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ForumsForum GamesComplete the Objective

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Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

The idea is simple: You have an objective. complete it.

This is what to look for in an update/start post:

Objective:
Target name(s):
Completion value:
Player status:
Target status:
Helpful Information:
Opposition:
(turn update area)

For example:
Objective:Get [Secret Weapon] to [Arctic Base A]!
Target Names: Secret Weapon and Arctic Base A
Completion Value: 440/600 HP and 400/1200 mi.
Player Status: PlA(dead), OpC (unconcious 3 turns)
Target Status: SW: Ignited (-10HP/turn)
Opposition: OpA, OpB, OpC

PlA: Strapping a Nuke to the weapon kills you and deals 100 damage to the Weapon! At least you got 100 miles...

PlC: Your Concussive grenade KOs OpC for three turns!

OpB: Your Tactical Napalm Strike does 50 damage to the Weapon and Ignites it, but propels it 400 miles to the base!
------------------------------------------------------------------

Lets start simple:

Objective: Destroy the Tank!
Target Name: E-60 Mass-Produced Tank
Completion Value: 100/100 HP
Player Status: N/A
Target Status: Unwary (Extra Damage)
Opposition: N/A

  • 1,076 Replies
Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Michael Tomson
Items: Lighter, Laser ID, Majyk, Excedrin
Strength: 20
Perception: 10 (-15 darkness)
Intelligence: 35
Spells; Fire, Rise, Anti-Trap

(Yeah, If people act annoying, then it's the DM's booby trap for ye!)

You look through Majyk, but no-one wrote any Necromancy spells in there. You also consider eating a copse, but You're not THAT hungry. However, you do stack the two corpses onto the button. It causes a ladder to fall down leading up to a door.

gtfawjkjg
offline
gtfawjkjg
1,126 posts
Nomad

Go through the door.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Michael Tomson
Items: Lighter, Laser ID, Majyk, Excedrin
Strength: 20
Perception: 10 (-15 darkness)
Intelligence: 35
Spells; Fire, Rise, Anti-Trap

You climb up the ladder to the door. You try to open it, but you can't see in this darkness. And then you fall to your death.
Respwawn! Now all you need to do is two things:

1. TURN THE **** LIGHTS ON!
2. Brace that ladder somehow.

gtfawjkjg
offline
gtfawjkjg
1,126 posts
Nomad

I find the light switch and turn it on.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

how about using fire to provive a small light source, and risa to reach the door instead of using the ladder.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Michael Tomson
Items: Lighter, Laser ID, Majyk, Excedrin
Strength: 20
Perception: 25
Intelligence: 35
Spells; Fire, Rise, Anti-Trap

You try using fire on a corpse, and it provides a little illumination, highlighting a switch on the wall. You reach to turn it on, but spot a nearby note saying:

"Memo to staff: please stop using conventional light switches in the subject initiation area. You know they're booby trapped, and you can just as easily use your Laser ID on the ceiling light. Also, do not place these notes in subject testing areas where the meatsacks can find them. It will ruin the integrity! -SHIELD"

D'oh! your laser ID! You just point it at the ceiling, and it illuminates the room with artificial light. Joy. You try using Risa to lift yourself, but you appear to be too heavy. You make a note to lay off the bacon sandwiches when this is through.

You also just realized the scent. Eeew! Now the corpses are squishy! Gah! You just got your foot stuck in one! It took a little force to pull it out.

gtfawjkjg
offline
gtfawjkjg
1,126 posts
Nomad

I cut off my legs to become lighter, then I use Risa.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

how about instead we use the corpses to brace the ladder.

gtfawjkjg
offline
gtfawjkjg
1,126 posts
Nomad

Ok.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Michael Tomson
Items: Lighter, Laser ID, Majyk, Excedrin
Strength: 20
Perception: 25
Intelligence: 35
Spells; Fire, Rise, Anti-Trap

You stick the ladder in the corpse, and then climb up. The corpses serve as adequate, if disgusting bracing. On the other side of the room is- ok, enough with dark rooms.

*clap clap*

There. Lights are on. You feel hungry, and there are foods on a table. You hesitate. Knowing this place, the testing rooms were commissioned to Sierra and the food is poisoned.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

look around. and if i find nothing of intrest, use anti-trap on the foods.

gtfawjkjg
offline
gtfawjkjg
1,126 posts
Nomad

Knowing that I'll respawn I eat some food.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Michael Tomson
Items: Lighter, Laser ID, Majyk, Excedrin
Strength: 20
Perception: 25
Intelligence: 10 (-25 Hunger)
Spells; Fire, Rise, Anti-Trap

You're too hungry to think straight, causing you to be unable to concentrate. However, you do see a note:

"Testing room cafeteria. The best of these foods is not booby trapped!"

You then see three plates in front of respective dishes: Escargot, Hamburger and Yaourt. You're too hungry not to eat them all, but you need to eat the best to de-trap them.

TheAKGuy
offline
TheAKGuy
995 posts
Nomad

I eat the Yaourt.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Michael Tomson
Items: Lighter, Laser ID, Majyk, Excedrin
Strength: 20
Perception: 25
Intelligence: 10 (-25 Hunger)
Spells; Fire, Rise, Anti-Trap

You eat the yaourt and-ugh! it tastes spoiled! Ohmygodwhyiseverythingfading *thud*

You respawn, and there is no corpse where you were!

But you're still hungry.

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