Here's a sneak peek at Sinjid, the game I'm currently working on. It is going to be an RPG game like Sonny, with focus on character development, skill trees, loads of items and weapons.
The major difference is that Sinjid will be more focused on real-time combat, and a more exploring-sandbox style of gameplay.
For example, being behind the enemy will give you a damage bonus, so factors like these encourage you to outmanoeuvre your opponent and creates a lot of dynamism in battle.