Post your playable Crush the Castle 2 maps. There are other threads for talking about CtC2. If it's not good for shooting at or interesting to look at don't put it here: NO castles that fall apart by themselves, NO random junk piles.
What did you guys think of it? I worked hard on the triple decked hull, adding lots of details like the windows and the cannons on the second deck. When it was time to make the sails, it was lagging a lot so I had to shorten them a little and make them higher to hide the unfinished parts.
Very nicely detailed indeed but didn't last long. It was sunk with SSTGio's dreams!
I wish the working space was bigger because I could make the hull even bigger and more detailed and just build just part of the masts so I wouldn't have to bother making the sails.
The CTCA builder offers the option of shrinking the screen when the build is too big so we can see it in it's entirety. Unfortunately, building a ship is not an easy thing since we can't modify the parts or make them thinner.
I found it fairly easy. 1 shot on first try and I didn't even lob it over the wall. Realizing this error, I reset and got it in 1 with a high-flying shot.
I found it fairly easy. 1 shot on first try and I didn't even lob it over the wall. Realizing this error, I reset and got it in 1 with a high-flying shot.
Actually, your first shot was the correct one. The second one is a bit harder!
DOOFUSS Just messing with some background stuff...
Too bad I couldn't get all the queens to survive! The "free" foundations methinks have not been assigned much mass and thus they bounce. Going to play around with that!
The three wizardsw are hiding away in their cliffside lairs. They've blocked the entrances with magical barriers. Only the Most Impossible Shot can get through.
IF IT DON'T WORK - RESET! That was good. Does it ever work the first time?
Usually.... However, in Flash, your processor reads the code you have input, "Line to Line". The more changes you make, the more scrambled the code becomes. The first and second tosses always worked as I built the thing around them without changing it. The third toss was more difficult albeit the 4th usually worked because I just built around them in sequence. The 4th was the hardest to program so the code got a bit messed up. The 5th toss worked almost every time and depended on that finicky 4th toss where the code was everywhere. So, I built it around mistakes - ha ha ha. If you have a slower computer, it might not work and as well, if you have a faster computer! I tested it many times and when the last went 10/10, I posted it.