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wolf1991
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wolf1991
3,437 posts
Farmer

Story: The year is 3719. The human race has spread among thousands of star systems all under the banner of an imperialistic Earth. Three months ago all contact with Earth was lost due to series of violent coups and sabotages. In the remnants of this the Imperium has been overthrown. Now you are left with the task of filling in the void that has been left by the fall of the Imperium.

Rules: In this game your goal is to take control of Earth's shattered Imperium. To do this you will have to build armadas of ships, invade other colonies with your armies, colonize new planets, engage in diplomacy and espionage.

Each player starts off on their homeworld as a Govenor (title may be changed after first post). Please note that ONE person may start on Earth, but it will be extremely challenging. Here is the character chart below:

Planet:<insert name>
Name:<insert name>
Title: Govenor (may change after first post)
Government: Diplomatic (may change after first post)
Technology Specialization: (choose 2 but be reasonable)
Army Size: 10,000 (grows as you recruit)
Number of Ships: 0
Special Resource: (Optional)

Ships in Order From Strongest to Weakest

Destroyer
Cruiser
Battleship
Frigate
Carrier
Troop Transport
Cargo Ship
Fighter
Colony ship

Note: Please be reasonable and clearly state all moves made. Any unreasonable or unrealistic moves/senarios will be edited in my posts. For the most part I leave you to choose your own path and what events befall you. The game will run in game time but nothing is allowed to be instant.

Enjoy!

  • 42 Replies
wolf1991
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wolf1991
3,437 posts
Farmer

Planet: Draken IV
Name: Paul Wolfe
Title: Duke
Government: Theocracy
Technology Specialization: Genetic Engineering and Espionage
Army Size: 20,000
Number of Ships: 1,029
Special Resource: None


(edit)
lalala12
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lalala12
2,164 posts
Nomad

Hmm, lost everythign I was typing.

Planet:Exathra
Name: Bob
Title: High Councilman
Government: Confederation--each planet...er...meh, sends two representatives...
Technology Specialization: Pulse technology, shielding
Army Size: 20,000
Number of Ships: 1029
Special Resource: Bose-einstein condensate

Anyway, in those five years, I started on a tachyon drive, which can bring a ship to above-light speeds. However, it takes time and energy to recharge. The current drive is still in its prototype phase--it sometimes may decide to not work or blow up.

All my ships use ion engines for sublight propulsion and power.

However, my population is restless, and they want to expand...we decide to send colony ships and cargo ships to Minuete--Exathra's moon. It is escorted by one cruiser for anything that might happen.

Should I give specifications for all of my ships? Also, approx. when should the tachyon drive project complete?

wolf1991
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wolf1991
3,437 posts
Farmer

Planet: Draken IV
Name: Paul Wolfe
Title: Duke
Government: Theocracy
Technology Specialization: Genetic Engineering and Espionage
Army Size: 20,000
Number of Ships: 1,029
Special Resource: None

The population is in an uproar and hungry for blood. I hold several public executions and thanks to project New Life there is no shortage of criminal blood. However this frenzy will not be contained for much longer.

To Everyone: Draw up a spec sheet for each ship you have. Each ship is allowed a main and secondary weapon. Please also specify armor in thousands of tons so if you put 4 that means your ship has 4000 tons of armor. Furthermore put the type of engine your ships run on.

wolf1991
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wolf1991
3,437 posts
Farmer

Ship Spec Sheet:

Destroyer
Armor: 7
Engine: Fusion Reactor
Primary Weapon: Heavy Plasma Cannon
Secondary: Plasma Torpedo
Length: 2000m

Cruiser
Armor: 5
Engine: Fusion Reactor
Primary Weapon: Plasma Cannon
Secondary Weapon: Point Defense Lasers
Length: 1750m

Battleship
Armor: 10
Engine: Fusion Reactor
Primary Weapon: Heavy Laser Cannon
Secondary Weapon: Ion Torpedo
Length: 1600m

Frigate
Armor: 4
Engine: Fusion Reactor
Primary Weapon: Light Ion Cannon
Secondary Weapon: Cloaking Device
Length: 1000m

Fighters
Armor: 0.5
Engine: Ion Propulsion
Primary Weapon: Light Laser Cannons
Secondary Weapon: Small Rockets
Length: 20m

Gamer6013
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Gamer6013
451 posts
Nomad

Planet: Valhalla
Name: Azure
Title: Govenor
Government:
Technology Specialization: Plasma Wepones,Constructions
Army Size: 10,000 (grows as you recruit)
Number of Ships: 7
Special Resource: Plasma

Ok i start making sevrale shipyards and once there done i see if i have the resources to make 5 battle ships to go along with my 5 colony ships and 2 destroyers also i send 2 of my colony ship fill them up and start to populaite one of the 5 moons orbiting my planet

Gamer6013
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Gamer6013
451 posts
Nomad

Planet: Valhalla
Name: Azure
Title: Govenor
Government:
Technology Specialization: Plasma Wepones,Constructions
Army Size: 10,000 (grows as you recruit)
Number of Ships: 7
Special Resource: Plasma

Also the Moon's name is Tundra

wolf1991
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wolf1991
3,437 posts
Farmer

Flag
Planet: Valhalla
Name: Azure
Title: Govenor
Government:
Technology Specialization: Plasma Wepones,Constructions
Army Size: 10,000 (grows as you recruit)
Number of Ships: 7
Special Resource: Plasma
Also the Moon's name is Tundra



READ MY POST ON THE UPDATED SITUATION! BECAUSE PEOPLE LACKED COMMON SENSE! HINT
wolf1991
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wolf1991
3,437 posts
Farmer

>.> Go back to page 4 and read it

lalala12
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lalala12
2,164 posts
Nomad

Stupid virus residing in temp files >_<
*gets temp file cleaner* >

Anyhow, had to force-restart my computer...lost everything I was typing (again)

Ship pictures!
Fairly large file.

Hmm, only two weapons each...well, general rules:
Looking@the picture, combat ships have mainly railguns equipped. THe heavy cruiser counts as a combat ship...for a secondary weapon, they use ion tracker (long range) or sabot (shorter range unguided) or anti-radar (short range guided) missiles.

Assault ships have mainly chemical lasers and fusion torpedoes. For the assault dreadnought (destroyer here), the torpedoes are replaced with ion cannons.

Missile ships have.. a lot.... of ion tracker missiles. And soem proton cruise missiles (long range, slow, bad tracking, but high damage and splash...lower fire rate)

Bombs are fusion MiRV bombs *or* neutron bombs (only kills population).

For the corvettes--sensor actually has guns/torpedoes, recon has beacons/countermeasures/counter-countermeasures. For the frigates, the attack frigate has guns/missiles, the sensor frigate is a bigger recon scout.

The minelayers use thermo-nuclear mines, and escort/picket ships have chemical lasers, but covering all angles (assault mostly have them in front)

The command carrier has stuff for building, mining, and a lot of fighters...

Fighter specs...
F-29 Steelhead--assault fighter, armed with a light railgun for shooting ships.
FI-8 Gamma--interceptor, armed with a light chemical beam laser for shooting other fighters (or ships if you want)
XB-11 Annhilator---carrier based bomber, launches bombs at planets...I have pics of the fighters.

By the way--the missile dreadnought (destroyer) did not make an appearance D:...it's the *old* dreadnought hull.

Enough specs?

Gamer6013
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Gamer6013
451 posts
Nomad

i just quit its jsut going to fail

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