." he moans."So beautiful... so bright..." His eyes are filled with the glow of the crystal, and his movements are like a puppets, jerking and imprecise.
"No!" he screams, "Don't go! Don't let the colours leave! The dark! So black, so cold!" His voice changes, becoming deeper and stranger and immesurably old.
"They are coming. They are coming, and the galaxy will burn when they come. Run. Run while you still can."
His movements cease, and fire surges through him, devouring his body, and melting the golden armour into a puddle on the floor. All that's left is a crystal, glowing brightly. The great crystal's glow fades, and cracks scribble up it's surface. With a sigh, it collapses into dust.
What do you do?

obscuredemon
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obscuredemon
1,426 posts
Nomad

Name: Aquillaine Attis
Gender: Male
Class: Telekinetic
Skills: Ignite, Telekinetic Master, Translucency, Meditate
Speed: 4
Strength: 3
Power: 25
Endurance: 4
Health: 38/40
XP: 20/35
Level: 4
Inventory: Nanotube Shruikens, 5x Syringe, 5x Protein Pack, 3x Grenades
MP: 80/90

[Yowch. That means... that this RPG will dry up. Unless... Do you know anyone who's decent at playing RPGs who'd like this? I could invite them.]

Anyway, you throw a shruiken at the crystal, but it passes right through, and alternately freezes and melts into a puddle. Bear in mind these thing have a melting point if 10,000 degrees Celsius. Confused, you try to pick it up. It
comes easily into your hand. Shrugging, you decide to keep it, and head out of the cave. The facility is heavily damaged, and people are running for the shuttle bay. You manage to get their before them, and find the guard you helped earlier powering up one.
"Hop in! Quick!" he yells at you. What do you do?

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