For example: Objective:Get [Secret Weapon] to [Arctic Base A]! Target Names: Secret Weapon and Arctic Base A Completion Value: 440/600 HP and 400/1200 mi. Player Status: PlA(dead), OpC (unconcious 3 turns) Target Status: SW: Ignited (-10HP/turn) Opposition: OpA, OpB, OpC
PlA: Strapping a Nuke to the weapon kills you and deals 100 damage to the Weapon! At least you got 100 miles...
PlC: Your Concussive grenade KOs OpC for three turns!
OpB: Your Tactical Napalm Strike does 50 damage to the Weapon and Ignites it, but propels it 400 miles to the base! ------------------------------------------------------------------
Lets start simple:
Objective: Destroy the Tank! Target Name: E-60 Mass-Produced Tank Completion Value: 100/100 HP Player Status: N/A Target Status: Unwary (Extra Damage) Opposition: N/A
@Darkfire45: AWOL is "Absent Without Leave". Basically, if Sporemanic comes back in that spaceship without saying something, he gets shot down. If he evades, he gets placed on the enemy roster so you all can legally target him.
Objective: Protect the Asteroid flinging Space Railgun! Target names: Pro: Space Railgun Des: Scout squads A/B/ assault squads C/D/ Battlecruiser E Completion Values: SRG: 1350/2000 HP C: MIA D: KIA E: 400/400 Player Status: Darkfire45: KIA Sporemaniac777: AWOL Target status: SRG: Surrounded by mines, E: EMP Viral (-100 max HP), Preparing Missile Barrage Opposition: pinokatoke
sonicheroes95: Critical Hit! You hit the pilots of C squad! The ships drift aimlessly into space...
gtfawjkjg: The "Super Giant Hammer" method of defense on the Space Railgun crushes D squad! There is still an explosive package that hits for 250 damage, but it's better that the 1250 that would have resulted.
The Battlecruiser prepares a Missile Barrage! (Hint: Open Hatches!)
Objective: Protect the Asteroid flinging Space Railgun! Target names: Pro: Space Railgun Des: Scout squads A/B/ assault squads C/D/ Battlecruiser E Completion Values: SRG: 1350/2000 HP C: MIA D: KIA E: 400/400 Player Status: Darkfire45: KIA Sporemaniac777: AWOL Target status: SRG: Surrounded by mines, E: EMP Viral (-100 max HP), Preparing Missile Barrage Opposition: pinokatoke
sonicheroes95: Okay, now you have an enemy ship and no Rouge status.
Objective: Protect the Asteroid flinging Space Railgun! Target names: Pro: Space Railgun Des: Scout squads A/B/ assault squads C/D/ Battlecruiser E Completion Values: SRG: 1350/2000 HP C: MIA D: KIA E: 200/500 Player Status: Darkfire45: KIA Sporemaniac777: AWOL Target status: SRG: Surrounded by mines, E: Repairing (+20 HP/turn) Opposition: pinokatoke, Baskale
@sonicheroes95: SHOOP DA WOOP! Oops, sorry. Anyway, The lasers intercept some of the Missiles! A chain reaction causes the ship to unable to fire missiles! 200 damage!
Baskale: I'm not sure what you mean, but I assume that you join the enemy side.
Enemy Action: The ship is using the Nanobot repair function! +20 health/turn, but something is happening that will activate in 3 turns... Also, the EMP/Virus has cleared. The HP itself didn't recover, though.
i send in alpha squadren to attack enemy fleet wraiths: small agile fighters armed with rapid-fire lasers and missles. valkiries: slower than wraiths, but fire a 6-missle burst at once, also have more armor. battlecruisers: large ships armed with ATS and ATA laser batteries capable of 3-shot bursts norad 3: my flagship. thicker armor and more advances lasers. this goes, i go.
Objective: Protect the Asteroid flinging Space Railgun! Target names: Pro: Space Railgun Des: Scout squads A/B/ assault squads C/D/ Battlecruiser E Completion Values: SRG: 1000/2000 HP C: Rouge D: KIA E: 100/500 Player Status: Darkfire45: KIA Sporemaniac777: AWOL Target status: SRG: Surrounded by mines, C: Controlled by sonicheroes95 E: Repairing (+20 HP/turn) Opposition: pinokatoke, Baskale
sonicheroes95: The proton bombs hit for 70 damage!
Also, shush.
rick073: You don't have clearance to send in THAT big of a fleet. Good idea for the next mission, though.
You successfully summon Norad 3 to punch a 50 damage hole in the ship.
The battlecruiser fires bombs at the mines, closing them in and hitting the railgun for 350 damage!