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40P2P
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40P2P
161 posts
Nomad

Welcome Members. If ur read the Colony guild DualStrike thread on pg 1 u will know what this is. Happy Gaming and all support will be appreciated.

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PowerOfSauce
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PowerOfSauce
502 posts
Peasant

How would that work? You CAN'T upgrade unless you have an armory.

40P2P
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40P2P
161 posts
Nomad

lol that is also true.

40P2P
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40P2P
161 posts
Nomad

i have strategy. This replaces my old forge strategy.
This one uses only forge compared to PREDADERP.

Be Cap.
1.Bank
2.Armory(cash)
3.Upgrade Bank
4.Generator.
5. Upgrade generator or make forge if rushed
6.If u didnt before make forge.
7.Upgrade forge all th way to mechanics terminal.
8.Destroy armory
9.Replace with a generator upgrade quickly to grid.
10. If wanted replace treasury with solar grid or missiles

This strat is good cause it has same start as PREDADERP's build so depending on situation u can switch. Also ill have another build up that uses both post and forge.

Forge Unit COunters
Use ur scouts to kill early tanks, or romans. Use romans to kill marines. Chances are scouts arent worth the trouble. You can just upgrade and make a sakata mk 2 for all air problems. Use phantom ONLY if theres a land to land problem. Use spiders for basic land and glads should be used rarely. Try to use ur Mks 2 as a wall cause there durable, prevent air attacks, and can take a missile or 2. Also a spider army can kill hovers if they have say a 5+ advantage. Romans can kill tons in numbers.

Kurohami
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Kurohami
91 posts
Peasant

40P i think your strat won't work, because you can't make aa sakata if you don't have armory, and aa sakata is a big part of forge strat.

PowerOfSauce
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PowerOfSauce
502 posts
Peasant

Kuro, the build DOES have an armory, it's the second building.

The build might be kind of slow though I think. Getting antiair very quickly is a major part of forging. The treasury doesn't need to be there in my opinion, and I don't think the generator needs to be upgraded until after you have at least a manufactory. Otherwise, it's pretty good.

Try to use ur Mks 2 as a wall cause there durable, prevent air attacks, and can take a missile or 2.


Actually, romans can be used as meatshields much more efficiently, since they're cheap, expendable, and quicker to produce than sakatas. Also, romans are around equally resistent to most ground units as sakatas are. They both take 2-3 hover shots to kill, and I'm not sure how many chronite shots, but I think romans and sakatas are equal there too. Same goes for snipers. As for missiles, if the romans are sent in a "stream", with rally point off, then a missile should only kill a couple of romans, and then those dead romans will be quickly replaced by new ones. It's true that romans can't run faster than auto-missiles, but if auto-missiles happens, the outpost player should pull the tanks back so that the romans can take the hits.

I luff my romans
40P2P
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40P2P
161 posts
Nomad

Yeah Kuro if u tech all the way to tier 3 then remove armory it will work. Yes romans are very durable. I just like to use Mk2s XD. Romans can easily take a Sakatas place.
POS its actually very fast if u use capitalist. Usually i can get a manufactory before most enemies have even a post or forge. Yes u dont need treasury ur choice and actually this is a tech rush build. Once u finish countering and playing defensive is the key.

40P2P
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40P2P
161 posts
Nomad

Hey everyone! I testing a new strategy pls give comments. Imagine these build with monarchy instead..Using certain influence uinits when you need and destroying say and armory/bank to make a missile

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