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mwn3d
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mwn3d
53 posts
Jester

what do you guys think? does anyone else find melee units completely useless because they dont attack air enemies?

  • 43 Replies
Feanor45
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Feanor45
17 posts
Farmer

I just got the Plainswalker Scroll as loot in a Normal Quest

Falcon4415
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Falcon4415
130 posts
Shepherd

@Vrighty: I just remembered, I used an energy hero with alchemists-augments and my poison thieves hero, who I gave an energy switch to make it physical. I equipped the third hero with bonuses to make paving cheaper and the others with a strong elemental, ranger enhancer for the thieves and sword enh<ncer for the augments.

I started creating a lot of thieves, rather than upgrading, and paved the choke points and the corners, so as I got to the energy-weak waves I had spawned 4 augments.
During these waves I upgraded only the augments (strenght->armor piercing->hit rate->crit chance->strength x3) and I finished witha a few lives.
Then I had a little trouble with the boss, as the augments cured him, but the thieves were dealing more damage than he could cure, so I killed it at the third lap.

Falcon4415
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Falcon4415
130 posts
Shepherd

New idea
Hero1: any hero
-Equipped items: reduce paving cost x3
Hero2: a strong hero with an advanced melee unit
-Equipped items: el. switch: energy, elemental, swordplay
Hero3: a strong hero with a basic, range 3-4 magic/ranged unit
-Equipped items: el. switch: physical, elemental, ranged
If heroes 2&3 are already from the element specified add an elemental bonus.
First pave the 4 ends of the lines and place Hero2's advanced units in there (gradually). After you have done that, pave the eight central tiles and place Hero3's basic units there (gradually). Upgrade units as needed.

VanguardM
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VanguardM
37 posts
Nomad

I just spam mage (Trainee) units, and I do moderately well.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

The tip to beat this game is:

1) Only use Trainee Kira, don't hire any heroes.
2) Put all points into magic use for yourself, and all points into elemental and magic use for the hero
3) Get an elemental switch for any element
4) Look to see which elements aren't absorbed/have most weaknesses and use that one
5) Pwn

PsychoIncarnate
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PsychoIncarnate
1,037 posts
Nomad

WHat exactly does the characters element effect? Do their units deal that element as damage?

Ulion
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Ulion
10 posts
Jester

Element will either reduce damage done in half or double the damage done to an enemy. In some of the later level you will have to mix and match element, since their will be 2-3 waves that will absorb one element. Set-up 3 lines of heros each with a different element to counter levels with multiple absorbing element mobs. I found that out the hard way. Everything was going fine until wave 16 and that was the only wave which absorbed energy and since I only had energy archwizards I lost.

c456fracture
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c456fracture
5 posts
Nomad

my units get capped at level/upgarde 8 is this the maximum

Gantic
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Gantic
11,889 posts
King

my units get capped at level/upgarde 8 is this the maximum


Yes. That is as high as you can go for units.
c456fracture
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c456fracture
5 posts
Nomad

thanks and what`s the final level/goal and thanks again

Gantic
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Gantic
11,889 posts
King

thanks and what`s the final level/goal and thanks again


The final level/goal for the game? That would be "The Root of All Evil".
firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Well, I have trouble getting all the talents, but I finished the Arkadian storyline with just Kira the trainee. Good game, good game, if not repetitive.

ngawur
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ngawur
1 posts
Farmer

The final level/goal for the game? That would be "The Root of All Evil".


after defeating that level you can still play, though no more new storyline quest.

i agree that thief is cheap and powerful (after max wisdom-elemental, then specialism).

i should try new game with only the original 3 heroes and their units without changing the units and see how hard will it be
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