Post your playable Crush the Castle 2 maps. There are other threads for talking about CtC2. If it's not good for shooting at or interesting to look at don't put it here: NO castles that fall apart by themselves, NO random junk piles.
That's because the castle partially destroys itself if you wait long enough.
That is caused by too many horizontal elements and those pesky arches! As Joey stated, the elements are not touching each other perhaps because they will stick. This was an issue from the very first CTC game. However, with foundations, they do touch each other unless you free them by removing the 1"," at the end of their code. The arches and turrets are another matter and, most irritating at times. Sometimes, you have to drop them in so they don't go loopy. @trismegistus is the only one I know who could build entire structures out of turrets without them falling to pieces!!
I just did an experiment regarding horizontal elements. I stacked 8 mostly using cut and paste and then settled. It didn't take long for them to fall apart. I then saved the original stack, took it to the editor and repositioned everything especially the angle (ie from 89.9 to 90 deg) and did the same thing. It lasted much longer but definitely shifted slowly to the right (albeit the angles stayed at 90). The stack nearest the trebuchet moved quicker than the one to the right. Just sayin'
SUMMARY EXECUTIONS CJ decided to overthrow SSTG's fiefdom and eliminated the Royals much to the amusement of the CTC2PP players. He also had to destroy SSTG's fakir Jester as well!!! "Now I am the ruler of the sliderule kingdom!" stated CJ.
At first, it seemed like a good idea. Building the Roofing Supply Store out of roofing supplies not only saved on store display stands, but showed potential buyers the versatility of their wares. Unfortunately, the managers did not forsee the consequences of selling off parts of the building until most of the upper floors were gone.