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lalala12
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lalala12
2,164 posts
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Seeing as the last attempt at this completely failed...
Gonna rehost this, see if we have better luck.
Storyline's picking up from where the previous one (The Liloth Rebellion) left off, fast forward a bit...
Setting is on the SCS Charybdis Sector Command Base.

Character sheet:
Name:
Age: (Nothing too extreme here please)
HP: I will fill out
Energy: I will fill out
Skills: Blank for now
Bio: As detailed as possible so I can give you your perks.
Equipment: Blank for now
Inventory: Blank for now

Also, choose one weapon specialty when signing up...
Ion, plasma, ballistics (guns...), missiles, electric, arc, explosives, incendiary, laserss, EMP. Also on the list: technology, medicine.

Some weapons have specialized delivery systems, while ballistics/missiles refers to a delivery system, which can be modded to use the other weapon types (eg. missile warheads).

Ask questions if you want to, and technology/medicine are niche skills but needed; if you pick those, you start out with a basic weapon (you won't be too far behind, don't worry)

I'll be taking...a lot of people hopefully. By the way, don't pick the same specialty, please...you will need variety.

  • 62 Replies
locoace3
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locoace3
15,053 posts
Nomad

just go it's already epic d00d and yes i love bein teh tank!

lalala12
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lalala12
2,164 posts
Nomad

Still waiting for one more person, then go.

ninja770
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ninja770
8 posts
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I'll give it a shot. This will be my firt forum RPG so any tips would be nice.

PurplePursuit
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PurplePursuit
521 posts
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LEts do this! firstly ninja fill out the appropriate character sheet in OP. (Original Post)

ninja770
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ninja770
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Name:Artemis Black
Age: 34
HP: I will fill out
Energy: I will fill out
Skills: Blank for now
Bio: An expert on electricity. Foucused mainly on creating electrical weapons.Kept mostly to himself spending most of his years shunning human contact andworking on various electrical equipment.His years of working on electrics have left him with a below average physique. Any fight he got into he won with superiour
weaponry.Worked as a private contractor for anyone who had enough money to pay him.
Equipment: Blank for now
Inventory: Blank for now

lalala12
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lalala12
2,164 posts
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There's 2 types of electric weps: arc and electric...
Arc has a little bit of plasma mixed in, electric is just...zapping people. ALSO comes with a special effect...especially if anyone has ionized ammo (which apparently we won't, no one took missile/ballistic)

Okay, let's go:

So, you guys are all hanging out on the Charybdis...then alarms go off. The ship's been boarded, and you just happen to be in the same compartment as the boarders. Doors are sealed to stop you and the boarders from moving away...

Name:Artemis Black
Age: 34
HP: 95/95
Energy: 115/115
Skills: Electricity 1
Bio: An expert on electricity. Foucused mainly on creating electrical weapons.Kept mostly to himself spending most of his years shunning human contact andworking on various electrical equipment.His years of working on electrics have left him with a below average physique. Any fight he got into he won with superiour
weaponry.Worked as a private contractor for anyone who had enough money to pay him.
Equipment:
-Mk1. "Zzzzzp" Lightning rifle: Damage: 130; RoF: Continuous; Accuracy: 75%, 40% chance of retargeting on miss; energy cost per turn; 20
-Mk1. "Whirrrrrrrr..." Reactor core, modded: +110 energy/25 recharge
Inventory: *Blank*

Name:Phillip Vasquez
Age:18
Shields: 70/70
HP: 115/115
Energy: 100/100
Skills: Shielding 1
Bio:always defended himself when he was a child had an innate ability to it he even invented a few defense systems the army uses now but joined up with his specialty plasma shield (kinda like halo but can be broken through with enough force or sheer firepower) made by himself and a heavy magnum pistol
Equipment:
-"Sickle" Magnum: Damage: 60; RoF:1; Accuracy:60%
-Mk1. Experimental Plasma Shield: 70 Shielding/20 Recharge/30 Energy use
-Mk1. "Whirrrrrrrr..." Reactor core: +100 energy/20 recharge
Inventory: *Blank*

Character sheet:
Name:Marcus
Age: 23
HP: 100/100
Energy: 100/100
Skills: Ion 1
Also gains moar moneys
Bio: Always enjoyed being in control. His parents were huge contributers to the economy, and now their money is his. But to gain his power he kept his wealth a secret, and instead made the ranks though infuence, acting in ways to appeal the people.
Equipment:
-Mk1. "Whoosh" Ion Stream: Damage: 100; RoF: Continuous; Accuracy: 90%
-Mk1. "Whirrrrrrrr..." Reactor core: +100 energy/20 recharge
Inventory: *Blank*

Name: Jak
Age: 20
HP: 110/110
Energy: 100/100
Skills: Plasma 1
Bio: raised as a street urchin, one day he joined an underground fight club, and after many days of cold metal floors and bruises, he rose to be the champion of the whole planet!
... but then the draft came...
Equipment:
-Mk1. "Goop" Plasma flamethrower: Damage: 220; RoF: Continuous; Accuracy:95%; Range: Almost melee
-Mk1. "Whirrrrrrrr..." Reactor core: +100 energy/20 recharge
Inventory: *Blank*

Name: Camisado Apar
Age: 21
HP: 100/100
Energy: 105/105
Skills: Tech 1
5% Energy bonus
Bio: Fascinated with life, he buried himself into a world of philosophy and science. Many times he would endlessly work alone on his projects thus his love of experimenting. With a strong positive communist outlook on things combined with his optimism he would happily discard any argument against him with a cheery disposition .
However this leaves him sometimes distancing himself from others. Though he is average, his lack of training means he has a fairly moderate physique relying on tactics rather than superb strength or speed.
Equipment:
-Mk1. "Cobra" Laser pistol: Damage: 8; Rof: 6; 12 shots per capacitor cell; 24 energy to fully recharge capacitor
-Mk1. "Whirrrrrrrr..." Reactor core: +100 energy/20 recharge
Inventory:
-2 fully charged Cobra capacitors

Enemy:
5x Shock trooper:
200/200 Shields
75/75 Armor
100/100 Health

1x ELITE shock trooper:
?????

And we go. However, some information:
Laser weapons at least (and some more probably later, maybe ion later), use energy to fire. The Cobra laser pistol uses capacitor cells, which are basically ammo. You can recharge the capacitors by using up your energy; with 2 spare ones right now, you probably won't run out. The tech skill also gives access to...techy things. Weapons with a continuous RoF do that much damage in one turn; accuracy is found out by assuming 100 shots, then taking a % of the total damage. USE THE ENVIRONMENT. The shock troopers blasted a hole in the wall when they got in, so there's a lotta rubble lying around.

lalala12
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lalala12
2,164 posts
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Sorry, forgot to add something:

Ninja, your lightning rifle can restore energy to your teammates if you shoot at them. Restore stat for that rifle is 15 energy/turn, continuous.

locoace3
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locoace3
15,053 posts
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Name:Phillip Vasquez
Age:18
Shields: 70/70
HP: 115/115
Energy: 100/100
Skills: Shielding 1
Bio:always defended himself when he was a child had an innate ability to it he even invented a few defense systems the army uses now but joined up with his specialty plasma shield (kinda like halo but can be broken through with enough force or sheer firepower) made by himself and a heavy magnum pistol
Equipment:
-"Sickle" Magnum: Damage: 60; RoF:1; Accuracy:60%
-Mk1. Experimental Plasma Shield: 70 Shielding/20 Recharge/30 Energy use
-Mk1. "Whirrrrrrrr..." Reactor core: +100 energy/20 recharge
Inventory: *Blank*

get in front of the person with the shortest range wep (not melee) and shield him while we get into range and i fire mah LAZOR-uh i mean magnum!!

btw this cool rpg is cool

lalala12
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lalala12
2,164 posts
Nomad

Okey then...you actually hit them by surprise, they were too busy blasting a hole in another wall. The flamethrower takes out his shields, and the magnum blasts a hole in his suit and goes into HP.
Unfortunately, you've been spotted now, and do note there's 6 of them.

Name:Phillip Vasquez
Age:18
Shields: 70/70
HP: 115/115
Energy: 90/100
Skills: Shielding 1
Bio:always defended himself when he was a child had an innate ability to it he even invented a few defense systems the army uses now but joined up with his specialty plasma shield (kinda like halo but can be broken through with enough force or sheer firepower) made by himself and a heavy magnum pistol
Equipment:
-"Sickle" Magnum: Damage: 60; RoF:1; Accuracy:60%
-Mk1. Experimental Plasma Shield: 70 Shielding/20 Recharge/30 Energy use
-Mk1. "Whirrrrrrrr..." Reactor core: +100 energy/20 recharge
Inventory: *Blank*

Name: Jak
Age: 20
HP: 110/110
Energy: 100/100
Skills: Plasma 1
Bio: raised as a street urchin, one day he joined an underground fight club, and after many days of cold metal floors and bruises, he rose to be the champion of the whole planet!
... but then the draft came...
Equipment:
-Mk1. "Goop" Plasma flamethrower: Damage: 220; RoF: Continuous; Accuracy:95%; Range: Almost melee
-Mk1. "Whirrrrrrrr..." Reactor core: +100 energy/20 recharge
Inventory: *Blank*

Shock trooper: 0/200 shields
50/75 armor
65/100 health

Rest are at full HP. You see their weapons--
Damage: 10 Rof: 4 Accuracy: 100%...laser rifle.

locoace3
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locoace3
15,053 posts
Nomad

Name:Phillip Vasquez
Age:18
Shields: 70/70
HP: 115/115
Energy: 90/100
Skills: Shielding 1
Bio:always defended himself when he was a child had an innate ability to it he even invented a few defense systems the army uses now but joined up with his specialty plasma shield (kinda like halo but can be broken through with enough force or sheer firepower) made by himself and a heavy magnum pistol
Equipment:
-"Sickle" Magnum: Damage: 60; RoF:1; Accuracy:60%
-Mk1. Experimental Plasma Shield: 70 Shielding/20 Recharge/30 Energy use
-Mk1. "Whirrrrrrrr..." Reactor core: +100 energy/20 recharge
Inventory: *Blank*

have jak keep shooting with the others any long range keep back and close range get just within range while i crouch down shooting

PurplePursuit
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PurplePursuit
521 posts
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Name: Camisado Apar
Age: 21
HP: 100/100
Energy: 105/105
Skills: Tech 1
5% Energy bonus
Bio: Fascinated with life, he buried himself into a world of philosophy and science. Many times he would endlessly work alone on his projects thus his love of experimenting. With a strong positive communist outlook on things combined with his optimism he would happily discard any argument against him with a cheery disposition .
However this leaves him sometimes distancing himself from others. Though he is average, his lack of training means he has a fairly moderate physique relying on tactics rather than superb strength or speed.
Equipment:
-Mk1. "Cobra" Laser pistol: Damage: 8; Rof: 6; 12 shots per capacitor cell; 24 energy to fully recharge capacitor
-Mk1. "Whirrrrrrrr..." Reactor core: +100 energy/20 recharge
Inventory:
-2 fully charged Cobra capacitors

A) What does rof 6 mean i.e. in terms of my dmg output per turn. Also does taht mean i use 6 bullets per turn

B) Roll behind Philip with his shield and start blind firing with my Cobra laser pistol. Making sure to keep my limbs (all but my shooting hand) within the perimeter of his shield.

locoace3
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locoace3
15,053 posts
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dude my shield is only his big

http://images3.wikia.nocookie.net/halo/images/3/34/Jackal_Majors.jpg

PurplePursuit
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PurplePursuit
521 posts
Nomad

:O Noes...stupid covenant design. Well then I'll hide behind some rubble and blind fire

locoace3
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locoace3
15,053 posts
Nomad

i do like the gun slits in the shield though

PurplePursuit
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PurplePursuit
521 posts
Nomad

The tech skill also gives access to...techy things.


um..can you elaborate on this please

Sorry I'm a noob.
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