ForumsForum Games~~--__Urban Dead__--~~ (Stat Based Zombie RPG)

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Khronic
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Khronic
155 posts
Nomad

[center]URBAN DEAD[/center]

[center] Prologue[/ceneter]
The city of Malton stirs. 7 weeks after the Mason Building incident, the once thriving metropolis is ravaged by unquenchable fires, massive skyscrapers that lined the downtown district crumble into piles of debris that stand 5 stories tall, all the while the "living" citizens of the great South Carolina city, that number less than 900,000, a small percentage to the original population of nearly 5.6 million, hide behind barricades, clutching their radios that promises them help is coming.
75 miles out of the city is a government ordered quarantine line, allowing no one, with none known exceptions, near the city limits. The hastily dug trenches and razor wire seems to barely hinder the plague that is hell bent on spreading into the mainland US.
People outside, inside, and even the government is still speculating what occurred to release virus with reanimative properties. Many blame NecroTech, a medical company based in the city of Malton for the crisis. However any attempts in finding high ranking people in the organization outside of the city leads to dead ends, some having fled the countries months prior.
The first known outbreak, although it is now realized it wasn't truly the first one, occurred in the Mason Building. One of the larger buildings in the downtown district of Malton, the Mason Building was found to hold a secret NecroTech lab in the recesses of the building. After reports of highly aggressive people and strange activities in the building and surrounding basement areas and the knowledge of the lab not reporting in days, the MPD (Malton Police Department) prepared a SWAT team to enter the building. On March 3, 2010 and around 1:00 PM the MPD created a perimeter around the building and sent the SWAT team in. After 10 minutes any radio contact was severed, and the people outside had no idea what was going on. After nearly an hour, the MPD was preparing another SWAT team until they heard heavy gunfire from inside. It slowly grew louder and more audible until six members of the SWAT team and what appeared to be 3 NecroTech security personnel exited the main doors, all of which having severe gouges and wounds. They repeatedly told everyone to fire at anyone who exited as they focused their guns on the doors they exited. Slowly a stream of people with fatal wounds exited the building. The 9 survivors without hesitation fired upon what appeared to be civilians while behind them, police officers held their fire. Slowly the group of people exiting the building became a mob, then a horde of what appeared to be white collar workers of the building.
As the slow moving mob of what are now called "the undead" clamored out of the building, one of the members of the NecroTech security detail emptied an entire MP-5 clip into the crowd, dropped the SMG, drew up his 9mm pistol and proclaimed, "God ****. The world is going to hell" and shot himself in the head.
Three days later the city was put under an extreme distress ordination. Seven days the Government began creating roadblocks and barriers on the road leading out. Fourteen days later the Government began Operation: Closing Time, creating a quarantine radius of 75 miles around the city outskirts.
7 week later. You are a survivor still trapped in the city. After hearing reports of the government coming to cleanse the city, you highly doubt it. Youâre just looking to survive another day...
[center] Basic Information [/center]
This is what the everyday citizen knows about the disease, undead, government plans, and city state.
[center] Disease [/center]
The disease is speculated to be viral because it spreads through bodily liquids and cannot stay alive outside the body. The person infected goes through an incubation stage where they do not transfer the disease but carry it. This period lasts for approximately 20-26 hours until they become a "zombie". The incubation period occurs like the following:
Hour 1- Pain and discoloration of the infected area. Immediate clotting of the wound.
Hour 5- Fever between 99 ðF. and 103 ðF. Chills, slight dementia, vomiting, and acute pain in the joints.
Hour 8- Numbing of extremities and infected area, increased fever from 103 ðF to 106 ðF. Increased dementia and loss of muscular coordination.
Hour 11- Paralysis in the lower body, overall numbness, and slowed heart rate.
Hour 16- Coma.
Hour 20- Cardiac arrest and cessation of brain activity.
Hour 23- Reanimation.
Note: The symptoms occur generally in the given order. The timeline may be several hours off, depending on the number and location of the bites and resilience of the victim. The disease is incurable by antibiotics and any other known medical treatment. It is reported to be 100% fatal.
[[center] b] Zombie Stages[/b] [/center]
It is somewhat known that the zombies go through a mutation progress and through stages. However there are more rumors than facts, but this is what the general population knows:
[center] Stage 1 [/center]
Immediately occurs after reanimation. Slow, uncoordinated, dumb, and lacking hand motor skills. Will attempt to grab, maul, and bite any living being. These zombies shamble across the city in search of any living target and number about 3 million. The communicate through a number of low grunts, growls, and moans, most of which only involving feeding calls. They are not hindered by loss of blood, limbs, skin, or damage to vital organs. The only known way to effectively kill a zombie is by severing the brain through either melee tactics or bullets. It is unknown how they can differentiate between Undead and Living prey.

Caution: Decapitating the undead will still cause the head to be zombified.
Stage Two
The lesser known stage, but is speculated to be a stepping stone stage to bigger and badder "zombie types". These zombies seem to only have increased speed, motor skills and coordination. Killing this kind is the same as stage one.
Stage 3-?
A stage that is said to not even exist, but still rumored to occur. These zombies are said to have everything from increased brain activity to mutated body parts. Nearly 95% of the things said about this stage are probably false and is shrouded by rumor. Any stages after 3, if there is any, are yet to be seen.
Government Plans
Rumors of government interests range from a cleansing operation to nuking the city to letting the city die as they hold their ground outside the city. What is known is that all evacuations have stopped, and any National Guard, Army, and Marine Corps soldiers that are inside the city have no idea what is going on. Everyone knows that the Coast Guard is making sure no boats exit the city (by gunning them down) and that approaching the trenches and barbed wire on the outskirts of town is only certain death.
Current City State
The city is known to be in total chaos. There are several "safe" zones, many of them Malls, major PDs, and the two National Guard Forts in the city. Fires ravage nearly 1/5 of the city, unstoppable. Many of the skyscrapers that were once massive and deemed safe, are crumbling because of burnt out base structures, leaving a "dust storm" in the downtown area limiting visibility to nearly 0.
Character Creation
Classes
You may choose from one of the following classes. Each of which have their own perks and benefits as well as items.
White Collar Worker:
The everyday office worker of Malton.
Starting Items: An improvised melee weapon (randomly chosen by me), an extra $25 dollars for the start, a cellphone, an energy drink
Skills: Moderate Driving Skills, Basic Melee Skills
Stats: Has no increased or decreased stats

Blue Collar Worker:
The menial worker of Malton
Starting Items: A sledgehammer (or weapon of similar nature I.E. axe, pole), an extra $15 dollars
Skills: Moderate Melee Skills, Basic Conditioning
Stats: Increased Strength, Increased Endurance, Decreased Intelligence

Police Officer:
Law enforcer of Malton
Starting Items: A loaded 9mm Beretta Tomcat, 2 extra pistol clips, radio, empty 12 gauge shotgun
Skills: Moderate Firearms, Basic Pistol Skills, Basic Shotgun Skills, Basic Conditioning
Stats: Increased Perception


SWAT Team Member:
Special Ops of Malton
Starting Items: A loaded MP-5, 2 extra SMG clips, radio, body armor
Skills: Moderate Firearms, Moderate SMG Skills
Stats: Increased Perception


National Guard Soldier:
The government abandoned military force in Malton
Starting Items: A loaded M16A1, 1 extra rifle clip, military radio
Skills: Moderate Firearms, Moderate Rifle Skills, Basic Conditioning
Stats: Increased Perception, Increased Endurance, Decreased Luck
Special: Gives the ability to start in one of Malton's two National Guard forts


National Guard Medic:
The government abandoned combat medical units of Malton
Starting Items: A loaded 9mm pistol, x2 extra pistol clips, military radio, x3 Medical Kit
Skills: Basic Firearms, Basic Conditioning, Moderate Medical Skills
Stats: Increased Intelligence, Decreased Luck


Doctor:
The P.H.D. members of the city
Starting Items: A random improvised melee weapon, x5 medical kits, an extra $30 in the beginning
Skills: Advanced Medical Training
Stats: Increased Intelligence, Decreased Endurance


Criminal:
The crime causing population once harbored in the jails of Malton
Starting Items: A knife, lockpick utensils, an extra $10
Skills: Moderate Sneaking Skills, Moderate Lockpicking Skills, Basic Hotwiring Skills
Stats: Increased Perception, Increased Agility, Decreased Intelligence


Fireman:
The firefighters of Malton, now wielding their fire axes with something else in mind
Starting Items: A fireaxe, radio, an extra $10
Skills: Moderate Melee Skills, Moderate Conditioning
Stats: Increased Endurance, Increased Strength


NecroTech Employee:
The lowly office worker of the NecroTech branch in Malton
Starting Items: An Improvised melee weapon, a radio, an extra $20
Skills: Basic Melee Skills, Ability To Identify NecroTech Buildings
Stats: Increased Intelligence



Athlete:
The sports stars of Malton, ranging from the Malton Maulers basketball team to triathletes.
Items: A randomly improvised weapon, an extra $20
Skills: Advanced Conditioning
Stats: Increased Agility, Increased Perception, Increased Endurance


College Student:
The young population of Malton that seek degrees in various fields. Now they seek one degree, survival.
Items: A randomly improvised melee weapon, an extra $10
Skills: Basic Melee Skills, Basic Conditioning
Stats: Increased Luck
Special: This class has the ability to choose from 2 perks instead of the normal 1.

[center] Stats[/center]
Strength: Increased adapt to melee weapons
Endurance: Increases damage resistance and stamina
Perception: Increased adapt to all guns. Increases sneaking, lockpicking and hotwiring skills effectiveness
Agility: Increases movement speed and evasion
Intelligence: Increases common knowledge when faced with situations and affects first aid and persuasion ability
Luck: Affects everything you do yet governs no skills
Stats are increased by one stat per level up. What stat is increased is determined by what skills you raise. Every character starts with each stat at 2, and are increased or decreased by 1 depending upon class.
[center] Perks [/center]
You may choose from 1 (unless your a college student then 2) of the following perks. They stack with any class benefits. You have the ability to choose from another perk when you increase in level:
Blunt Weapons: Increases the adapt of any blunt melee weapon (Includes fire axes, sledgehammers, baseball bats, etc.)
Bladed Weapons: Increases the adapt of any bladed weapon (knives, swords, blades, etc.)
Pistoleer: Increases the adapt of any pistol weapon
Spray N' Prayer: Increases the adapt of any SMG weapon
Rifleman: Increases the adapt of any rifle weapon
Scavenger: Increases the chances of finding useful items when looting
Headshot: Dramatically increases chances of a headshot (Does not stack but rather increases chances of instantly killing a zombie)
Silver Tongue: Gives increased persuading ability when talking to the survivors of Malton
Body Builder: Increases stamina and damage resistance (Equal to +1 in endurance)
Explosion Expert: Increases adapt to explosion and flammable based weaponry
Free Running: Gives the ability of crossing obstacles with ease while others would have to figure out a way around
First Aid: Increases first aid effectiveness
Disease Resistance: Decreases infectivity of the mysterious disease by 20% (Basically the chance of an infectious bite becoming fatal)
[center] Starting Items[/center]
You start with $30 (or more depending upon class) to purchase items in the beginning. Note, this money is only effective here and any money still owned will not transfer over. Currency in Malton does not exist and any trading that does go on is through bartering of items.
A can of gasoline (flammable): $15
A flare (can be shot in the sky or at a target. Caution: extremely inaccurate): $10
A Clip Of Pistol Ammo: $15
A Clip Of SMG Ammo: $20
A Rifle Clip: $30
Shotgun Ammo (Enough to fully load one): $25
x2 First Aid Kits: $15
x2 Energy Drinks: $5
A Bicycle: $50
A 9mm Pistol (Loaded): $55
x5 Bandages: $5
A homemade pipe bomb: $30
A boombox (if turned up loud enough, could make for a distraction): $5
Handheld GPS system: $30
A Radio (Does not pick up military restricted frequencies): $10
A Military Radio (Picks up military restricted frequencies and all regular frequencies Note: It has been speculated that NecroTech also uses some Military Frequencies): $20
Binoculars: $10
x2 Molotov Cocktails: $20
A hotwiring kit (although if you have a hotwiring skill you can do it with no tools, any idiot can use this and hotwire a car. Also gives hotwiring exp as if you did it on your own): $20
Bomb Lab (A portable case that holds many volatile compounds that make bombs, depending upon explosion skill it can create 2-8 homemade bombs like I.E.D.s, pipebombs, Molotov cocktails etc.): $40
x10 Bobby Pins (used for lockpicking): $5
Surgery Mask (blocks out some pollution and possibly the disease in the air): $5
Gas Mask (blocks out most pollution and possibly the disease in the air): $20
[center] Starting Locations[/center]
The following are locations that your character can start in. Each have their own advantages and disadvantages. I will tell you the zombie and human population as well as what useful items that could be looted.

Police Department:
Zombie concentration: High
Human concentration: Moderate
Lootability: Moderate. Guns, ammo, radios

Fire Department:
Zombie concentration: Moderate to High
Human concentration: Low to Moderate
Lootability: Moderate. Melee weapons, radios, first aid items

Mall:
Zombie concentration: High to Extremely High
Human concentration: Moderate to High
Lootability: Moderate to Extremely High. Guns, ammo, radios, first aid, melee weapons, and much more

Fort Creedy:
(One of the two standing forts in Malton)
Zombie concentration: Extremely High
Human concentration: High
Lootability: High. Guns, ammo, military radios, first aid
Special: Only National Guard Soldiers and National Guard Medics can start here
Fort Ferryn:
(The other standing fort. Under heavy siege)
Zombie concentration: Insanely High
Human concentration: Moderate (Dropping quickly)
Lootability: High. Guns, ammo, military radios, first aid
Special: See above

Apartments:
Zombie concentration: Low
Human concentration: None to Low
Lootability: Low. Random items and occasional first aid, rarely guns, ammo


Downtown District:
Zombie concentration: Moderate
Human concentration: Low
Lootability: Moderate. Many items can be found in the abandoned cars and office buildings
Special: There is a dust storm because of collapsing buildings. The pollution in the air might suffocate you unless you have a surgery mask or gas mask.

Port District:
Zombie concentration: Low
Human concentration: None to Low
Lootability: Low. Occasional gun, ammo, first aid

Suburbs:
Zombie concentration: Moderate
Human concentration: Low
Lootability: Moderate. Occasional useful item and first aid. Rarely guns, ammo


Malton Zoo:
Zombie concentration: Moderate
Human concentration: Low
Lootability: Moderate. The zoo used to be a National Guard Outpost. Many of the items remain there when they abandoned it.
Special: There have been rumors of zombified animals. If they are true, make sure you donât feed them.

Malton Maulers Basketball Stadium:
Zombie concentration: Moderate
Human concentration: None to Low
Lootability: Low. Occasional useful item. Rarely guns, ammo, first aid

Store:
(Any random store such as Wal-Marts, Home Depots etc.)
Zombie concentration: Moderate to High
Human concentration: Low to Moderate
Lootability: Low to High. Items found solely dependent upon store

Hospital:
Zombie concentration: Moderate to High
Human concentration: Low to Moderate
Lootability: Moderate. First aid. Rarely guns, ammo

???: /[b]
Zombie concentration: ???
Human concentration: ???
Lootability: ???
Special: Random starting location. Might end up somewhere unique.

[center][b]Leveling Information
[/center]
The way your character levels is by increasing skills. Skills ranged from persuading someone, to shooting guns, to hitting a zombie on the head with a shovel, and pretty much everything else that is important for survival. You increase your skill just by practicing it. You start off each skill at 0/10 exp, unless increased by class or perk. Here is an explanation of levels of each skill.
None: 0/10
Basic: 10/25
Moderate: 25/50
Advanced: 50/85
Master 85+
Once you increase a skill you get points that goes towards leveling up. When you increase 3 skills you will level up.

Some skills however require more exp to level, such as the Firearms skill and Melee Skill because it increases whenever any gun or melee weapon is used. They level in the following:
None: 0/15
Basic: 15/30
Moderate: 30/60
Advanced: 60/120
Master: 120+
Notes: Perks that say they increase adapt or effectiveness will increase that skills exp by 20, reaping the benefits of any skill level increase that occurs. Perk increases does not go towards leveling your character up. Main Skills, Firearms and Melee do not go towards leveling up.

[center]Character Sheet[/center]
Name:
Age:
Appearance: (Optional. Picture or small description)
Class:
Perk(s):
Starting Items: (Do NOT list items gained from class and do NOT go over your limit or I will ask for you to change)
Starting Location:
I will calculate your stats, skills and the like and give you character sheets that you MUST post everytime you wish your character to do something. Make sure you do not use the same sheet everytime as I will update your sheet every post. If you die, you have the option of becoming a zombie or creating a new character, but you cannot do both.
Note: If you become infected, then youâre basically dead in 24 hours. You still have about 8 hours (gametime) to function normally and to play before you turn if you wish to.

_____________________________
Thatâs about it. This is my second shot at this, and some of you may remember when I first took a stab at this a bit back. I will be accepting no more than 6 people as I will not be able to update everyone as efficiently as I can. Note that I do have a life to live and will not be able to rapidly update posts in the weekdays. Typically I might be able to update a post 2-5 times a day with 1 being the minimum (weekdays) and more often on the weekends. I am stressing realism so at first I will give you a list of options to choose from and I will try to think of every possible option good or bad or just plain retarded *wink*.

In the beginning I will be very, very fair and give you good odds at most things you do. I donât want to scare you off by maiming or killing you in your second post.

Later down the line I will give you an additional option labeled as Other. With that you could possibly do something I didnât think of as long as it is in the realm of realism (sorry but you canât jump out that window 3 stories up and expect to get up and start running). With that fact, there will be no God Modding. I.E. saying something like this:

I walk up to the zombie, chop it down, and then shoot it in the head. I then *edited for content *.

Create a sheet and I will create an introductory post. I love writing background things, so the more you get into it, the more I will! Good luck!

Final Note: Sorry if there are any forum errors, like seeing broken tags, ArmorGames doesnât have the greatest forum system out there.

  • 94 Replies
314d1
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314d1
3,817 posts
Nomad

Name: Dan (314d1)
Class: SWAT team
Health: 100%
Fatigue: 100%
Skills: Basic Headshot , Moderate Firearms, Moderate SMG Skills
Starting Items: Mp5 (15/15), x2 SMG Clips, Radio, Body Armor (W), Gas Mask (NW), Binoculars
Starting Location: Police department


A. I shoot the man
c. I aim for the head.


I hate it when they get stubborn, I know if I don't act soon we will have both a shooting and a zombie problem, me and the officers are better armed, and I am famouse for aiming for the head. Well, I warned him... kinda.

xAyjAy
offline
xAyjAy
4,710 posts
Blacksmith

Name: Joshua Johnson
Age: 18
Appearance: 1,90 meters tall, short black hair, red eyes, wears always black-red clothes, tattoos on arms and tattoos on back
Class: College Student
Perk(s): Scavenger, Disease Resistance
Starting Items:
Starting Location: Mall

i buy a Gas Mask, x10 Bobby Pins and x5 Bandages. then i look around for other usefull items.

failmaggedon
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failmaggedon
4 posts
Nomad

Name:Alex Hall
Age:18
Appearanceis this optional?)
Class:College Student
Perk(s):Scavenger Free Running
Starting Items:
Starting Location:apartment

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Jonathan Hunt (Moabarmorgamer)
Class: Athlete
Health: 100%
Fatigue: 100%
Skills: Advanced Conditioning, Basic Free Running
Starting Items: A wooden baseball bat, x2 First Aid Kits, Binoculars, Surgery Mask, Military Radio
Starting Location: Police Department
____________________________

A. Strike up some casual conversation

I'm here to share my radiological science fair report, but figured I'd respond.

Khronic
offline
Khronic
155 posts
Nomad

Alright, going to bang out everyone right here. Also, although most newcomers won't read this, this is the maximum amount of people I am taking. So any more people that join won't be accepted.

Name:Joseph Slothok (KnockoutSloth)
Health: 100%
Fatigue: 100%
Class: Police Officer
Skills: Basic Scavenger, Moderate Firearms, Basic Pistol, Basic Shotgun, Basic Conditioning
Items: 9mm Beretta Tomcat (12/12), x2 pistol clips, radio, Remington 870 (0/6)
___________________________

You try to breath as quietly and as slowly as you can, but no matter how hard you try, you rasp in short, considerably loud breaths. Any amount of concentration is thrown to the wind as you continue to recap what has just happened. About 15 minutes ago, you were on the second floor of the Dunwich Fire Station, sleeping. Your graveyard watch shift ended about three hours earlier, as the sun began to peak over the horizon. You were awakened by a large explosion downstairs. After scrambling to grab your gear you rushed downstairs to see that a large hole had been blown in the wall, with your fellow survivor dismembered near it. The source of the blast was from a psycho who literally suicide bombed the front of the building. The undead, attracted by the sprinting martyr, and the loud explosion, began to pour into the building. You could only empty out your Remington 870 into the horde of undead that shambled into the building as you fled to the second floor. Minutes earlier you had escaped to a small attic where you now lie quietly.

You take in your surroundings, knowing that there are a large number of zombies underneath the floorboards you are prone upon. There are several non-descript boxes in the attic that is only a few feet in height. Besides the trapdoor that leads down to the second floor there appears to be some weakened ceiling boards, which shines some of the morning light into the attic.

Hearing some scuffling below you, you...

A. Attempt to punch the ceiling boards in order to create an escape route to the roof

B. Use your empty shotgun as a club and bash the wooden boards in order to get to the roof

C. Quietly open the trapdoor and get a peek to the hallway below

D. Using the frequency your fellow survivors in the Dunwich Fire Station had agreed to be their used channel, see if there is anyone still alive inside the building

E. Look around the attic for anything useful

Khronic
offline
Khronic
155 posts
Nomad

Name: Heat (PanzerTank)
Class: National Guard Soldier
Health: 100%
Fatigue: 100%
Skills: Moderate Firearms, Moderate Rifle Skills, Basic Conditioning, Basic Free Running
Items: M16A1 (30/30), x1 Rifle Clip, Military Radio, Gasmask, x2 Bandages

_________________________________

You tell the soldier he is off the hook and he picks up his rifle and quickly makes his way off the wall. Content with your recent skills of persuasion, you begin your scheduled watch of the Southwest corner of Fort Creedy.

After about two hours that pass with little occurrence, you sit in the lawnchair, eyes slightly glazed as you watch several zombies shamble about. You had been following one specific zombie for about ten minutes now, who appears to be slightly different from the rest. The zombie appears to be moving with a quicker gait and seems to be moving with a purpose, unlike his fellow undead.

Suddenly it unleashes into a zombie that is in front of him. The victim, who had been standing in the same spot since your shift started, had no time to react as the attacking zombie tackled him to the ground. The offender, quickly got into a standing position and started stomping the other undead being into oblivion (+ Disease Awareness).

You are suddenly drawn away from the fight as a voice behind you says:

"Hey, Heat your shift is over"

You turn around to see a fellow National Guardsman who is reporting for his Watch shift. You turn back to where the fight was and only see a corpse with a, noticeable dark red, blood pool around it with no sign of the other zombie that seemed to be different.

You get up, grabbing your rifle, and make your way back to the courtyard.

With a cool breeze in the air, and the time 5:00 PM, you...

A. Go to the Armory

B. Head to the Infirmary

C. Go to the Gatehouse

D. Go to the Mess Hall

E. Go to the Barracks

F. See if anyone in the Courtyard has anything interesting to talk about

Khronic
offline
Khronic
155 posts
Nomad

Name: Dan (314d1)
Class: SWAT team
Health: 100%
Fatigue: 100%
Skills: Basic Headshot , Moderate Firearms, Moderate SMG Skills
Items: Mp5 (11/15), x2 SMG Clips, Radio, Body Armor (W), Gas Mask (NW), Binoculars
_____________________
With a quick reaction time, you pull the trigger of your Mp5. As you quickly aim up, two bullets go in the man's upper chest, one in the neck, and finally the last penetrates the skull right above the eye (+ Headshot) (+ Firearms) (+ SMG Skills).

The man's arm retracted as he got shot. As he fell backward he let off a round from his 9mm. The bullet, meant for you, was redirected upwards because his arm raised as he got shot in the chest. As the man crumpled to the ground, dropping his gun, you hear a choking noise from behind you. You turn around to see that the police officer standing next to Deputy Walton caught the stray bullet in the neck and was beginning to bleed profusely.

The woman, seeing her husband fall, dead before he hit the floor, choked back shock as she moved quickly over to the corpse and huddled over it.

Behind you, you see that Deputy Walton is scrambling to stop the fellow officer's bleeding. He gestures and throws a key ring at you.

"Go up to the supply room and get some ____ing bandages. I can't even begin to think of how unnecessary that was Dan."

With a last look at the woman, hunched over the man's corpse, you...

A. Move across the room to the woman and...
a. Comfort her
b. Shoot her in the head

B. Begin to argue with Walton that he was crazy and it was necessary

C. Comply and go upstairs to the supply room

D. Other

Khronic
offline
Khronic
155 posts
Nomad

There was a typo in the starting items. It wasn't x5 bandages but x1.

Name: Joshua Johnson (xAyjAy)
Class: College Student
Health: 100%
Fatigue: 100%
Perk(s): Scavenger, Disease Resistance
Starting Items: A Letter Opener, Gas Mask (NW), x10 Bobby Pins, x1 Bandage
Skills: Basic Scavenger, Basic Disease Resistance, Basic Melee Skills, Basic Conditioning
Starting Location: Mall
_______________________
You tap your letter opener on the side of one of the walls of Fletcher Mall. The mall, in smack dab central Malton, was known to be one of the bigger shopping centers in the city. It had about 220 stores, all of them unique. Now with the zombie crisis, many survivors flocked to the mall, as the Mall Security began to fortify the South end of the facility. The South Wing, a relatively smaller part of the mall, housed the security room and the loading dock, one of the main reasons the South Wing was fortified. The other parts of the mall, however, are in the dark. Some people claim there are hordes of zombies encamped in the other wings, but nobody has even bothered to check it out.

The only problem with that is there are over 70 people in the South Wing with limited food and rising tensions. It is literally a ticking timebomb. But as a college student, and a kid in most of the other survivor's eyes, nobody would even hear you out of your idea to start looting stores outside of the South Wing. Looking around, most of the shops are bone dry, all of them looted to the core. Other survivors, some alone, others in groups, keep a wary eye on the other human beings around them.

With a sigh, you...

A. Start heading to the barricade that keeps the South Wing and the other parts of the mall separated to start looting other stores

B. See if you can see if anyone shares your ideals of looting other areas of the mall

C. Go to the security room and see if you can talk to someone in charge

D. See if anyone around you has anything interesting to say

E. Head to the barricade that leads to the outside

F. Snoop around some of the already looted stores

G. Other

Khronic
offline
Khronic
155 posts
Nomad

You seemed to have forgotten to spend that Starting Money. If you don't wish to spend it, it will be added as an item, but most people in Malton don't find paper currency useful. See the intro post for Starting Items.

Name: Alex Hall (Failmageddon)
Class: College Student
Health: 100%
Fatigue: 100%
Starting Items: A Fire Poker, $40
Skills: Basic Scavenger, Basic Free Running, Basic Melee Skills, Basic Conditioning
Starting Location: Apartment
_________________________

You whistle out a tone that has been stuck in your head for awhile. At least, on your mind. It was a song before the Outbreaks, but now you can't remember some parts of it. Over the past few days in an apartment you had been hiding out in, you had been struggling to remember that song, which successfully passed the time.

The apartment, on the third floor of a six story building, had a few windows, all of them boarded up sloppily. The apartment was filled with bottled water and food stuffs, which is why you chose it in the first place. Its former occupant, a man you found dead in the bedroom after hanging himself from the ceiling fan. You had disposed the body by throwing it off the balcony, landing ontop of a zombie with a humorous splat.

That was about a week ago, and now the food and water was beginning to run low. You had tried got the idea to start filtering water from the tap, but somehow the water valves were turned off or the city water system had been destroyed completely.

Whistling to yourselfm you...

A. Gather the same amount of food and water and head out

B. Gather more food than water and head out

C. Gather more water than food and head out

D. Stay in the apartment for one more day

E. Begin to look around the neighboring apartments for anything of interest

Khronic
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Khronic
155 posts
Nomad

I'll get you Moab in a bit, I gotta do something first. I just wanted to make sure you didn't feel left out or that I missed your post.

314d1
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314d1
3,817 posts
Nomad

Name: Dan (314d1)
Class: SWAT team
Health: 100%
Fatigue: 100%
Skills: Basic Headshot , Moderate Firearms, Moderate SMG Skills
Items: Mp5 (11/15), x2 SMG Clips, Radio, Body Armor (W), Gas Mask (NW), Binoculars



A I walk up to the woman
b. And shoot her in the head.

"Desperate times call for desperate messures" I say to Walton, then I run to get the bandages.
PanzerTank
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PanzerTank
1,707 posts
Nomad

Name: Heat (PanzerTank)
Class: National Guard Soldier
Health: 100%
Fatigue: 100%
Skills: Moderate Firearms, Moderate Rifle Skills, Basic Conditioning, Basic Free Running
Items: M16A1 (30/30), x1 Rifle Clip, Military Radio, Gasmask, x2 Bandages

E. Head to the mess, grab breakfast and tell a few people around me of the incident that happened outside.

TheWhiteStripe
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TheWhiteStripe
1,306 posts
Nomad

Name:Joseph Slothok (KnockoutSloth)
Health: 100%
Fatigue: 100%
Class: Police Officer
Skills: Basic Scavenger, Moderate Firearms, Basic Pistol, Basic Shotgun, Basic Conditioning
Items: 9mm Beretta Tomcat (12/12), x2 pistol clips, radio, Remington 870 (0/6)
___________________________

D) use my radio to contact people

xAyjAy
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xAyjAy
4,710 posts
Blacksmith

There was a typo in the starting items. It wasn't x5 bandages but x1.

Name: Joshua Johnson (xAyjAy)
Class: College Student
Health: 100%
Fatigue: 100%
Perk(s): Scavenger, Disease Resistance
Starting Items: A Letter Opener, Gas Mask (NW), x10 Bobby Pins, x1 Bandage
Skills: Basic Scavenger, Basic Disease Resistance, Basic Melee Skills, Basic Conditioning
Starting Location: Mall

A) but im carefully, maybe i meet i zombie...and that is the last thing i want. i search also a better weapon (pipe or baseball bat or so).

Khronic
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Khronic
155 posts
Nomad

Name: Jonathan Hunt (Moabarmorgamer)
Class: Athlete
Health: 100%
Fatigue: 100%
Skills: Advanced Conditioning, Basic Free Running
Starting Items: A wooden baseball bat, x2 First Aid Kits, Binoculars, Surgery Mask, Military Radio
Starting Location: Police Department
______________________

As the police chief closes one drawer and opens another you break the awkward silence of the room.

"So, I haven't spent much time in this part of town before... ya'know. What was it like before then?"

The police chief turns his head slightly, glancing at you out of the corner of his eye.

"It was a messy precinct before I got here," Gerry started, "there were lots of drug dealers, and with it being so close to the Port District, smuggling of drugs from some Colombian gangs in the area was a problem. But when I got the job as the chief here, I vowed to change everything. I went on the local news with my plans to eradicate all the drug problems here. Long story short, it was basically a war out here a few years ago, we put a lot of bad people away..."

The police chief trailed off, and looked back at the cabinets, seemingly troubled.

"A deputy was found murdered on the roof yesterday," he said suddenly. "I haven't let any other civilians know but you, because I don't want people starting to panic. Unfortunately I know who killed him. A druglord that I put away two years ago. When I put him away, it officially ended the conflict here in the prescient. A few days ago I heard that the Malton State Prison had lost control, the jail guards just couldn't keep the inmates in and the zombies out and now I think that druglord, Esteban Ruben, is coming back to pay me some revenge. I just want to know if you are interested in helping me out defending the police station."

At that he turns around and looks at you with a single file in his hand, the name on the tag reading: "Esteban Ruben".

Gripping your baseball bat you...

A. Tell the chief, earnestly, that you are in

B. Ask what's in it for yourself

C. Say "Druglords and murdering? Count me out" and walk away

D. Lie that you were in with Esteban all along and attempt to beat him down

E. Say something else (Other)

F. Creepily just stare at him

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