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rick073
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rick073
2,754 posts
Peasant

Yo guys, first of all, this is my first rpg, so dont drown me in possible corrections please. second, please dont join unless you have played through a few missions of Starcraft, or Starcraft Brood War (not including sc2 cause i havent played that). third, i will soon delegate control of this thread to someone else because my parents hate me going on the forums, so i wont be on much.

Here's the char sheetyour going to start with infantry(not including ghosts) until you rank up)

Name: (first and last)
Rank: private
Type: (marine, firebat, or medic)(for more varity)
Health: 100 (jacked up so you dont die within the first mission)(you will gain more when you change to seige tanks, vultures, or golioths)
energy: (medics only)100
abilities: (see below)
Inventory: (see below)

Inventory Items:
Marine: Body Armor, Guass Rifle
Firebat: Heavy Body Armor(lose a bit less health), Flamethrower
Medic: Body Armor, 10 flash grenades

Abilities:
Marine/Firebat: Stimpacks: increases fire rate and movement speed, but removes 5 health per use
Medic: Heal: restores 5 hp per use -3 energy, Restoration: removes all abnormal status from target unit(blind, ensnare, plauge, etc)

heres the rank up sheets
rank 1: private
rank 2: sergant
rank 3: 1st liutenant
veichle choices
rank 4
rank 5
rank 6
air unit choices/ghost
rank 7: flight sergant
rank 8: commadore
ghost rank: specialist
(rank 4,5,6 will be filled in later when i remember what they are and i will update your inventories when you choose a new unit type)

  • 21 Replies
Renjineon
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Renjineon
3,912 posts
Nomad

Name: Kyle Yuri
Rank: private
Type: marine
Health: 100
energy: 0
abilities: Stimpacks: increases fire rate and movement speed, but removes 5 health per use
Inventory: Body Armor, Guass Rifle

locoace3
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locoace3
15,053 posts
Nomad

Name: Phillip Vasquez
Rank: private
Type:medic
Health: 100
abilities: medic
Inventory: Body armor,10 flash grenades (don't ya think we'd at least get a pistol its starcraft but hey we need protection :/)

lalala12
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lalala12
2,164 posts
Nomad

Name: Bob
Rank: Private
Type: Firebat
Health: 100
energy:
abilities:
-Stimpacks: increases fire rate and movement speed, but removes 5 health per use
Inventory:
-Heavy Body Armor
-Flamethrower

Are we going to be doing any Special Forces type games? Though it'd be hard telling you there's 200 enemies in the start of the game, lol.

Btw, in SC canon (at least the major ones, not those books and whatnot), medics only get a flash grenade launcher for protection. Be happeh, your armor beats a marine/firebat's

vovapered
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vovapered
70 posts
Nomad

Name: Kan Vance
Rank: Private
Type: Marine
Health: 100
Energy: 0
Abilities
Heal:remove 5 health from you and give 7 to selected unit
Sniper:shot enemy with sniper rifle -12 life
Inventory:
-Body Armor
-Sniper rifle
-Pistol

rick073
offline
rick073
2,754 posts
Peasant

ok lets start now then.

Name: Kyle Yuri
Rank: private
Type: marine
Health: 100
energy: 0
abilities: Stimpacks: increases fire rate and movement speed, but removes 5 health per use
Inventory: Body Armor, Guass Rifle

you and a scout force of 4 marines, 2 firebats, and 2 medics are ambushed by 6 zerglings and 4 hydralisks

what do you do?


Name: Phillip Vasquez
Rank: private
Type:medic
Health: 100
abilities: medic
Inventory: Body armor,10 flash grenades

you are at an expansion with only a command center, a dropship, 3 marines, and a bunker. you suddenly get attacked by a force of 12 zerglings and 6 hydralisks.

what do you do?


Name: Bob
Rank: Private
Type: Firebat
Health: 100
energy:
abilities:
-Stimpacks: increases fire rate and movement speed, but removes 5 health per use
Inventory:
-Heavy Body Armor
-Flamethrower

you are off to raze a zerg expansion with two seige tanks, 12 marines, 4 firebats, and 3 medics, and 4 wraiths. from the comsat scans you've been getting, the expansion consists of a lair, spire(half-way through mutation), a spawning pool, ??? burrowed units, and 5 mutalisks

what do you do?


Name: Kan Vance
Rank: Private
Type: Marine
Health: 100
Energy: 0
Abilities
Heal:remove 5 health from you and give 7 to selected unit
Sniper:shot enemy with sniper rifle -12 life
Inventory:
-Body Armor
-Sniper rifle
-Pistol

you are at a special training camp when it gets attacked by 18 zerglings and 10 hydralisks. your forces contain 12 marines(in bunkers) and 2 dropships. the buildings are a command center, a barracks, and an engineering bay.

what do you do?


unit health stats for all players:
zergling: 20 health each
hydralisk: 50 health each
mutalisk: 70 health each
marine: 40 health each
firebat: 50 health each
seige tank: 70 health each
dropship: 120 health each

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Name: Jon Raynor
Rank: Private
Type: Marine
Health: 100
Abilities: Stimpacks: increases fire rate and movement speed, but removes 5 health per use
Inventory: Body Armor, Gauss Rifle

Krizaz
offline
Krizaz
2,399 posts
Nomad

Can't we be Zerg or 'Toss?

I made one of these awhile ago, I'm not going to start it up, but just take some tips from it.

Here's the RPG/PVP

Here's the guide

I know that RPG isn't yours, it's just some advice.

rick073
offline
rick073
2,754 posts
Peasant

yah i thought about that, but then i thought it would be a bit too complicated for me to have all three races in there. im not going to have pvp, but i am going to have players working together at times

locoace3
offline
locoace3
15,053 posts
Nomad

Name: Phillip Vasquez
Rank: private
Type:medic
Health: 100
abilities: medic
Inventory: Body armor,10 flash grenades

fire a couple flash bangs at them to stop them up for the marines to get them then wait for wounded

Renjineon
offline
Renjineon
3,912 posts
Nomad

Name: Kyle Yuri
Rank: private
Type: marine
Health: 100
energy: 0
abilities: Stimpacks: increases fire rate and movement speed, but removes 5 health per use
Inventory: Body Armor, Guass Rifle


have the marines draw there fire while the fire bats flame them from the rear and i shoot at remaining forces and have medics heal wounded

lalala12
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lalala12
2,164 posts
Nomad

Name: Bob
Rank: Private
Type: Firebat
Health: 100
energy:
abilities:
-Stimpacks: increases fire rate and movement speed, but removes 5 health per use
Inventory:
-Heavy Body Armor
-Flamethrower

Siege tanks siege in range of the nearest building, and 12 marines/3 medics, stimmed, should be able to wipe out the expansion...srsly. Firebats in front to omnomnom the zerglings

rick073
offline
rick073
2,754 posts
Peasant

Name: Kyle Yuri
Rank: private
Type: marine
Health: 100
energy: 0
abilities: Stimpacks: increases fire rate and movement speed, but removes 5 health per use
Inventory: Body Armor, Guass Rifle

you kill em all and lost 3 marines and 1 medic. you notice a zergling lying on the ground. its out cold.. what do you do?

Name: Phillip Vasquez
Rank: private
Type:medic
Health: 100
abilities: medic
Inventory: Body armor,10 flash grenades

1 marine dead and the others are sprinting towards the dropship. the command center and barracks have already lifted off and are flying away.

Name: Jon Raynor
Rank: Private
Type: Marine
Health: 100
Abilities: Stimpacks: increases fire rate and movement speed, but removes 5 health per use
Inventory: Body Armor, Gauss Rifle

you are at the main base when you see 12 mutalisks on the horizon.
what do you do?

Name: Bob
Rank: Private
Type: Firebat
Health: 55
energy:
abilities:
-Stimpacks: increases fire rate and movement speed, but removes 5 health per use
Inventory:
-Heavy Body Armor
-Flamethrower

yes true, but there were bout 7 lurkers just waiting to rip apart your men. the mutalisks lured your marines into the lurker traps. the battle rages on. you have 8 marines, 1 firebat, and 2 medics left along with 1 seige tank. a hydralisk spine also pierced your right shoulder. (should've done a comsat first :P)

Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

Name: Jon Raynor
Rank: Private
Type: Marine
Health: 100
Abilities: Stimpacks: increases fire rate and movement speed, but removes 5 health per use
Inventory: Body Armor, Gauss Rifle

Tell the commander.
Like I could take 12 mutas on my own...psh.

lalala12
offline
lalala12
2,164 posts
Nomad

Name: Bob
Rank: Private
Type: Firebat
Health: 55
energy:
abilities:
-Stimpacks: increases fire rate and movement speed, but removes 5 health per use
Inventory:
-Heavy Body Armor
-Flamethrower
...
I thought the comsats already revealed it.
...
Okay, just spam comsat and let my one tank eat all the lurkers in seige mode...which'll take a long time.
Also...I command one of my marines to turn into Boxer and do epic lurker dodging :O

Oh, everyone retreat to the tank to protect it, how many mutas are left? Do the wraiths have cloak? Are there any overlords? Actually, how many of all enemies are left?

locoace3
offline
locoace3
15,053 posts
Nomad

Name: Phillip Vasquez
Rank: private
Type:medic
Health: 100
abilities: medic
Inventory: Body armor,10 flash grenades

follow them!

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