ForumsForum GamesInvade the location!

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daleksparta
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daleksparta
1,648 posts
Nomad

Yes, another one of these. There is no option to defend, because there are a preset amount of defenders. The locations will vary, from minor IRl locations, to crazy things, to SPARTAAAAAAAAAA! (or something from 300, if you didn't get the reference.)


Rules;
1.thing overly ridiculous.

2. Chuck Norris is allowed, but he is only human so all he has is his natural combat skill. nothing made up from the meme - no immortality, no fist-beard, nothing like that.

3. Powerful memetic moves are only to be used if you're at critical HP. By powerful memetic moves, I mean lazors, Flacon Punch, etc. Certain locations might have access to certain memes, so be warned

4. obey the rules of AG.

5. No hijacking the thread, though you may update according to these ruels if I don't update for a few days or so.

6. No nukes... well, they are allowed but they'll not do realistic damage (as in, they won't deal immense damage. by realistic, in this case I mean the damage one would do IRL.)

The first location to invade;

Name: Random cave 20 centuries ago.
HP: 1,000/1,000
Defenders: infinite spply of first age units from Age of War 1 & 2. this includes turrets.
You are restricted to weapons that existed no later than 0 AD. (as in, the weapons have to be in use before that year.)

The weapon restrictions will change depending on the location, OFC.

  • 22 Replies
daleksparta
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daleksparta
1,648 posts
Nomad

bump.

Kipdon
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Kipdon
2,169 posts
Peasant

I begin by gathering up a few armies of soldiers armed with spears, swords, bows, and shields.

daleksparta
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daleksparta
1,648 posts
Nomad

thanks for pointing out a loophole in the rules - you may not hide behind armies early in the thread. I mean, the cave only has 1000 HP! players have 100 each!


BUT...

Kipdon: you fail to call an army through time. (no damage)

The defenders don't see you, so you take no damage.

Name: Random cave 20 centuries ago.
HP: 1,000/1,000
Defenders: infinite spply of first age units from Age of War 1 & 2. this includes turrets
Restrictions: no armies - you cannot bring them through time yet. weapons from no later than 0 AD.

Kipdon
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Kipdon
2,169 posts
Peasant

I toss a spear at the turrets.

daleksparta
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daleksparta
1,648 posts
Nomad

The spear misses the turrets but lands on the cave. 20 damage. the turret counters by firing a couple of eggs at you. 2 damage to you.

Name: Random cave 20 centuries ago.
HP: 980/1,000
Defenders: infinite spply of first age units from Age of War 1 & 2. this includes turrets
Restrictions: no armies - you cannot bring them through time yet. weapons from no later than 0 AD.


Kipdon:
HP: 98/100
Limit gauge: 3%(when limit gauge is 100%, THEN you can pull out a meme for an attack. If you increase your maximum HP, you can be at less critical HP to use a meme.) Chuck Norris does not have any abilities that particular meme states, so he can be summoned for 10% of a limit gauge, and you will not be targeted. He is far weaker than a meme, however.)

daleksparta
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daleksparta
1,648 posts
Nomad

bump

Sporemaniac777
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Sporemaniac777
1,373 posts
Nomad

I toss two spears at the turrets.

Kipdon
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Kipdon
2,169 posts
Peasant

I catapult Sporemaniac777 at the turrets.

Sporemaniac777
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Sporemaniac777
1,373 posts
Nomad

Ouch. I will take my spears to destroy the after I land.

daleksparta
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daleksparta
1,648 posts
Nomad

Sporemaniac: Your spears miss the turrets but agian, land on the cave. (40 damage)

Kipdon: you launch sporemaniac from a catapult, dealing 10 damage to the cave and 5 to him. The turrets also deal another 2 damage to you.

Name: Random cave 20 centuries ago.
HP: 950/1,000
Defenders: infinite spply of first age units from Age of War 1 & 2. this includes turrets
Restrictions: no armies - you cannot bring them through time yet. weapons from no later than 0 AD.

Sporemaniac
HP:95/100
limit gauge:7.5%

Kipdon
HP: 96/100
Limit gauge:6%

Kipdon
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Kipdon
2,169 posts
Peasant

I try to convert some of the cave's guards via persuasion.

sinopoli32
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sinopoli32
181 posts
Nomad

I use a slingshot to shoot down the turrets.

daleksparta
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daleksparta
1,648 posts
Nomad

Quit trying to attack the turrets, seriosuly. you couldn't attack them in AoW, you won't be able to here. the attacks will either redirect towards the cave or do nothing.


@Kipdon
The guards do not understand you, and they beat you up dealing 10 damage.

@sinopoli
The turrets are unaffected, and shoot you for 2 damage

Kipdon
HP: 86/100
Limit gauge: 21%

Sinopoli
HP: 98/100
limit gauge: 3%

whimsyboy
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whimsyboy
938 posts
Nomad

Do we have fire?

I spread tree sap and rotten eggs on the entrance of the cave so anyone who goes out will be stuck down. I also attach a rope to the top of the cave so that we can get in and out.

xAyjAy
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xAyjAy
4,710 posts
Blacksmith

i stand above the cave and let fall rocks at the guards.

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