ForumsForum GamesPossessors RPG (By the one, the only Alt)

33 5421
thisisnotanalt
offline
thisisnotanalt
9,821 posts
Shepherd

You are a band of common travelers, admiring the beauty of the natural world. Belonging to no true kingdom, you live your lives in the fast lane, inn-to-inn. Years pass, and you all settle near each other in the kingdom of Cikoray(chi-cor-ay). Your kingdom is grand and powerful - soon, it turns greedy, sending elite knights out to claim the ancient treasures of civilizations past and present. After a while, this backfires, and a kingdom that was long thought dead was awakened again, angry at the meddling of Cikoray. A scourge sweeps across Cikoray, killing everyone. Sensing a problem, you and your friends are able to escape into the wilderness, to an inn. With Cikoray absorbed into this new evil kingdom, you know you're the only ones with a deep enough understanding of this foe to clean up the mess.

I'll be accepting four people. Here are the classes!

FIGHTER CLASSES

Knight - Medium HP, attack, defense, and agility
Base Stats
HP: 100
Attack: 50
Defense: 50
Agility: 50

Paladin - high HP, medium attack, medium defense, low agility
Base Stats
HP: 150
Attack: 50
Defense: 50
Agility: 10

Reaper - medium HP, high attack, low defense, medium agility
Base Stats
HP: 100
Attack: 90
Defense: 10
Agility: 50

Assassin - low HP, medium attack, medium defense, high agility
Base Stats
HP: 50
Attack: 50
Defense: 50
Agility: 90

MAGE CLASSES

Neptune Mage - medium HP, attack, defense, and agility - uses water-based magic
Base Stats
HP: 100
Attack: 30
Defense: 30
Agility: 50
Spells: Icicle, Whirlpool, Convalesce, Spout(will explain later)
Jupiter Mage - medium HP, low attack, medium defense, high agility - uses wind-based magic
Base Stats
HP: 100
Attack: 5
Defense: 30
Agility: 100
Spells: Gale, Zephyr, Wind Slash, Zap

Pyro Mage - low HP, medium attack, high defense, medium agility, uses fire-based magic
Base Stats
HP: 50
Attack: 30
defense: 100
agility: 50
Spells: pyre, sear, flare, hot flash

Geo Mage - high HP, medium attack, medium defense, low agility, uses earth-based magic
HP: 150
attack: 30
defense: 30
agility: 5
Spells: tremor, rockfall, sandstorm, crush

SPELL EFFECTS

Water spells - Neptune mages can use these infinitely,

Icicle - do high damage to a single enemy, pierces armor

Whirlpool - delay the actions of enemies randomly for three turns

Convalesce - heal one ally for half of the maximum HP

Spout - do high damage to a single enemy, lowers enemy attack

Wind spells - Jupiter mages can use these infinitely

Gale - do low damage to all enemies or medium damage to three

Zephyr - heal all allies for a little HP

Wind Slash - do high damage to a single enemy or medium damage to three

Zap - stun an enemy and do a little damage

Fire spells - pyro mages can use these infinitely

Pyre - has a small chance to instantly kill an enemy, does a little damage if it fails

Sear - do medium damage to two enemies

Flare - do very high damage to one enemy

Hot flash - raise the attack of a fighter by a random amount

Earth spells - Geo mages can use these infinitely

Tremor - do low damage to all enemies and destabilize them

rockfall - do medium damage to three enemies

sandstorm - demolish the armor of two enemies

crush - do high damage to a single enemy

NOTE: there are other, highly secret spells to be learned later on

Because it's a pain in the a** to type out a gigantic OP, Imma post the item selection stuff after this. Please don't post yet, because it will make me very sad.

  • 33 Replies
Showing 31-30 of 33