For example: Objective:Get [Secret Weapon] to [Arctic Base A]! Target Names: Secret Weapon and Arctic Base A Completion Value: 440/600 HP and 400/1200 mi. Player Status: PlA(dead), OpC (unconcious 3 turns) Target Status: SW: Ignited (-10HP/turn) Opposition: OpA, OpB, OpC
PlA: Strapping a Nuke to the weapon kills you and deals 100 damage to the Weapon! At least you got 100 miles...
PlC: Your Concussive grenade KOs OpC for three turns!
OpB: Your Tactical Napalm Strike does 50 damage to the Weapon and Ignites it, but propels it 400 miles to the base! ------------------------------------------------------------------
Lets start simple:
Objective: Destroy the Tank! Target Name: E-60 Mass-Produced Tank Completion Value: 100/100 HP Player Status: N/A Target Status: Unwary (Extra Damage) Opposition: N/A
@sonicheroes95: You start by running at each other and trying to club each other with your weapons! You end up in a standoff, but SV wins and you are thrown to the side!
@CommanderDude7: GG7 dodges, but you start stabbing him out of the air! AIR JUGGLE! 10,000 damage!
@Darkfire45: The releasing allows all the prisoners to go to the Cheezburgian new homeworld of Cheezhome and the free city of Happy Landing!
@sonicheroes95: You duel with your clone, and end up in that standoff thing where both people are trying to push each other back! However, you are overpowered and thrown to the side!
@CommanderDude7: He dodges, but you stab him many times! AIR JUGGLE! 5000 damage!
@Darkfire45: Guards swarm to try and stop the prisoner escape, but all the prisoners get into the Hercules! The heavily armored transport is more than enough to withstand the hail of bullets sent on it. It only has enough fuel to get to the outpost and unload the cargo, but that's plenty to allow for the Star Monorail Cats to return the prisoners to their various home worlds.