Yo guys, first of all, this is my first rpg, so dont drown me in possible corrections please. second, please dont join unless you have played through a few missions of Starcraft, or Starcraft Brood War (not including sc2 cause i havent played that). third, i will soon delegate control of this thread to someone else because my parents hate me going on the forums, so i wont be on much.
Here's the char sheetyour going to start with infantry(not including ghosts) until you rank up)
Name: (first and last) Rank: private Type: (marine, firebat, or medic)(for more varity) Health: 100 (jacked up so you dont die within the first mission)(you will gain more when you change to seige tanks, vultures, or golioths) energy: (medics only)100 abilities: (see below) Inventory: (see below)
Inventory Items: Marine: Body Armor, Guass Rifle Firebat: Heavy Body Armor(lose a bit less health), Flamethrower Medic: Body Armor, 10 flash grenades
Abilities: Marine/Firebat: Stimpacks: increases fire rate and movement speed, but removes 5 health per use Medic: Heal: restores 5 hp per use -3 energy, Restoration: removes all abnormal status from target unit(blind, ensnare, plauge, etc)
heres the rank up sheets rank 1: private rank 2: sergant rank 3: 1st liutenant veichle choices rank 4 rank 5 rank 6 air unit choices/ghost rank 7: flight sergant rank 8: commadore ghost rank: specialist (rank 4,5,6 will be filled in later when i remember what they are and i will update your inventories when you choose a new unit type)
Name: Kyle Yuri Rank: private Type: marine Health: 100 energy: 0 abilities: Stimpacks: increases fire rate and movement speed, but removes 5 health per use Inventory: Body Armor, Guass Rifle
Name: Phillip Vasquez Rank: private Type:medic Health: 100 abilities: medic Inventory: Body armor,10 flash grenades (don't ya think we'd at least get a pistol its starcraft but hey we need protection :/)
Name: Bob Rank: Private Type: Firebat Health: 100 energy: abilities: -Stimpacks: increases fire rate and movement speed, but removes 5 health per use Inventory: -Heavy Body Armor -Flamethrower
Are we going to be doing any Special Forces type games? Though it'd be hard telling you there's 200 enemies in the start of the game, lol.
Btw, in SC canon (at least the major ones, not those books and whatnot), medics only get a flash grenade launcher for protection. Be happeh, your armor beats a marine/firebat's
Name: Kan Vance Rank: Private Type: Marine Health: 100 Energy: 0 Abilities Heal:remove 5 health from you and give 7 to selected unit Sniper:shot enemy with sniper rifle -12 life Inventory: -Body Armor -Sniper rifle -Pistol
Name: Kyle Yuri Rank: private Type: marine Health: 100 energy: 0 abilities: Stimpacks: increases fire rate and movement speed, but removes 5 health per use Inventory: Body Armor, Guass Rifle
you and a scout force of 4 marines, 2 firebats, and 2 medics are ambushed by 6 zerglings and 4 hydralisks
you are at an expansion with only a command center, a dropship, 3 marines, and a bunker. you suddenly get attacked by a force of 12 zerglings and 6 hydralisks.
what do you do?
Name: Bob Rank: Private Type: Firebat Health: 100 energy: abilities: -Stimpacks: increases fire rate and movement speed, but removes 5 health per use Inventory: -Heavy Body Armor -Flamethrower
you are off to raze a zerg expansion with two seige tanks, 12 marines, 4 firebats, and 3 medics, and 4 wraiths. from the comsat scans you've been getting, the expansion consists of a lair, spire(half-way through mutation), a spawning pool, ??? burrowed units, and 5 mutalisks
what do you do?
Name: Kan Vance Rank: Private Type: Marine Health: 100 Energy: 0 Abilities Heal:remove 5 health from you and give 7 to selected unit Sniper:shot enemy with sniper rifle -12 life Inventory: -Body Armor -Sniper rifle -Pistol
you are at a special training camp when it gets attacked by 18 zerglings and 10 hydralisks. your forces contain 12 marines(in bunkers) and 2 dropships. the buildings are a command center, a barracks, and an engineering bay.
what do you do?
unit health stats for all players: zergling: 20 health each hydralisk: 50 health each mutalisk: 70 health each marine: 40 health each firebat: 50 health each seige tank: 70 health each dropship: 120 health each
Name: Jon Raynor Rank: Private Type: Marine Health: 100 Abilities: Stimpacks: increases fire rate and movement speed, but removes 5 health per use Inventory: Body Armor, Gauss Rifle
yah i thought about that, but then i thought it would be a bit too complicated for me to have all three races in there. im not going to have pvp, but i am going to have players working together at times
Name: Kyle Yuri Rank: private Type: marine Health: 100 energy: 0 abilities: Stimpacks: increases fire rate and movement speed, but removes 5 health per use Inventory: Body Armor, Guass Rifle
have the marines draw there fire while the fire bats flame them from the rear and i shoot at remaining forces and have medics heal wounded
Name: Bob Rank: Private Type: Firebat Health: 100 energy: abilities: -Stimpacks: increases fire rate and movement speed, but removes 5 health per use Inventory: -Heavy Body Armor -Flamethrower
Siege tanks siege in range of the nearest building, and 12 marines/3 medics, stimmed, should be able to wipe out the expansion...srsly. Firebats in front to omnomnom the zerglings
Name: Kyle Yuri Rank: private Type: marine Health: 100 energy: 0 abilities: Stimpacks: increases fire rate and movement speed, but removes 5 health per use Inventory: Body Armor, Guass Rifle
you kill em all and lost 3 marines and 1 medic. you notice a zergling lying on the ground. its out cold.. what do you do?
1 marine dead and the others are sprinting towards the dropship. the command center and barracks have already lifted off and are flying away.
Name: Jon Raynor Rank: Private Type: Marine Health: 100 Abilities: Stimpacks: increases fire rate and movement speed, but removes 5 health per use Inventory: Body Armor, Gauss Rifle
you are at the main base when you see 12 mutalisks on the horizon. what do you do?
Name: Bob Rank: Private Type: Firebat Health: 55 energy: abilities: -Stimpacks: increases fire rate and movement speed, but removes 5 health per use Inventory: -Heavy Body Armor -Flamethrower
yes true, but there were bout 7 lurkers just waiting to rip apart your men. the mutalisks lured your marines into the lurker traps. the battle rages on. you have 8 marines, 1 firebat, and 2 medics left along with 1 seige tank. a hydralisk spine also pierced your right shoulder. (should've done a comsat first :P)
Name: Jon Raynor Rank: Private Type: Marine Health: 100 Abilities: Stimpacks: increases fire rate and movement speed, but removes 5 health per use Inventory: Body Armor, Gauss Rifle
Tell the commander. Like I could take 12 mutas on my own...psh.
Name: Bob Rank: Private Type: Firebat Health: 55 energy: abilities: -Stimpacks: increases fire rate and movement speed, but removes 5 health per use Inventory: -Heavy Body Armor -Flamethrower ... I thought the comsats already revealed it. ... Okay, just spam comsat and let my one tank eat all the lurkers in seige mode...which'll take a long time. Also...I command one of my marines to turn into Boxer and do epic lurker dodging :O
Oh, everyone retreat to the tank to protect it, how many mutas are left? Do the wraiths have cloak? Are there any overlords? Actually, how many of all enemies are left?