ForumsForum Games~~--__Urban Dead__--~~ (Stat Based Zombie RPG)

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Khronic
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Khronic
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Nomad

[center]URBAN DEAD[/center]

[center] Prologue[/ceneter]
The city of Malton stirs. 7 weeks after the Mason Building incident, the once thriving metropolis is ravaged by unquenchable fires, massive skyscrapers that lined the downtown district crumble into piles of debris that stand 5 stories tall, all the while the "living" citizens of the great South Carolina city, that number less than 900,000, a small percentage to the original population of nearly 5.6 million, hide behind barricades, clutching their radios that promises them help is coming.
75 miles out of the city is a government ordered quarantine line, allowing no one, with none known exceptions, near the city limits. The hastily dug trenches and razor wire seems to barely hinder the plague that is hell bent on spreading into the mainland US.
People outside, inside, and even the government is still speculating what occurred to release virus with reanimative properties. Many blame NecroTech, a medical company based in the city of Malton for the crisis. However any attempts in finding high ranking people in the organization outside of the city leads to dead ends, some having fled the countries months prior.
The first known outbreak, although it is now realized it wasn't truly the first one, occurred in the Mason Building. One of the larger buildings in the downtown district of Malton, the Mason Building was found to hold a secret NecroTech lab in the recesses of the building. After reports of highly aggressive people and strange activities in the building and surrounding basement areas and the knowledge of the lab not reporting in days, the MPD (Malton Police Department) prepared a SWAT team to enter the building. On March 3, 2010 and around 1:00 PM the MPD created a perimeter around the building and sent the SWAT team in. After 10 minutes any radio contact was severed, and the people outside had no idea what was going on. After nearly an hour, the MPD was preparing another SWAT team until they heard heavy gunfire from inside. It slowly grew louder and more audible until six members of the SWAT team and what appeared to be 3 NecroTech security personnel exited the main doors, all of which having severe gouges and wounds. They repeatedly told everyone to fire at anyone who exited as they focused their guns on the doors they exited. Slowly a stream of people with fatal wounds exited the building. The 9 survivors without hesitation fired upon what appeared to be civilians while behind them, police officers held their fire. Slowly the group of people exiting the building became a mob, then a horde of what appeared to be white collar workers of the building.
As the slow moving mob of what are now called "the undead" clamored out of the building, one of the members of the NecroTech security detail emptied an entire MP-5 clip into the crowd, dropped the SMG, drew up his 9mm pistol and proclaimed, "God ****. The world is going to hell" and shot himself in the head.
Three days later the city was put under an extreme distress ordination. Seven days the Government began creating roadblocks and barriers on the road leading out. Fourteen days later the Government began Operation: Closing Time, creating a quarantine radius of 75 miles around the city outskirts.
7 week later. You are a survivor still trapped in the city. After hearing reports of the government coming to cleanse the city, you highly doubt it. Youâre just looking to survive another day...
[center] Basic Information [/center]
This is what the everyday citizen knows about the disease, undead, government plans, and city state.
[center] Disease [/center]
The disease is speculated to be viral because it spreads through bodily liquids and cannot stay alive outside the body. The person infected goes through an incubation stage where they do not transfer the disease but carry it. This period lasts for approximately 20-26 hours until they become a "zombie". The incubation period occurs like the following:
Hour 1- Pain and discoloration of the infected area. Immediate clotting of the wound.
Hour 5- Fever between 99 ðF. and 103 ðF. Chills, slight dementia, vomiting, and acute pain in the joints.
Hour 8- Numbing of extremities and infected area, increased fever from 103 ðF to 106 ðF. Increased dementia and loss of muscular coordination.
Hour 11- Paralysis in the lower body, overall numbness, and slowed heart rate.
Hour 16- Coma.
Hour 20- Cardiac arrest and cessation of brain activity.
Hour 23- Reanimation.
Note: The symptoms occur generally in the given order. The timeline may be several hours off, depending on the number and location of the bites and resilience of the victim. The disease is incurable by antibiotics and any other known medical treatment. It is reported to be 100% fatal.
[[center] b] Zombie Stages[/b] [/center]
It is somewhat known that the zombies go through a mutation progress and through stages. However there are more rumors than facts, but this is what the general population knows:
[center] Stage 1 [/center]
Immediately occurs after reanimation. Slow, uncoordinated, dumb, and lacking hand motor skills. Will attempt to grab, maul, and bite any living being. These zombies shamble across the city in search of any living target and number about 3 million. The communicate through a number of low grunts, growls, and moans, most of which only involving feeding calls. They are not hindered by loss of blood, limbs, skin, or damage to vital organs. The only known way to effectively kill a zombie is by severing the brain through either melee tactics or bullets. It is unknown how they can differentiate between Undead and Living prey.

Caution: Decapitating the undead will still cause the head to be zombified.
Stage Two
The lesser known stage, but is speculated to be a stepping stone stage to bigger and badder "zombie types". These zombies seem to only have increased speed, motor skills and coordination. Killing this kind is the same as stage one.
Stage 3-?
A stage that is said to not even exist, but still rumored to occur. These zombies are said to have everything from increased brain activity to mutated body parts. Nearly 95% of the things said about this stage are probably false and is shrouded by rumor. Any stages after 3, if there is any, are yet to be seen.
Government Plans
Rumors of government interests range from a cleansing operation to nuking the city to letting the city die as they hold their ground outside the city. What is known is that all evacuations have stopped, and any National Guard, Army, and Marine Corps soldiers that are inside the city have no idea what is going on. Everyone knows that the Coast Guard is making sure no boats exit the city (by gunning them down) and that approaching the trenches and barbed wire on the outskirts of town is only certain death.
Current City State
The city is known to be in total chaos. There are several "safe" zones, many of them Malls, major PDs, and the two National Guard Forts in the city. Fires ravage nearly 1/5 of the city, unstoppable. Many of the skyscrapers that were once massive and deemed safe, are crumbling because of burnt out base structures, leaving a "dust storm" in the downtown area limiting visibility to nearly 0.
Character Creation
Classes
You may choose from one of the following classes. Each of which have their own perks and benefits as well as items.
White Collar Worker:
The everyday office worker of Malton.
Starting Items: An improvised melee weapon (randomly chosen by me), an extra $25 dollars for the start, a cellphone, an energy drink
Skills: Moderate Driving Skills, Basic Melee Skills
Stats: Has no increased or decreased stats

Blue Collar Worker:
The menial worker of Malton
Starting Items: A sledgehammer (or weapon of similar nature I.E. axe, pole), an extra $15 dollars
Skills: Moderate Melee Skills, Basic Conditioning
Stats: Increased Strength, Increased Endurance, Decreased Intelligence

Police Officer:
Law enforcer of Malton
Starting Items: A loaded 9mm Beretta Tomcat, 2 extra pistol clips, radio, empty 12 gauge shotgun
Skills: Moderate Firearms, Basic Pistol Skills, Basic Shotgun Skills, Basic Conditioning
Stats: Increased Perception


SWAT Team Member:
Special Ops of Malton
Starting Items: A loaded MP-5, 2 extra SMG clips, radio, body armor
Skills: Moderate Firearms, Moderate SMG Skills
Stats: Increased Perception


National Guard Soldier:
The government abandoned military force in Malton
Starting Items: A loaded M16A1, 1 extra rifle clip, military radio
Skills: Moderate Firearms, Moderate Rifle Skills, Basic Conditioning
Stats: Increased Perception, Increased Endurance, Decreased Luck
Special: Gives the ability to start in one of Malton's two National Guard forts


National Guard Medic:
The government abandoned combat medical units of Malton
Starting Items: A loaded 9mm pistol, x2 extra pistol clips, military radio, x3 Medical Kit
Skills: Basic Firearms, Basic Conditioning, Moderate Medical Skills
Stats: Increased Intelligence, Decreased Luck


Doctor:
The P.H.D. members of the city
Starting Items: A random improvised melee weapon, x5 medical kits, an extra $30 in the beginning
Skills: Advanced Medical Training
Stats: Increased Intelligence, Decreased Endurance


Criminal:
The crime causing population once harbored in the jails of Malton
Starting Items: A knife, lockpick utensils, an extra $10
Skills: Moderate Sneaking Skills, Moderate Lockpicking Skills, Basic Hotwiring Skills
Stats: Increased Perception, Increased Agility, Decreased Intelligence


Fireman:
The firefighters of Malton, now wielding their fire axes with something else in mind
Starting Items: A fireaxe, radio, an extra $10
Skills: Moderate Melee Skills, Moderate Conditioning
Stats: Increased Endurance, Increased Strength


NecroTech Employee:
The lowly office worker of the NecroTech branch in Malton
Starting Items: An Improvised melee weapon, a radio, an extra $20
Skills: Basic Melee Skills, Ability To Identify NecroTech Buildings
Stats: Increased Intelligence



Athlete:
The sports stars of Malton, ranging from the Malton Maulers basketball team to triathletes.
Items: A randomly improvised weapon, an extra $20
Skills: Advanced Conditioning
Stats: Increased Agility, Increased Perception, Increased Endurance


College Student:
The young population of Malton that seek degrees in various fields. Now they seek one degree, survival.
Items: A randomly improvised melee weapon, an extra $10
Skills: Basic Melee Skills, Basic Conditioning
Stats: Increased Luck
Special: This class has the ability to choose from 2 perks instead of the normal 1.

[center] Stats[/center]
Strength: Increased adapt to melee weapons
Endurance: Increases damage resistance and stamina
Perception: Increased adapt to all guns. Increases sneaking, lockpicking and hotwiring skills effectiveness
Agility: Increases movement speed and evasion
Intelligence: Increases common knowledge when faced with situations and affects first aid and persuasion ability
Luck: Affects everything you do yet governs no skills
Stats are increased by one stat per level up. What stat is increased is determined by what skills you raise. Every character starts with each stat at 2, and are increased or decreased by 1 depending upon class.
[center] Perks [/center]
You may choose from 1 (unless your a college student then 2) of the following perks. They stack with any class benefits. You have the ability to choose from another perk when you increase in level:
Blunt Weapons: Increases the adapt of any blunt melee weapon (Includes fire axes, sledgehammers, baseball bats, etc.)
Bladed Weapons: Increases the adapt of any bladed weapon (knives, swords, blades, etc.)
Pistoleer: Increases the adapt of any pistol weapon
Spray N' Prayer: Increases the adapt of any SMG weapon
Rifleman: Increases the adapt of any rifle weapon
Scavenger: Increases the chances of finding useful items when looting
Headshot: Dramatically increases chances of a headshot (Does not stack but rather increases chances of instantly killing a zombie)
Silver Tongue: Gives increased persuading ability when talking to the survivors of Malton
Body Builder: Increases stamina and damage resistance (Equal to +1 in endurance)
Explosion Expert: Increases adapt to explosion and flammable based weaponry
Free Running: Gives the ability of crossing obstacles with ease while others would have to figure out a way around
First Aid: Increases first aid effectiveness
Disease Resistance: Decreases infectivity of the mysterious disease by 20% (Basically the chance of an infectious bite becoming fatal)
[center] Starting Items[/center]
You start with $30 (or more depending upon class) to purchase items in the beginning. Note, this money is only effective here and any money still owned will not transfer over. Currency in Malton does not exist and any trading that does go on is through bartering of items.
A can of gasoline (flammable): $15
A flare (can be shot in the sky or at a target. Caution: extremely inaccurate): $10
A Clip Of Pistol Ammo: $15
A Clip Of SMG Ammo: $20
A Rifle Clip: $30
Shotgun Ammo (Enough to fully load one): $25
x2 First Aid Kits: $15
x2 Energy Drinks: $5
A Bicycle: $50
A 9mm Pistol (Loaded): $55
x5 Bandages: $5
A homemade pipe bomb: $30
A boombox (if turned up loud enough, could make for a distraction): $5
Handheld GPS system: $30
A Radio (Does not pick up military restricted frequencies): $10
A Military Radio (Picks up military restricted frequencies and all regular frequencies Note: It has been speculated that NecroTech also uses some Military Frequencies): $20
Binoculars: $10
x2 Molotov Cocktails: $20
A hotwiring kit (although if you have a hotwiring skill you can do it with no tools, any idiot can use this and hotwire a car. Also gives hotwiring exp as if you did it on your own): $20
Bomb Lab (A portable case that holds many volatile compounds that make bombs, depending upon explosion skill it can create 2-8 homemade bombs like I.E.D.s, pipebombs, Molotov cocktails etc.): $40
x10 Bobby Pins (used for lockpicking): $5
Surgery Mask (blocks out some pollution and possibly the disease in the air): $5
Gas Mask (blocks out most pollution and possibly the disease in the air): $20
[center] Starting Locations[/center]
The following are locations that your character can start in. Each have their own advantages and disadvantages. I will tell you the zombie and human population as well as what useful items that could be looted.

Police Department:
Zombie concentration: High
Human concentration: Moderate
Lootability: Moderate. Guns, ammo, radios

Fire Department:
Zombie concentration: Moderate to High
Human concentration: Low to Moderate
Lootability: Moderate. Melee weapons, radios, first aid items

Mall:
Zombie concentration: High to Extremely High
Human concentration: Moderate to High
Lootability: Moderate to Extremely High. Guns, ammo, radios, first aid, melee weapons, and much more

Fort Creedy:
(One of the two standing forts in Malton)
Zombie concentration: Extremely High
Human concentration: High
Lootability: High. Guns, ammo, military radios, first aid
Special: Only National Guard Soldiers and National Guard Medics can start here
Fort Ferryn:
(The other standing fort. Under heavy siege)
Zombie concentration: Insanely High
Human concentration: Moderate (Dropping quickly)
Lootability: High. Guns, ammo, military radios, first aid
Special: See above

Apartments:
Zombie concentration: Low
Human concentration: None to Low
Lootability: Low. Random items and occasional first aid, rarely guns, ammo


Downtown District:
Zombie concentration: Moderate
Human concentration: Low
Lootability: Moderate. Many items can be found in the abandoned cars and office buildings
Special: There is a dust storm because of collapsing buildings. The pollution in the air might suffocate you unless you have a surgery mask or gas mask.

Port District:
Zombie concentration: Low
Human concentration: None to Low
Lootability: Low. Occasional gun, ammo, first aid

Suburbs:
Zombie concentration: Moderate
Human concentration: Low
Lootability: Moderate. Occasional useful item and first aid. Rarely guns, ammo


Malton Zoo:
Zombie concentration: Moderate
Human concentration: Low
Lootability: Moderate. The zoo used to be a National Guard Outpost. Many of the items remain there when they abandoned it.
Special: There have been rumors of zombified animals. If they are true, make sure you donât feed them.

Malton Maulers Basketball Stadium:
Zombie concentration: Moderate
Human concentration: None to Low
Lootability: Low. Occasional useful item. Rarely guns, ammo, first aid

Store:
(Any random store such as Wal-Marts, Home Depots etc.)
Zombie concentration: Moderate to High
Human concentration: Low to Moderate
Lootability: Low to High. Items found solely dependent upon store

Hospital:
Zombie concentration: Moderate to High
Human concentration: Low to Moderate
Lootability: Moderate. First aid. Rarely guns, ammo

???: /[b]
Zombie concentration: ???
Human concentration: ???
Lootability: ???
Special: Random starting location. Might end up somewhere unique.

[center][b]Leveling Information
[/center]
The way your character levels is by increasing skills. Skills ranged from persuading someone, to shooting guns, to hitting a zombie on the head with a shovel, and pretty much everything else that is important for survival. You increase your skill just by practicing it. You start off each skill at 0/10 exp, unless increased by class or perk. Here is an explanation of levels of each skill.
None: 0/10
Basic: 10/25
Moderate: 25/50
Advanced: 50/85
Master 85+
Once you increase a skill you get points that goes towards leveling up. When you increase 3 skills you will level up.

Some skills however require more exp to level, such as the Firearms skill and Melee Skill because it increases whenever any gun or melee weapon is used. They level in the following:
None: 0/15
Basic: 15/30
Moderate: 30/60
Advanced: 60/120
Master: 120+
Notes: Perks that say they increase adapt or effectiveness will increase that skills exp by 20, reaping the benefits of any skill level increase that occurs. Perk increases does not go towards leveling your character up. Main Skills, Firearms and Melee do not go towards leveling up.

[center]Character Sheet[/center]
Name:
Age:
Appearance: (Optional. Picture or small description)
Class:
Perk(s):
Starting Items: (Do NOT list items gained from class and do NOT go over your limit or I will ask for you to change)
Starting Location:
I will calculate your stats, skills and the like and give you character sheets that you MUST post everytime you wish your character to do something. Make sure you do not use the same sheet everytime as I will update your sheet every post. If you die, you have the option of becoming a zombie or creating a new character, but you cannot do both.
Note: If you become infected, then youâre basically dead in 24 hours. You still have about 8 hours (gametime) to function normally and to play before you turn if you wish to.

_____________________________
Thatâs about it. This is my second shot at this, and some of you may remember when I first took a stab at this a bit back. I will be accepting no more than 6 people as I will not be able to update everyone as efficiently as I can. Note that I do have a life to live and will not be able to rapidly update posts in the weekdays. Typically I might be able to update a post 2-5 times a day with 1 being the minimum (weekdays) and more often on the weekends. I am stressing realism so at first I will give you a list of options to choose from and I will try to think of every possible option good or bad or just plain retarded *wink*.

In the beginning I will be very, very fair and give you good odds at most things you do. I donât want to scare you off by maiming or killing you in your second post.

Later down the line I will give you an additional option labeled as Other. With that you could possibly do something I didnât think of as long as it is in the realm of realism (sorry but you canât jump out that window 3 stories up and expect to get up and start running). With that fact, there will be no God Modding. I.E. saying something like this:

I walk up to the zombie, chop it down, and then shoot it in the head. I then *edited for content *.

Create a sheet and I will create an introductory post. I love writing background things, so the more you get into it, the more I will! Good luck!

Final Note: Sorry if there are any forum errors, like seeing broken tags, ArmorGames doesnât have the greatest forum system out there.

  • 94 Replies
Khronic
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Khronic
155 posts
Nomad

Name: Heat (PanzerTank)
Class: National Guard Soldier
Health: 100%
Fatigue: 100%
Skills: Moderate Firearms, Moderate Rifle Skills, Basic Conditioning, Basic Free Running
Items: M16A1 (30/30), x1 Rifle Clip, Military Radio, Gasmask, x2 Bandages
_______________________________

You make your way over to the gatehouse, and then make your way up the stairs, a short journey that leads you three stories up. The wall is very bare and simple. It's about 8 feet wide, with a short concrete ledge on the side that leads outside the fort and a wooden railing on the other side. The watch position, a lawn chair on the corner of the wall, lies occupied by a fellow National Guardsman. As you get closer you see he is asleep, his rifle lying next to the lawn chair.

The soldier is still asleep and you...

A. Startle him by running up and saying "Wake up! The fort's under attack!" (Persuasion)

B. Approach him and wake up, telling him his shift is over

C. Approach him and start chewing him out, acting like a Drill Sergent (Persuasion)

D. Silently approach him and...
a. Snap his neck and then throw his body off the wall
b. Pick up him and throw him to his doom
c. Steal his rifle and then sneak away

E. Forget about your shift and return to the courtyard

F. Other

Khronic
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Khronic
155 posts
Nomad

Name: Dan (314d1)
Class: SWAT team
Health: 100%
Fatigue: 100%
Skills: Basic Headshot , Moderate Firearms, Moderate SMG Skills
Starting Items: Mp5 (15/15), x2 SMG Clips, Radio, Body Armor (W), Gas Mask (NW), Binoculars
Starting Location: Police department.
_____________________

You struggle to pickup the board, it is startlingly heavy as it had just rained recently. After a few moments of tactical thinking, you get into a position to pick it up and move it over to the ledge of the police station roof. You then lift it vertically and then let it fall into a broken window of the office building with a thud. Amazingly, the board is the perfect length for a bridge to the other side. You test the wooden board's strength with your hand, but it appears to be slightly wobbly and might not support you for a complete crossing.

The ruckus downstairs has apparently picked up in volume. You hear shouting and what sounds like someone crying and moaning.

After taking a quick look to the door that leads downstairs and the suddenly menacingly dark office building you...

A. Cross the bridge by...
a. Going slowly and deliberately, being aware of the strength of the board as you cross
b. Take two steps and then jump, knowing that the board might possibly break if you cross it completely

B. Go downstairs to figure out what's going on

314d1
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314d1
3,817 posts
Nomad

Name: Dan (314d1)
Class: SWAT team
Health: 100%
Fatigue: 100%
Skills: Basic Headshot , Moderate Firearms, Moderate SMG Skills
Starting Items: Mp5 (15/15), x2 SMG Clips, Radio, Body Armor (W), Gas Mask (NW), Binoculars
Starting Location: Police department.


Thinking my chances against zombies are better then my chances of living if the board fell,
B
Khronic
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Khronic
155 posts
Nomad

Hehe, athlete, one of the classes I would consider if I were to play this And yes I do like writing stuff out, but most of the intro was C+P from a forum game from another forum, and I think I was doing one here as well at one time.

Name: Jonathan Hunt (Moabarmorgamer)
Class: Athlete
Health: 100%
Fatigue: 100%
Skills: Advanced Conditioning, Basic Free Running
Starting Items: A wooden baseball bat, x2 First Aid Kits, Binoculars, Surgery Mask, Military Radio
Starting Location: Police Department
____________________________

You stand in the center of a messy room, swinging your baseball bat as if you were hitting a ball from a pitcher. You remember the days when you were playing for the local Minor League team, the Malton Scramblers. Bottom of the ninth, one out, man on second, the score 3-2. The pitch. The swing. The ball was going...going...go-

"Watch the **** where you are swinging that god damned thing!"

A voice stops you mid-swing as you nearly whack the owner of the retort in the face.

The man who walked in suddenly, standing 5 foot 7 inches, ducks as you move your swing to avoid him. His name is Gerry. You struggle to remember his last name, but either weren't told it or just don't recall the conversation you had with him as you entered the police station a week earlier. He was, or is, the police chief of the prescient. He is very short and stocky in stature, and as you have realized over the past few days very stubborn. He wields a .44 revolver, holstered at his side, and a bullet proof vest that he wears.

The police chief moves across the room and starts to open a cabinet and examine some files.

You...

A. Strike up some casual conversation

B. Ask sarcastically why he is looking at police reports

C. Leave the room without saying anything

D. Walk up behind him and start clubbing

E. Other

Khronic
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Khronic
155 posts
Nomad

Name: Dan (314d1)
Class: SWAT team
Health: 100%
Fatigue: 100%
Skills: Basic Headshot , Moderate Firearms, Moderate SMG Skills
Starting Items: Mp5 (15/15), x2 SMG Clips, Radio, Body Armor (W), Gas Mask (NW), Binoculars
Starting Location: Police department.
_______________________

You walk across the roof and throw the door open that leads to a staircase that leads downstairs. You slowly make your way downstairs and begin to hear the yelling more clearly and ,unfortunately, the now louder crying. On the second floor you realize that it is coming from the ground level. You still cannot make out the words being shouted out, but you quickly learn a few things about what's going on.

One; there are three people arguing, all men, judging by their voices. Two; the crying is coming from a woman, which there is only one in the station. Based on that you remember the woman who came in yesterday with another man, most likely who was arguing with two other fellow survivors.

On the second floor there is only one thing of interest, a locked room that acted as an armory for the police station. The only key was held by a Deputy Walton, who you remember to be downstairs.

As the arguing picks up, you...

A. Go downstairs...
a. SMG in hand
b. Unarmed

B. Have a look at the room that contains the armory

C. Look in the other rooms of the police station

D. Go back upstairs

E. Yell, asking what's going on

314d1
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314d1
3,817 posts
Nomad

I chose E

Khronic
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Khronic
155 posts
Nomad

Please Copy and Paste your character information. And if you could, also please write out your choice, just so I don't have to look back to see what letter that choice was.

Name: Dan (314d1)
Class: SWAT team
Health: 100%
Fatigue: 100%
Skills: Basic Headshot , Moderate Firearms, Moderate SMG Skills
Starting Items: Mp5 (15/15), x2 SMG Clips, Radio, Body Armor (W), Gas Mask (NW), Binoculars
Starting Location: Police department.
____________________________

Looking at the staircase leading to the ground level you shout:

"Walton?! Everything okay down there?!"

From below you hear a reply, "Dan? Get down here, we have a situation with... those newcomers"

As soon as the Deputy said "newcomers" the weeping got louder, and the man that came in the with woman tried to comfort her, at least from what you could tell because the crying got quieter. As the woman quieted, the man yelled, probably a little louder than wanted:

"Don't get that bone-headed SWAT guy in this, he won't understand!"

Confused to what the situation is you...

A. Go down the staircase slowly...
a. SMG in hand
b. Unarmed

B. Sprint down the staircase
a. SMG in hand
b. Unarmed

C. Ignore the situation and...
a. Have a look around the second floor
b. Go back upstairs to the roof

Khronic
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Khronic
155 posts
Nomad

KnockoutSloth you aren't late, glad to have you.

However I ask that you choose another starting location. Only because right now I have two other people at police stations, and well writing about a third one is going to get repetitious. Hopefully this won't bug you, and don't worry if you are afraid of starting somewhere else, I can promise you won't be in a dire situation, yet at least.

314d1
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314d1
3,817 posts
Nomad

Sorry, I did it the first time then got lazy...


Name: Dan (314d1)
Class: SWAT team
Health: 100%
Fatigue: 100%
Skills: Basic Headshot , Moderate Firearms, Moderate SMG Skills
Starting Items: Mp5 (15/15), x2 SMG Clips, Radio, Body Armor (W), Gas Mask (NW), Binoculars
Starting Location: Police department


B I sprint down the staircase
a. With my SMG in hand.

No one insults me..

PanzerTank
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PanzerTank
1,707 posts
Nomad

Name: Heat (PanzerTank)
Class: National Guard Soldier
Health: 100%
Fatigue: 100%
Skills: Moderate Firearms, Moderate Rifle Skills, Basic Conditioning, Basic Free Running
Items: M16A1 (30/30), x1 Rifle Clip, Military Radio,to, gasmask, bandages x2

C. Approach him and start chewing him out, acting like a Drill Sergent (Persuasion)

Khronic
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Khronic
155 posts
Nomad

Name: Dan (314d1)
Class: SWAT team
Health: 100%
Fatigue: 100%
Skills: Basic Headshot , Moderate Firearms, Moderate SMG Skills
Starting Items: Mp5 (15/15), x2 SMG Clips, Radio, Body Armor (W), Gas Mask (NW), Binoculars
Starting Location: Police department
_________________________

You snarl in disgust and sprint to the stairway that leads to the ground level, in the meantime grabbing your Mp5 and readying it for use. You hop down, two stairs at a time, SMG in hand. With a mental picture of the lobby of the police station in mind, you quickly exit the staircase and so happen to find your Mp5 aimed at the woman in a corner, the man standing in a doorway next to her. Deputy Walton and another fellow police officer stand across the room, giving noticeable space between them and the couple in front of them.

Everyone in the room recoiled in surprise of your speedy descent, on top of the fact you have your SMG ready. The woman, her eyes red with tears, puts her back against the corner she crouches in. The man staggers in shock and reaches behind him and, from your police-work experience, appears to be grabbing a weapon tucked in his pants.

You...

A. Instinctively shoot the man

B. Don't shoot but rather aim your weapon at him

C. Put your weapon away quickly

D. Get into the cover of the staircase

E. Other

Side Note: You can also not only choose your option, but add some details into them. Note that these options are bare bones when it comes to actions. You can add dialogue if you wish, or even propose an alternative action, even if I don't add an "Other" option.

314d1
offline
314d1
3,817 posts
Nomad

Name: Dan (314d1)
Class: SWAT team
Health: 100%
Fatigue: 100%
Skills: Basic Headshot , Moderate Firearms, Moderate SMG Skills
Starting Items: Mp5 (15/15), x2 SMG Clips, Radio, Body Armor (W), Gas Mask (NW), Binoculars
Starting Location: Police department


E. Other


I dive to the ground, point the gun at the man and yell " FREEZE" Then say "Who is the ****** who called me thick sculled?" whle pointing my gun at the man.
Khronic
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Khronic
155 posts
Nomad

Name: Heat (PanzerTank)
Class: National Guard Soldier
Health: 100%
Fatigue: 100%
Skills: Moderate Firearms, Moderate Rifle Skills, Basic Conditioning, Basic Free Running
Items: M16A1 (30/30), x1 Rifle Clip, Military Radio, Gasmask, x2 Bandages
_____________________

You storm over to the sleeping National Guardsman, getting into character. He doesn't even have time to react as you begin yelling, screaming, and making gestures at the soldier. He awakens with a startling jerk and rolls of the lawn chair before awkwardly getting into an attention position in front of you. His off-guard nature only adds fuel to your acting fire as you say:

"God ____it soldier! If some god _____ manic from the Malton State Prison walked up to the wall and plant some ____ing TNT, we ALL would be ____ed! You would just be sitting here, dreaming about god-knows-what as the undead begin to pour into the Fort!"

As you continue your rant, purposely spitting into the man's face as you speak, the soldier can only think about how screwed he is. As you wind down, the soldier tenses for his punishment that he knows he is about to receive (Persuasion +).

You...

A. Tell him he is off the hook and let him leave

B. Let him know you were just screwing around and joke about how funny his face was when you scared him

C. Tell him he has to clean the Infirmary for a week

D. Tell him he is off the hook, before taking his assault rifle as punishment

E. Laugh manically as you whip out your rifle and empty a few bullets into him.

F. Other

Khronic
offline
Khronic
155 posts
Nomad

Last one for the night, I like the beginning of this forum.

Name: Dan (314d1)
Class: SWAT team
Health: 100%
Fatigue: 100%
Skills: Basic Headshot , Moderate Firearms, Moderate SMG Skills
Starting Items: Mp5 (15/15), x2 SMG Clips, Radio, Body Armor (W), Gas Mask (NW), Binoculars
Starting Location: Police department
____________________
You dive to the ground in front of the man who has stopped staggering back. Behind you, you hear a curse from one of the police officers as they whip out their firearms. The woman begins to cry louder as the situation boils up.

As the woman cries you look over at her to see one of her sleeves rolled up, exposing a wound on her upper arm. You begin to put two and two together and realize what the argument was all about. She is infected with the disease, but had not turned yet, which is why the argument had sparked in the first place between Deputy Walton and the man.

The man, seeing that you had glanced over at the woman, whips out a 9mm handgun and points it at you.

"She's not infected! She's not! She isn't!"

The man begins to yell at you, still pointing the gun.

"She's immune I tell you, it's been 4 hours since she got bitten, and she is perfectly fine!"

In your mind, the man is made of complete bull____. The more pressing matter wasn't the fact that she was in fact a zombie in-the-making, but the fact that a crazy man is pointing a gun at you.

Thinking quickly you...

A. Take aim at the... ... and fire
a. Legs
b. Chest
c. Head

B. Try to convince the man to put his gun away by saying...
a. "Yeah, she probably isn't, I heard that you turn in less than 3 hours
b. "If you don't put the gun away I'll will put a clip into your chest, and then a bullet in her head"
c. Put your gun away and say "I'm not looking for trouble"
d. Other

C. Continue to silently aim at the man

D. Get up and take the woman hostage

E. Stand up and...
a. Find cover
b. Stand next to your fellow officers

PanzerTank
offline
PanzerTank
1,707 posts
Nomad

Name: Heat (PanzerTank)
Class: National Guard Soldier
Health: 100%
Fatigue: 100%
Skills: Moderate Firearms, Moderate Rifle Skills, Basic Conditioning, Basic Free Running
Items: M16A1 (30/30), x1 Rifle Clip, Military Radio, Gasmask, x2 Bandages

A. Tell him he is off the hook and let him leave

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