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thisisnotanalt
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thisisnotanalt
9,821 posts
Shepherd

You are a band of common travelers, admiring the beauty of the natural world. Belonging to no true kingdom, you live your lives in the fast lane, inn-to-inn. Years pass, and you all settle near each other in the kingdom of Cikoray(chi-cor-ay). Your kingdom is grand and powerful - soon, it turns greedy, sending elite knights out to claim the ancient treasures of civilizations past and present. After a while, this backfires, and a kingdom that was long thought dead was awakened again, angry at the meddling of Cikoray. A scourge sweeps across Cikoray, killing everyone. Sensing a problem, you and your friends are able to escape into the wilderness, to an inn. With Cikoray absorbed into this new evil kingdom, you know you're the only ones with a deep enough understanding of this foe to clean up the mess.

I'll be accepting four people. Here are the classes!

FIGHTER CLASSES

Knight - Medium HP, attack, defense, and agility
Base Stats
HP: 100
Attack: 50
Defense: 50
Agility: 50

Paladin - high HP, medium attack, medium defense, low agility
Base Stats
HP: 150
Attack: 50
Defense: 50
Agility: 10

Reaper - medium HP, high attack, low defense, medium agility
Base Stats
HP: 100
Attack: 90
Defense: 10
Agility: 50

Assassin - low HP, medium attack, medium defense, high agility
Base Stats
HP: 50
Attack: 50
Defense: 50
Agility: 90

MAGE CLASSES

Neptune Mage - medium HP, attack, defense, and agility - uses water-based magic
Base Stats
HP: 100
Attack: 30
Defense: 30
Agility: 50
Spells: Icicle, Whirlpool, Convalesce, Spout(will explain later)
Jupiter Mage - medium HP, low attack, medium defense, high agility - uses wind-based magic
Base Stats
HP: 100
Attack: 5
Defense: 30
Agility: 100
Spells: Gale, Zephyr, Wind Slash, Zap

Pyro Mage - low HP, medium attack, high defense, medium agility, uses fire-based magic
Base Stats
HP: 50
Attack: 30
defense: 100
agility: 50
Spells: pyre, sear, flare, hot flash

Geo Mage - high HP, medium attack, medium defense, low agility, uses earth-based magic
HP: 150
attack: 30
defense: 30
agility: 5
Spells: tremor, rockfall, sandstorm, crush

SPELL EFFECTS

Water spells - Neptune mages can use these infinitely,

Icicle - do high damage to a single enemy, pierces armor

Whirlpool - delay the actions of enemies randomly for three turns

Convalesce - heal one ally for half of the maximum HP

Spout - do high damage to a single enemy, lowers enemy attack

Wind spells - Jupiter mages can use these infinitely

Gale - do low damage to all enemies or medium damage to three

Zephyr - heal all allies for a little HP

Wind Slash - do high damage to a single enemy or medium damage to three

Zap - stun an enemy and do a little damage

Fire spells - pyro mages can use these infinitely

Pyre - has a small chance to instantly kill an enemy, does a little damage if it fails

Sear - do medium damage to two enemies

Flare - do very high damage to one enemy

Hot flash - raise the attack of a fighter by a random amount

Earth spells - Geo mages can use these infinitely

Tremor - do low damage to all enemies and destabilize them

rockfall - do medium damage to three enemies

sandstorm - demolish the armor of two enemies

crush - do high damage to a single enemy

NOTE: there are other, highly secret spells to be learned later on

Because it's a pain in the a** to type out a gigantic OP, Imma post the item selection stuff after this. Please don't post yet, because it will make me very sad.

  • 33 Replies
thisisnotanalt
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thisisnotanalt
9,821 posts
Shepherd

OOHHHH!

Yeah, I can do PvP. But I'd recommend we get on with the story a bit first, so you guys can face off with more than the starter weapons.

I'm free from about 3:45 tomorrow, so we'll get into full swing then. Sorry it's been so slow to start - I've been insanely busy the past few weeks.

Also, I won't be available until about 5:15 Mondays and wednesdays. All other days, from when school ends and I get home.

lalala12
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lalala12
2,164 posts
Nomad

Hai. Is there any room left?

EnterOrion
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EnterOrion
4,220 posts
Nomad

If any spots open up, I'd like to join. If, of course.

thisisnotanalt
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thisisnotanalt
9,821 posts
Shepherd

I know I keep saying I'll start, so because spring break is finally up and I'm not awash with work and my internet has finally stopped repeatedly crapping itself, you can get started.

_!_!!_!_!!_!_!__!!_!__!!_!_

You escape just as the capital is completely engulfed in a dark flame. You know of a settlement nearby - you make your way there. The forest thickens into beaten paths going off in every direction.

do you take the left path (easiest, no real rewards) center(med. difficulty, some rewards) or the right(tough, tons of rewards along the way)?

All will lead you to the same place.

PanzerTank
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PanzerTank
1,707 posts
Nomad

I take the center path and not the hard path because we all just started and not that great at this yet so it would be kind of silly to take the hard one.

Flag
Geo Mage - high HP, medium attack, medium defense, low agility, uses earth-based magic
HP: 150
attack: 30
defense: 30
agility: 5
Spells: tremor, rockfall, sandstorm, crush
Weapons: Staff - mages only, boosts magic power
SideArms: magic amp - mages only, ups magic power
Armor: Elemental Robe - mages only, ups magic power
defense+10

thisisnotanalt
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thisisnotanalt
9,821 posts
Shepherd

You take the center path, and you're immediately set upon by some cutthroat bandits! There's a smaller, more agile one, and a muscular one with an axe.

"Hmmm . . . yesssss . . . these people have some nice thingssss on them . . . ." The smaller one hisses.

ZOMFG! Enemehs!

Encountered Thief!
Encountered Slayer!

The thief seems to disappear, before coming up with his knife buried in Panzer's chest. The attack does 15 damage and causes a lasting wound, which is now bleeding for 8 damage/turn.

The large one with the axe tries to hit PAnzer too, but he falls backward, taking 25 damage.

"You idiot! Don't be ssssoooo usselessssss! Learn how to fight!"

PanzerTank
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PanzerTank
1,707 posts
Nomad

Geo Mage - high HP, medium attack, medium defense, low agility, uses earth-based magic
HP: 135
attack: 30
defense: 30
agility: 5
Spells: tremor, rockfall, sandstorm, crush
Weapons: Staff - mages only, boosts magic power
SideArms: magic amp - mages only, ups magic power
Armor: Elemental Robe - mages only, ups magic power
defense+10

I run up behind Sloth and run up his back and use crush on the smaller more agile assassain since Sloth has the big one.

thisisnotanalt
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thisisnotanalt
9,821 posts
Shepherd

Fergus goes after the big assassin, bouncing off him and doing 0 damage because he didn't say anything besides that he would go after him. The guy takes his axe in one hand and cleaves Fergus for 34 damage, knocking him backward.

Panzer crushes the smaller assassin. He escapes major injury but still gets a crushed leg, impeding his movement, and takes 60 damage.

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