For example: Objective:Get [Secret Weapon] to [Arctic Base A]! Target Names: Secret Weapon and Arctic Base A Completion Value: 440/600 HP and 400/1200 mi. Player Status: PlA(dead), OpC (unconcious 3 turns) Target Status: SW: Ignited (-10HP/turn) Opposition: OpA, OpB, OpC
PlA: Strapping a Nuke to the weapon kills you and deals 100 damage to the Weapon! At least you got 100 miles...
PlC: Your Concussive grenade KOs OpC for three turns!
OpB: Your Tactical Napalm Strike does 50 damage to the Weapon and Ignites it, but propels it 400 miles to the base! ------------------------------------------------------------------
Lets start simple:
Objective: Destroy the Tank! Target Name: E-60 Mass-Produced Tank Completion Value: 100/100 HP Player Status: N/A Target Status: Unwary (Extra Damage) Opposition: N/A
I get my AK-74, I then fire off a clip. I then try to get some cover, and try to reload. I then try to fire again. I then try to toss a grenade, and try to duck. (Hmm... this will turn out bad, I have a feeling.)
Objective: Destroy the Shadow Ghosts! Location: Moon Base Aphla Enemy Position: Service Elevator
TheSniperGuy HP: 45,000
TheAKGuy HP: 45,000 Pos: Outside Entrance
ShadowVillan95 HP: 30,000
Sonicheroes95 HP: 25,000 Pos: Entrance
Lightwater45 HP: 30,000
Darkfire45 HP: 30,000 Pos: Elevator 1-B
GeneralGuy7 HP: 53,500
CommanderDude7 HP: 53,000 Pos: A small, dark, hot room
@Commanderdude7: You go through door 1-D! However, it locks behind you. The rampant flamethrower firing made you increase the room temperature to sweaty levels. It's even a dry heat, so it now feels like bakerware! There is a lever on the wall.
@sonicheroes95: You run into the locked door at brakeneck speeds. That crack indicates something broke, maybe your neck. 5000 damage! This incident does remove any delusions that you are Sonic the Hedgehog, but rather the most awesome human alive.
@Darkfire45: The door locks behind you. The rooms looks liek an elevator.
@TheAKGuy: There is nothing to shoot at! The clones are in a service elevator on the other side! However, you successfully leave. There are some service tubes that look big enough to fit you a little ways up.
The clones decide that to outwit their commin enemy, they need to think like them.
The players can now control their clone counterparts! It works like the Armature guys, just type a shorthand in. However, plot devices will eventually prevent you from harming your clone, only the other clones.
For example:
(TheAKGuy)
AK: I enter the Air Duct.
Sniper: I unload a bullet into the sentry's visual cortex.