ForumsSupport ForumThe Wrong Idea

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BadIdeaBros
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BadIdeaBros
24 posts
Nomad

Hey there Armor Games creators. This is the Bad Idea Bros. Do you need an Idea for a new game design? Well thats what we're here for and we can work with you side by side until you finish your design hint for any necessary improvements. Or if you just flat out need an idea drop either Michael or Austin a line in the following format depending on what kind of idea you want.

Example:
Michael: "__________"

  • 52 Replies
tommy5649946
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tommy5649946
94 posts
Nomad

it would have made more sence just to email AG then to put a post about it

MrAutomatic
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MrAutomatic
296 posts
Nomad

I don't understand the point. What exactly is the purpose of BadIdeaBros? Just for game ideas?

tommy5649946
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tommy5649946
94 posts
Nomad

I don't understand the point. What exactly is the purpose of BadIdeaBros? Just for game ideas?


yeah pretty much its to give ideas to people who make games to make AG better
BadIdeaBros
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BadIdeaBros
24 posts
Nomad

Quite correct. But instead of posting a comment that remains on one page that virtually no one will see, I posted it here were anyone may view.

BeastMode10
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BeastMode10
374 posts
Nomad

I'm pretty sure that as somewhat-professional game developers, we don't exactly need people like you calling the shots. If I were you, I'd drop the arrogant air, because any game programmer with some form of dignity will not want to be bossed around by a 'normal' AG user.

Give us one example of a creative, original, addictive, fun, and easy-to-program game idea that you have, and we'll see if we should listen to you.

Graham
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Graham
8,047 posts
Nomad

What differs your criticism from others'?

BadIdeaBros
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BadIdeaBros
24 posts
Nomad

Austin: I can gladly say that we don't just give ideas and support them. We also design them for ideas that we come up with and really appeal to us.
Michael: For instance, my colleague's latest idea given, succeeded and satisfied was "Let There Be Squirrels" an action packed shoot'em up and hand to hand thriller that, might I add, greatly succeeded in satisfying our client.
Austin: And I am sorry that you picked up the wrong impression because we are not the ones "calling the shots." We simply guide them when they need or want us to do so.

Graham
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Graham
8,047 posts
Nomad

We also design them for ideas that we come up with and really appeal to us.


sooo..... you're programming partners aswell?

was "Let There Be Squirrels" an action packed shoot'em up and hand to hand thriller that,


The Google and Yahoo machine doesn't bring it up. Link?

We simply guide them when they need or want us to do so.


What differs your criticism from others'?

Ideas aren't only belonging to two people.
BadIdeaBros
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BadIdeaBros
24 posts
Nomad

1: Correct
2: The only thing that Our client gave us was min. information which does not include a link. Other information is not to be revealed due to obvious contract liability.
3: We build from the base of our client's idea in several ways in the case of our client's disapproval exceeds our original variable, and we do not take any credit, monetary or political.
4: How does a kit-car differ from a brand car, other than the obvious?

Graham
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Graham
8,047 posts
Nomad

1: Correct

The thing that confuses me is that you contradict yourself from
your newcomers thread.

we're here to ensure the succession of the story line or plot, not anything else.


4: How does a kit-car differ from a brand car, other than the obvious?


It differs in nothing.
ulimitedpower
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ulimitedpower
1,736 posts
Nomad

I don't understand the point. What exactly is the purpose of BadIdeaBros? Just for game ideas?


I wondered that too...

And it sounds sort of weird when you say 'client' and 'contractor'. It sounds like your employer is paying you money. And that doesn't make sense (Why would an employee pay you for something they can do themselves?)
The Google and Yahoo machine doesn't bring it up. Link?


Then I cannot see how the game was successful, and that this makes the case even more suspicious.
BadIdeaBros
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BadIdeaBros
24 posts
Nomad

1: Austin: I believe I can explain. I put it up there for the certain reason of new game designers who could result in potential clients. Get it now?2: Exactly. The only thing that really differs is that we do not take any credit and do not present a fee. Plus working through the eyes of the consumer and entertainer helps I guess.

BadIdeaBros
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BadIdeaBros
24 posts
Nomad

And I do not believe that "suspicion" is an appropriate element to be mixed between your curiosity and our giving information.

Graham
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Graham
8,047 posts
Nomad

The onl

The only thing that really differs is that we do not take any credit and do not present a fee.


Then I assume you didn't do "Let There Be Squirrels". There's a difference between saying 'We worked on this' and 'no credit taken'.
BadIdeaBros
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BadIdeaBros
24 posts
Nomad

I don't appreciate your attitude. I would have guessed that you truly wouldn't be baffled by the term work, as in working mental blue-collar terms to create the different variables.

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