ForumsThe TavernBattle Strategy Club

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EnterOrion
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EnterOrion
4,220 posts
Nomad

I despise the word 'club,' but nothing else describes it. So that's what it is.

Oh yes, and this may be quite an OP. Read very carefully, I'll explain EVERYTHING, including organization, rules, and why we're doing this. These will be static until it needs to be changed, in which case a new thread will be made, with the rules in the OP.

*Note*: This was not put into the forum games because I feel it's a little more than that. It requires complex posting, not a one sentence post that says to nuke them.

If you want the tl;dr version, it's under Review. Although you should read through it at least once, to get knowledge of the finer points.

============================================================

I've had this idea for a while, and was inspired by a debate I had a few weeks ago to make this. A Battle Strategy Club, I thought would be a great idea. I'm fairly positive there has been one, maybe others in the past. However, with the organization required to make such a club, or any club with a purpose, they died. I'm trying to make a club that is as sustainable as possible, and let's face it, battle strategy is interesting. One of the most interesting things around, and it is very similar to any strategy game. This club, however, will not abide by standard gaming rules, but rather will be as realistic as possible. War is simply put, be it a small skirmish in Khandahar, or an all out WWII scale invasion, a logistical nightmare. You do not have an infinite amount of troops, nor an infinite amount of munitions. Bombs, guns, even bullets, are not infinite. You must ration, and a simple rule to all invasions is this: An army marches on its stomach. Even food is a priority in warfare.

Fortunately for us, most of these scenarios will not be logistical nightmares. Unless it's an all out invasion, the battles will not be so complex. You should have a limit on munitions, however. Otherwise, you just rain thousands of 155mm artillery shells on them, and no one of your soldiers die. Fairly simple.

I'm not an expert in battle strategy, nor is any of us here. I'm here to get better at strategy, which can and will help me in life as a whole. Making strategic decisions, even on something as innocent as this, is a vital skill. For all you gamers out there, this may also teach you some strategy tips, for use in any RTS game you might play. While flanking doesn't necessarily give you a bonus damage roll, learning to maintain reserves can help you not get destroyed on the hardest difficulties.

Enough of that, that's a long enough forward. Now for the next part.

Organization of the Club

It's a fairly simple organization, tried and tested by the ZSC (Zombie Survival Club), and that's where I will heavily borrow many of the organizational points. It will not be too complex, there will not be ranks, only opinions. Some people are better than others, and may point out to others what a flaw in their battle plan is. Everything is opinionated, so if you want to feel that everyone is equal, that's you, if you want to feel some people are more reliable than others, that's fine too.

To start, there is no predefined 'leader,' other than me. Really, unless something needs administrative work, I'm just another member. I shouldn't need any help, although if I do, I would ask another member to help. It would not be permanent, so don't get you hopes up for becoming vice president. Unless this becomes very large, something I hope will happen but is not likely, it will be just me.

As a general rule, only members can post scenarios. Anyone can answer, and this will help them with becoming a member. Membership is gained simply by me saying so. Anyone can post an answer, and participate in the activities, but to become a full member is my choice. Typically this will happen after one or two successful, or deemed successful battle plans. If you never seem to learn that simply rushing them every time isn't going to work, you're not going to make it.

Scenarios, are a little complex, and should be organized as best to your abilities. Use common sense, and put all needed information, including terrain, enemies, the size of your force, the perceived difficulty, etc. Any information that might effect the battle plan must be included. You don't need to go into detail on every soldier, we don't need to know their favorite color. Just give us a rough picture. 10 guys with AK's, two guys with an RPG, maybe three or four I.E.D.s. Maybe they're all in one trench, maybe some are on a hill. To equate everything, it should be about two or three paragraphs long, unless it's REALLY complex.

That's about it for organization. Nothing terribly difficult. Now for rules, and the last section before my scenario I will give you all. These are simple, and easy to follow.

Rules

1. ABSOLUTELY NO GOD MODDING. I cannot stress this enough. The creator may not god mod, nor may those trying to answer it. You do not have a nuke, and your troops are not Master Chief. If I see this happen, I will see to it that you will not post again in this thread. If this happens, you will receive a warning, and if you are a member will temporarily lose that right. If it happens again, I will request a mod to not allow you to post again, and request you posts from that point on be deleted. This is to help your mind, not make you god.

2. Be courteous or others, especially people who might not be very good at it yet. Everyone was a newbie once too, so don't get into an argument with them over it. This is friendly competition, and I will not stand for it. This is directed at veterans especially, I will revoke membership if you have attained it.

3. This is not a debate club, guys. You can debate the effectiveness of a policy, but don't bring subjective things into this.

That should do for the time being.

Review

1. I am the only leader

2. Membership is attained by my saying so

3. Scenarios should give all required info

4. No god modding, lest you be banned from the thread

5. Courteousness is central to the thread; play nice with newbies

6. Subjective things such as public opinion should be left out of battle plans, and if possible scenarios. For max realism you can use it though.

Simple, isn't it? Just be nice and be serious. Some lulz activities are fine, just don't get carried away with off topic posts. We can have fun, but making fun of mods in your battle plans is a little much.

*This is VERY IMPORTANT*

Scenarios do not have to be realistic. If you want an American invasion in South London, that's fine. If you want Frodo fighting the Roman empire, that's fine too. It can be anything you want, just keep up to a respectable standard. It's fine to be funny, just not fine to be a total idiot.

============================================================

The First Scenario

This is the first scenario. I will try to be as informative as possible, as stated in the Organization section. This is what you will make to try and get in at first. Make a battle plan I'm satisfied with, and it's good. Remember, anyone can give criticism. If I make an unfair decision in your eyes, fight for it and try to sway me. Politely. Make corrections where necessary.

This will be simple, an example really. Average difficulty, and anyone with any knowledge of strategy should be able to do it.

Location: Desert of Iraq

Terrain: A flat, open area with little to no cover anywhere outside of the main base and vehicles.

Enemy Force: A detachment of insurgents, numbering 150 strong, are assaulting a position of coalition forces, made primarily of US and British troops. 70 of them have AK47's or 74's. 20 of them have various other assault weapons, primarily stolen. 5 of them are equipped with RPG-7's. There are around 15 snipers equipped with Dragunov SVD's. 20 of them are poorly armed, having nothing but pistols and a grenade or two. The remaining 20 are equipped with squad based automatic machine guns. They have no body armor or vehicles beyond the trucks they came in.

Your force: Standard issue M16s and L85s. There are about 75 in all, in full battle gear. You are in an entrenched position, forming a crescent around the enemy. You currently have an F16 on stand by with four 500 pound JDAMs. Use them wisely. You have four Humvee's, each equipped with one .50 caliber machine gun, capable of fitting 7 men, and one gunner. You also have an outdated M551 Sheridan. Remember this is a '60s tank, it does not have heavy duty battle armor. Much the like Humvee's, a direct RPG attack is likely to kill it.

http://i811.photobucket.com/albums/zz40/EyesoftheSky_2009/bp1.jpg?t=1277862273

I'm not an artist thank you very much.

The insurgents are tightly knit together, whilst the allied troops are heavily dispersed. The two black dots on the right are RPG operators. The two black dots in the back are snipers. It's about 900 yards to them. Use that for scale.

What will you do?

This isn't anything complicated for a reason. I need other people in soon enough to help build up a decent scenario base.

  • 50 Replies
thoadthetoad
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thoadthetoad
5,633 posts
Peasant

Yes, it's likely that you'll die. Primarily due to the sentry guns. I'd suggest you take care of those first with an EMP grenade.

I like your wedge idea, though.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

I wish Orion would check in on this, I know he's online :3

EnterOrion
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EnterOrion
4,220 posts
Nomad

You're in Firetail.

Lets see, for Thoad's scenario, that's quite simple-ish.

(I'm red)

I would send two of each tank up around the jackhammer tanks, coming at them from behind. The tanks are the only major issue, as they are big and moving walls.

I have no doubt that the far smaller tanks would well out maneuver the enormous jackhammer tanks. Even if the behemoths tried to turn, it wouldn't be fast enough. Just too big.

Once the tanks are done with, I would concentrate each side so that they are much tighter. Once in the middle, they could open fire from roughly the same place at each of the targets, killing them off fairly fast.

Did I die or am I fine?

Kyouzou
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Kyouzou
5,061 posts
Jester

I'll be green:

I'll divert one of the Jackhammers with no engineers towards red teams incoming reinforcements, not to attack but to run interference. I group my forces behind the remaining jackhammer and push towards the encampment. The insurgents I leave on opposite ends of the camp to strafe back and forth. While they're strafing is use the '10s to take out the turrets on the left side of the camp, at the same time EMPs are thrown at the other two turrets. I then use the '20s to aim a strong microwave beam at the WOMD and use the remaining troops to cover them.

*The remaining two engineers are consistently repairing the jackhammer going towards the camp remember this.

I hope that was good, my first time devising a battle strategy. Am I in?

EnterOrion
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EnterOrion
4,220 posts
Nomad

I hope that was good, my first time devising a battle strategy. Am I in?


Thoadsy there will answer than. But so far, yes.
Kyouzou
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Kyouzou
5,061 posts
Jester

Cool, I have a question about your strategy though. What are you doing about the troops?

EnterOrion
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EnterOrion
4,220 posts
Nomad

Rather than have them spread out, group them closer together.

Kyouzou
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Kyouzou
5,061 posts
Jester

I was referring to the enemy troops, you only got rid of the behemoths, he troops once they hear the firing, will use common sense and vanish into the woods.

pHacon
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pHacon
1,903 posts
Nomad

Primarily due to the sentry guns. I'd suggest you take care of those first with an EMP grenade.

Hmm... I did say to throw some grenades inside there, and with the blast radius they should have been taken out... w/e, it's severely tipped in the red's favor anyways, that's why I picked green.

I like your wedge idea, though.



(I'm red)

Way to take the easy road -_-
EnterOrion
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EnterOrion
4,220 posts
Nomad

Way to take the easy road -_-


Oh come on, you'd already done green, so I did red.
Kyouzou
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Kyouzou
5,061 posts
Jester

What ever happened to accepting the challenge? With red all you have to do is spam the enemy with bullets. lol

EnterOrion
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EnterOrion
4,220 posts
Nomad

With red all you have to do is spam the enemy with bullets. lol


Nah, you still have to play some basic strategy. Those jackhammer tanks are capable of killing anything unless you take them out.
pHacon
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pHacon
1,903 posts
Nomad

Those jackhammer tanks are capable of killing anything unless you take them out.

Might I remind you that:
They don't have a jackhammer action or anything, they're just a big, moving, wall.


Were you talking about it's defensive capabilities as being dangerous right there, and it being easy to kill something while taking cover behind it?
Kyouzou
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Kyouzou
5,061 posts
Jester

I guess the JHs could crush something between them, but beyond that they don't have much of an offensive capability.

Hydraulic
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Hydraulic
223 posts
Nomad

I guess I could try my hand at this. I will probably suck, though.

I choose red side (in case I get ninja'd by another scenario, this is for thoad's first). First, I would order the Silikin tanks to irradiate the near and far ends of both sides of the enemy forces, so as to prevent flanking. The cryo tanks would have to freeze up the middle areas, so I'll let them do that. Meanwhile, the sentry guns would be spinning up, ready to catch any flanking troops that survived the irradiation. The troops inside the bunker would throw their EMP grenades at the closest soldiers, then begin using their microwave beams to shoot whoever they can. I probably wouldn't use the Cryo Missile unless a couple of enemy troops got in close to the bunker. I would then freeze 'em up and my troops would shoot them down. Also, (I hope I'm allowed to do this) once the sentry guns are out of ammo, the operators would leave them and pick up a fallen comrade's gun, and vice versa.

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