Story In the once peaceful town of Farsburg, a small farming town in the country side. There was a disease spreading, a disease that was extremely deadly to anything that was living, even the plants contracted this disease. Slowly, all the living things there began to die, and the virus spread through the air. The virus was able to survive an extremely long time without a viable host, then it made it's way into the cities and highly populated areas. The people died by the thousands every day. Until they were all wiped out, the remaining people locked themselves inside their households hoping not to contract the disease. After a few days, people reported seeing people that died, walking and limping. The government thought they were just delusional and ignored them, but after a few days... Dead plants started mutating, animals would act very differently from they're normal habits, and the dead... The dead walked the Earth once again. You are one of the survivors, you must fight for your life in this wasteland of terror and destruction.
Smart Guy - Your incredibly smart, you can solve most problems but your not that strong or agile.
Body Builder - Your incredibly strong, you can carry a lot and can push or pull most things out of the way, but your not very strong or agile.
Athlete - Your incredibly fast, you can run insanely fast without breaking a sweat and can jump 3x times the length and height a normal person can, but your not very smart or agile.
HP
HP or Hitpoints or Life determines how many hits you can take before you die.
SP
SP or Skillpoints allows you to do incredible feats of intelligence, strength, or agility depending on your build.
Energy
Determines what you can do, if you are low on Energy you must rest or you'll become slower and weaker and dumber.
Hunger
Determines how hungry you are, if you don't eat for a long time you can die of starvation.
Thirst
Determines how thirsty you are, if you don't drink for a long time you'll start becoming delusional.
Fatigue
Determines how rested you are, if you don't rest for a long time you'll become weaker, dumber, and slower.
The Weapons
Crowbar - Light to carry yet still heavy enough to cave in a human skull or what was ONCE a human skull... It can also be used for stabbing.
Sledgehammer - Heavy, slow, but does insane amounts of damage and if your strong enough, send the enemy flying.
Hand Axe - Ridiculously light but still makes a good weapon nonetheless.
The Clothes
T-shirt and shorts - Extremely light but offers no benefits except for being lighter and faster.
Leather Jacket and Jeans - A bit heavy, but the leather jacket is extremely tough and offers extra protection.
Camo Fatigues - Allows you to move through the environment undetected by some zombies, but some will be smart enough to notice you anyways.
Pets
If a zombie becomes attached to you enough, it will join your party as a pet. You can gain it's trust by either beating it in battle, letting it live, or by giving it food.
Allies
People that trust you and rely on you as a leader to guide them.
Transportation
Determines how fast you can get to other places.
The Items
Rope - You'll never know when you'll need a good rope.
Hook - Can be combined with the rope to make a Grappling Hook
Lighter - Who knows? You might need some light shining on you in some dark situations.
Energy Drink - Hydrates you and energizes you all at the same time.
Fruits, Vegetables, and Meat - You might get hungry.
Sleeping Bag - In-case you get tired.
Bike [takes up all 3 items and goes in the Transportation slot] - Oh well, better than walking for all i know.
Bag of Chips - In-case you need a quick snack, make sure you don't crunch too hard.
Radio - You'll never know when they'll give out useful info
Glock [0/15] [costs 2 item slots] - You've been keeping this in your house for a few years now, but you don't have any ammo for it.
Planks x5 - You'll never know when you'll need to barricade a window or a door.
Box of Nails x3 - Necessity for boarding up windows and doors.
Full Gas Can - You might find an abandoned, yet working vehicle out there somewhere.
Cellphone - Use it to call your friends, if they're still alive out there.
Weed Killer - You heard there were killer plants out there, so you decided to take some trusty weed killer with you.
Black Face Paint - Makes you harder to see, and conceals your scent somewhat.
Glock Ammo - You've been keeping this box of glock ammo in your house for quite a while now.
Lever Action Shotgun [0/5] [Costs 3 item slots] - An old family shotgun that's been in the family for almost a hundred years, but now you get to use it. Too bad it doesn't have any ammo.
Lock Pick - Used to pick a wide array of locks.
First Aid Kit - Contains all the necessary things to treat a wounded person.
City Map - A map of your city. But it doesn't work anywhere but here.
Bottled Drinking Water x3 - Drinking water, what else can i say?
Shurikens x15 - For some reason you found these in your basement.
Flare Gun [5/5] [costs 3 item slots] - You'll never know when you need to set something on fire or call out to someone.
Chain - Much stronger than a rope but shorter as well.
6 Pack of Coke [costs 2 item slots] - Keeps you hydrated whilst keeping you awake with constant sugar rushes.
There's a wide variety of items, so take your time choosing. The rest of the stats are self explanatory.
Only 3 people please, once a build is chosen it cannot be chosen EVER AGAIN. If you do you are not allowed to enter the game unless you choose another build.
Name:Jake Runere Race:Zombie Zombie Ranking:Normal Zombie Zombie Prestige:3 Zombie Popularity:5 Age:21 Gender:M Build:Body Builder Level 1:5/10 Exp HP:20/20 SP:20/20 Energy:100/100 Hunger:Supah Bloated Thirst:Limitless Fatigue:Limitless Weapon:Crowbar Sidearm:N/A Clothing:Camo Fatigues Pets:Hammy the Hamster [Acid Spit] Allies:N/A Money:$25 Transportation:Your Feet Inventory:Sleeping Bag, Lock Pick, Cellphone Skills:Infectious Bite [Turns any survivor you bite into a zombie in 24 hours]
You rise as a zombie and take a few nearby zombies to eat the survivors in the Bunker, you all manage to enter. The survivors are overwhelmed and you kill them all and have a great feast of human corpses.
Zombie Prestige
Determined by how many humans you've killed, this impresses the leader of your zombie pack.
Zombie Popularity
Determines how many fellow zombies you can take into battle with you, this increases with your zombie rank and prestige. You cannot recruit Special Zombies if you are not one yourself.
Name:Jake Runere Race:Zombie Zombie Ranking:Normal Zombie Zombie Prestige:3 Zombie Popularity:5 Age:21 Gender:M Build:Body Builder Level 1:5/10 Exp HP:20/20 SP:20/20 Energy:100/100 Hunger:Supah Bloated Thirst:Limitless Fatigue:Limitless Weapon:Crowbar Sidearm:N/A Clothing:Camo Fatigues Pets:Hammy the Hamster [Acid Spit] Allies:N/A Money:$25 Transportation:Your Feet Inventory:Sleeping Bag, Lock Pick, Cellphone Skills:Infectious Bite [Turns any survivor you bite into a zombie in 24 hours] Tasks:Collect 10 human limbs
Uh yeah... sort off. There's lots of zombie mutations, once you advance up a rank you can choose 1 mutation every time.
Your zombie pack leader finds you devouring humans and gives you a task, he wants you to collect 10 human limbs for the feast tonight. If you are successful he will increase your max HP by 2 points.
Name: Lock Age: 21 Gender: M Build: Athlete Level 1:7/10 Exp HP:20/20 SP:20/20 Energy:75/100 Hunger:Bloated Thirst:Hydrated Fatigue:Energized Weapon: Crowbar Sidearm: Glock [13/15] Clothing: Camo Fatigues Pets: Fang the Mutated Dog [Poison Saliva] Allies:N/A Money:$25 Transportation: Taxi w/ Metal Grills and Heavy Duty Tires Inventory: Shurikens x15, First Aid Kit, Rope, 3 Bottles of Water, 6 Kitchen Knives, 6 Cans of Dog Food, Glock Ammo [48/50], 3 Petrol Filled Jerry Cans, City Map, Zombie Handbook
Okay, now I'll go to the nearest Wal - Mart type place and get food.
Name: Lock Age: 21 Gender: M Build: Athlete Level 1:7/10 Exp HP:20/20 SP:20/20 Energy:75/100 Hunger:Bloated Thirst:Hydrated Fatigue:Energized Weapon: Crowbar Sidearm: Glock [13/15] Clothing: Camo Fatigues Pets: Fang the Mutated Dog [Poison Saliva] Allies:N/A Money:$25 Transportation: Taxi w/ Metal Grills and Heavy Duty Tires Inventory: Shurikens x15, First Aid Kit, Rope, 3 Bottles of Water, 6 Kitchen Knives, 6 Cans of Dog Food, Glock Ammo [50/50], 3 Petrol Filled Jerry Cans, City Map, Zombie Handbook, 3 Pieces of Raw Meat, 2 Apples
You go to the nearest Wal-Mart and find that all the windows have been shattered, the doors have been broken down, and all the cars have practically been wasted and are in flames. Nonetheless, you still go in and manage to find some little food left, you put it in your backpack but find that it's getting extremely heavy.
Name: Lock Age: 21 Gender: M Build: Athlete Level 1:7/10 Exp HP:20/20 SP:20/20 Energy:75/100 Hunger:Bloated Thirst:Hydrated Fatigue:Energized Weapon: Crowbar Sidearm: Glock [13/15] Clothing: Camo Fatigues Pets: Fang the Mutated Dog [Poison Saliva] Allies:N/A Money:$25 Transportation: Taxi w/ Metal Grills and Heavy Duty Tires Inventory: Shurikens x15, First Aid Kit, Rope, 3 Bottles of Water, 6 Kitchen Knives, 6 Cans of Dog Food, Glock Ammo [50/50], 3 Petrol Filled Jerry Cans, City Map, Zombie Handbook, 3 Pieces of Raw Meat, 2 Apples
Oh, sorry about the bullets. I thought I used 2 killing the four armed zombie. Anyway...
Name: Lock Age: 21 Gender: M Build: Athlete Level 1:7/10 Exp HP:20/20 SP:20/20 Energy:75/100 Hunger:Bloated Thirst:Hydrated Fatigue:Energized Weapon: Crowbar Sidearm: Glock [13/15] Clothing: Camo Fatigues Pets: Fang the Mutated Dog [Poison Saliva] Allies:N/A Money:$25 Transportation: Taxi w/ Metal Grills and Heavy Duty Tires Inventory: Shurikens x15, First Aid Kit, Rope, 3 Bottles of Water, 6 Kitchen Knives, 6 Cans of Dog Food, Glock Ammo [50/50], 3 Petrol Filled Jerry Cans, City Map, Zombie Handbook, 3 Pieces of Raw Meat, 2 Apples
You carry on with your heavy load and go to the nearest police station, you try to enter but the doors are locked and the windows are barricaded. There must be survivors inside.
Name: Lock Age: 21 Gender: M Build: Athlete Level 1:7/10 Exp HP:20/20 SP:20/20 Energy:75/100 Hunger:Bloated Thirst:Hydrated Fatigue:Energized Weapon: Crowbar Sidearm: Glock [13/15] Clothing: Camo Fatigues Pets: Fang the Mutated Dog [Poison Saliva] Allies:N/A Money:$25 Transportation: Taxi w/ Metal Grills and Heavy Duty Tires Inventory: Shurikens x15, First Aid Kit, Rope, 3 Bottles of Water, 6 Kitchen Knives, 6 Cans of Dog Food, Glock Ammo [50/50], 3 Petrol Filled Jerry Cans, City Map, Zombie Handbook, 3 Pieces of Raw Meat, 2 Apples
Name: Lock Age: 21 Gender: M Build: Athlete Level 1:7/10 Exp HP:20/20 SP:20/20 Energy:75/100 Hunger:Bloated Thirst:Hydrated Fatigue:Energized Weapon: Crowbar Sidearm: Glock [13/15] Clothing: Camo Fatigues Pets: Fang the Mutated Dog [Poison Saliva] Allies:N/A Money:$25 Transportation: Taxi w/ Metal Grills and Heavy Duty Tires Inventory: Shurikens x15, First Aid Kit, Rope, 3 Bottles of Water, 6 Kitchen Knives, 6 Cans of Dog Food, Glock Ammo [50/50], 3 Petrol Filled Jerry Cans, City Map, Zombie Handbook, 3 Pieces of Raw Meat, 2 Apples
You bang on the door and shout, "Let me in! I'm a human!" Suddenly, eyes pop out through one of the boarded windows, you hear the person say, "Prove it, prove that your a human."