Post your playable Crush the Castle 2 maps. There are other threads for talking about CtC2. If it's not good for shooting at or interesting to look at don't put it here: NO castles that fall apart by themselves, NO random junk piles.
Hey @Courtjester, thanks for trying to help me understand. When you say you block them twice I still don't get it. Do you mean blocks on the left and right of the hidden person, and is that in the on screen editor or in the code? Are you saying the objects have to be right next to each other in the code?
Oh I see, you have placed barrels over barrels on invisible man 2. So you do that in the code by coding them into the same position? How do they not fly off each other when it's played? Gonna have to do some experiments when I get some free time!
On the code, barrels are typically [pb, x pos, y pos, 1,1,Angle","], I simply manipulated the ,1,1 by changing the second one to a [+Y] for the lower barrels to move them up and a [-Y] on the upper barrels to move them down. The Jester is basically standing on an iron bar which is supported by the lower barrels, two ladder sides, and iron bar top and the upper barrels are sitting on the top. When you pick your +/- values, you also have to accomodate the thickness of the iron bars which in this case turned out to be "3.5". The barrels never touch each out but is only an optical illusion. The fact that the Jester is double hidden means he will not come out of hiding the next you scroll back to the scene. You cannot change the position of the characters, only the parts. It may look like you did in the editor, but as soon as you play it, they are back to normal. I did the same with the turret.