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40P2P
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40P2P
161 posts
Nomad

Welcome Members. If ur read the Colony guild DualStrike thread on pg 1 u will know what this is. Happy Gaming and all support will be appreciated.

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40P2P
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40P2P
161 posts
Nomad

Hank its was just something for the clan/guild. Its up to others if they want to use it. I think your right Power. Ill Upgrade forge before i make another generator.

40P2P
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40P2P
161 posts
Nomad

lol nvm i made new strategy more flexible to rush.

AnbuHank
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AnbuHank
591 posts
Nomad

Didn't you even read my comment on your profile 40P2P?

40P2P
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40P2P
161 posts
Nomad

yes ur in ill be making list of current members again

AnbuHank
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AnbuHank
591 posts
Nomad

Did you read my other message on your profile 40P2P? We got to practice. WE ONLY HAVE 2 MORE DAYS!

PowerOfSauce
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PowerOfSauce
502 posts
Peasant

Haha, same for me and kow, although we did practice for like 1 day

Lich169
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Lich169
1 posts
Nomad

ummm hey guyz so 40P2P im a puppy!?

Cenere
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Cenere
13,656 posts
Jester

I am going to warn you know, since this hasn't gone completely screwy:
If you are going to post, make sure to make the posts constructive and meaningful. Simply going "Can I join??" or anything similar will get this locked.
Make sure to have a topic you can discuss, otherwise take it elsewhere.
Posting "these are members" is also spam, and you can put that in your about or something.
Since this is being a clan, it is already close to being locked, since clans and clubs don't usually give off much constructive, and end up as either chats or worse.
It is also neglecting the &quotublicity" of the forums, as anyone should be allowed to post their opinion on the topic, and not only the members. If you are going to have it all exclusive, then I will recommend getting yourself either a chat, or move your talk to the profiles.
Thanks.

PREDADERP
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PREDADERP
86 posts
Nomad

Heres a build for all ya to use.

Its a real strong hover build that will pretty much put you on top of the stack of good hove builds.

(play capi)
Bank
Armory
Generatop
Post

keep your armory on money until your outpost finishes upgrading the first time. The second you upgrade your outpost, switch the armory over to manpower and keep it on manpower (you shouldnt need to worry about armory at all for the rest of teh game if your just makin hoves).Then upgrade your post all the way to arsenal.

If done correctly this should be the fastest build in the game to pump out hoves and youll get 3 off the bat if you did it right.

after you get your arsenal up you can destroy your bank at $36 for a hospital (its as early as you can get a hospital)

this should give you a pretty consistent stream of hoves if you regularly keep makin hoves.

tips-

dont forget to upgrade to war sanctum if you have enough money

this is generally a build for more expereinced players because the timing is a bit tricky to get right.

NEVER upgrade your generator or bank to a solar grid or treasry, its an uneccsary waste of your resources if all you need is hoves.

if hoves dont cut it and cant kill the enemy wall up with your hoves and meds. and start producin bqs. by late game youll have saved up enough money to produce 5-6 bqs consecutively and be able to pump out bqs real well.


history-
Dont just go and insult this build it has literally taken months for this build to be created. this hove build has litterally progressed through the game evolving and getting better over the course of the game. im fairly certain that ho

originally the build incorporated a treasury and replaced the generator with a war sanctum. this build is not as fast as the forementioned build but creates alot more hoves when the arsenal comes up. This is probably the first hove build and was used by waldo lifemaster and guppyman. this was around the 5.0 versions and a hove race started to begin.

This was a time b4 the builds were full optimized and people were still trying to invent better builds. and from this era the first generator hove build was created. it may sound simply but it was revolutionary how much faster hoves could be created using a generator at the beginning of the build. (this was the time treasuries were still commonplace) even tho this build makes a bit less hovers, people would have 3 hoves out waaay b4 the other team and set up a pin on the other team very early on. making no matter how many hoves the original hover build made useless.

PREDADERP
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PREDADERP
86 posts
Nomad

hha people that kept reading on the history are going to rewarded! cuz i caught i mistake in my previous post!

The second you upgrade your outpost, switch the armory over to manpower and keep it on manpower

it should read the second you FINISH upgrading your outpost.
And also build the bank armory generator outpost in that order.

but conintuing on with the history...

i actually created the final build of the game! get ready for it. DRUMROLL

lols all you had to do before was skip the treasury and go straight to upgradign to arsenal!. haha it was a simple change to make b/c i realized that the old treasurie builds made too much money and it was more efficeint jsut to stick with the bank.

so the original creators of this build you should give thanks to are

waldo, lifemaster, guppyman for the original basis of the build.

i dont remember who made the generator but it was a big change.

and you dont need to thank me cuz all i did was get rid of the bank.

these may sound simple but most people dont realize that the most important factors of these builds were getting the resources from the armory correctly. it took alot of planning ahead to realize what resources you need later on in the game and is why most people dont use the armory to its full potential. you gusy are lucky cuz you are given the build and told when to swtich the armory! so please appreciate the knowledge i have given you.
40P2P
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40P2P
161 posts
Nomad

I say that you can delete the armory if u upgrade your forge/post all the way to tier 3. Also armory is cheaper than most tier 1 resouces buildings.

Darktroop07
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Darktroop07
3,592 posts
Shepherd

Well i guess im in BFF since let you live when i couldve finished you off but the lag got the best of me 2 but it was an epic game add me if you wish

PREDADERP
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PREDADERP
86 posts
Nomad

Armory is essential to the build at start b/c you need it to upgrade your baracks to manufactory as well as produce money to afford the ubildings, afterwards it can switch its focus onto manpower instead to produce more hoves, the bank is better to get rid of b/c hoves cost no money and bqs are heavy on manpower more then anything, money is pretty easy to push out as capi and can be produced from armory instead, it is better to replace the bank for a hospi b/c you would only ever need money for a bq and the armory is sufficent enough to produce the money, manpower should be the real focus

40P2P
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40P2P
161 posts
Nomad

true, its really depends on the situation

Darktroop07
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Darktroop07
3,592 posts
Shepherd

i think that if you destroy you armory during your upgrading you could build up much more faster well that what i do with my hover tactic but if im under attack i leave it for a little longer

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