This is to talk about what we're going todo in that game when it hits the site. It's kinda getting overdue by now anyway.
This thread is to talk about what tanks or enemies you'd make, basic design tips, or even comparisons to BT 1 and BT2. PS; it is NOT BT3, that's why the colour scheme is different. They've just announced BT3 a few days ago anyway.
I can tell you what I'm looking forward to, but I can't really give out any tips or compare it with the other bubble tank games until I actually play it.
I plan on creating a thread were everyone can share their creations. So I'll be focusing on everything customization from avatars, to enemies, to arenas so I can figure out a good thread layout.
haha those are awesome. And Hurricane is VERY aptly named considering its shape.
oh, and here's something you might want to know. parts do NOT have to be connected to the centre. Enemy tansk try to aim at the centre. You can take advantage of thsi at tecost of accuracy - basically with a wide enough gap in the middle, almost everything except seekers will just pass straight through without hitting - until you get multiple directions of shots. You can also stick weapons directly on top of each other, so if you so chose, you could theoretically make a rapidfire cannon that fired various shots.
I was wanting to make a thread where everyone can post their tank codes, but seeing as there is already a library stored in HI's interface (accessed through playing the game), having such a thread is fairly pointless.
There's no hook to the game. I got bored trying to click through hundreds of "Next" buttons. *yawn*
I don't care if a game is popular, but if the beginning is boring, that just ruins it.
You can't claim that there is no hook to the game if you didn't even get past the tutorial. It's like having someone tell you that a game was so boring they stopped playing it. You can't tell if a game is easy or hard until you actually beat it.
Anyway, I'm going to lock this thread since this was made for conversation prior to BTA's release.