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PurplePursuit
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PurplePursuit
521 posts
Nomad

http://i52.tinypic.com/2zxmd7r.jpg

Itâs a Zombie Apocalypse RPG.

You all start off in a house, which will act as your base.

Day/Night (Not real time): When it is day, you can train, forage, find requests for rewards, rest or go to different places to trade and etc. However there might be a few zombies around. During night, the onslaught will begin!

Storage: In the house you have a storeroom, in which you can store any weapons or anything you find when you run out of capacity. However if you find the item when you are not in the base or near it, you either have to discard another item or leave the item. Be warned, the storehouse can be ransacked by Zombies if not careful.
The rest, you learn as you play xD.
Iâm based on GMT+1 and have school in weekdays, so ye would be good if those who play are on those times aswell . So probably start tomorrow server time 5:00 am.

Skills:

Healing (Not only do you recover faster, but when applying treatment it is more effective)
Recon (Can gather scout reports better, more wary; so less surprise attacks if youâre around and etc)
Endurance (Health Bonus)
Accuracy (Self Explanatory)
Intelligence (Your knowledge enables you to set traps, fix things and understands the enemy more)
Strength (Self Explanatory)
Melee (Self Explanatory)
Gun Training (Self Explanatory)
Stealth (Not as likely to be targeted by Zombies or even noticed at times)
Speed (Everybody needs to run from Zombies at times)

Characters (Please copy and paste the most recent update of your char sheet when you post your turn):

1 player for each char!
NB: If ammo = [1/3]
1 represents ammo loaded, and 3 = spare ammo.
Also, [Max] Represents the max number of item types you can carry in that category. i.e. you can have 5 different item types in inventory but have more than 1 of each type of item. E.g 5x w.e, only counts as one item. â" Refer to storage for more

Name:
Status: Healthy
Weapons [Max 2] : Remington Shotgun [7/21]
Secondary [Max 1] : Colt Anaconda Revolver [6/18]
Melee [Max 1]: Swiss Army Knife
Inventory [Max 5] : Bottle of Vodka, Cloth, First Aid Kit and 3x Morphine Injections
Skills: Healing +3, Recon +3, Endurance +1

Name:
Status: Healthy
Weapons [Max 2] : Ballistic Shield
Secondary [Max 1] : PP-2000 [20 /60]
Melee [Max 1]: Crowbar
Inventory [Max 5] : 2X Frag, Rope, Thermal Blanket and a tank of petrol
Skills: Endurance +3, Accuracy +2

Name:
Status: Healthy
Weapons [Max 2] : MP35 [32/96]
Secondary [Max 1] : Glock 18 w/ Full Auto [15/45]
Melee [Max 1]: Wrench
Inventory [Max 5] : 3x Land mine, Smoke Bomb, Binoculars, Smelling salts and a gold watch.
Skills: Intelligence +3, Gun Training +1

Name:
Status: Healthy
Weapons [Max 2] : FAMAS [30/90]
Secondary [Max 1] : Desert Eagle [9/27]
Melee [Max 1]: Baseball Bat
Inventory [Max 5] : Net, Batteries, bleach, 2x Molotov Cocktail and Lighter,
Skills: Strength +4, Accuracy +2, Gun Training +2

Name:
Status: Healthy
Weapons [Max 2] : PP-19 Bizon w/ Sound Supressor [64/192]
Secondary [Max 1] : Desert Eagle [9/27]
Melee [Max 1]: Brass Knuckles
Inventory [Max 5] : Torch, 2XUse Infrared Goggles, Keys to rooms in house and a bar of soap.
Skills: Melee +3, Stealth +1, Speed +3

  • 55 Replies
PurplePursuit
offline
PurplePursuit
521 posts
Nomad

Name:James Brown
Status: Healthy
Weapons [Max 2] : MP35 [32/96]
Secondary [Max 1] : Glock 18 w/ Full Auto [15/45]
Melee [Max 1]: Wrench
Inventory [Max 5] : 3x Land mine, Smoke Bomb, Binoculars, Smelling salts and a gold watch.
Skills: Intelligence +3, Gun Training +1

You make your way to the bedroom however its pitch black save for the light from the living room which creeps into the room. You feel around the room, tossing aside debris scattered along the ground. On the wall you can make out an ornamental katana, you walk up to it to see if itâs real or a fake harmless copy. As you place a hand on the handle you feel something grasp your leg and pull you down to the floor.

piester22
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piester22
975 posts
Nomad

Name:James Brown
Status: Healthy
Weapons [Max 2] : MP35 [32/96]
Secondary [Max 1] : Glock 18 w/ Full Auto [15/45]
Melee [Max 1]: Wrench
Inventory [Max 5] : 3x Land mine, Smoke Bomb, Binoculars, Smelling salts and a gold watch.
Skills: Intelligence +3, Gun Training +1

ugh...KATANA>>>>>STRIKE! AHAHAHA PWN ITS FACE IN !

PurplePursuit
offline
PurplePursuit
521 posts
Nomad

James Brown:

You couldn't hold the katana with enough grip when you fell, so it still lies suspending on the wall. Panicking you flail around in the dark like a headless chicken as you feel a searing pain in your leg.

Meanwhile the rest of the group are unwary of what has befallen you as the bedroom is pitch dark. However they are unsettled by your shrieks of pain.

Name:James Brown
Status: Healthy except for unknown damage to leg
Weapons [Max 2] : MP35 [32/96]
Secondary [Max 1] : Glock 18 w/ Full Auto [15/45]
Melee [Max 1]: Wrench
Inventory [Max 5] : 3x Land mine, Smoke Bomb, Binoculars, Smelling salts and a gold watch.
Skills: Intelligence +3, Gun Training +1

piester22
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piester22
975 posts
Nomad

Name:James Brown
Status: Healthy except for unknown damage to leg
Weapons [Max 2] : MP35 [32/96]
Secondary [Max 1] : Glock 18 w/ Full Auto [15/45]
Melee [Max 1]: Wrench
Inventory [Max 5] : 3x Land mine, Smoke Bomb, Binoculars, Smelling salts and a gold watch.
Skills: Intelligence +3, Gun Training +1

.....wrench him?

PurplePursuit
offline
PurplePursuit
521 posts
Nomad

You strike at your feet with the wrench, missing half of the time. Through luck and determination with each successful blow you hear a squelch as the wrench creates a puncture or a dent in the flesh of the zombie. Covered in a blackish-greeny substance you feel the zombie or whatever it is collapse on your leg. Hurriedly you kick it away and then discard the wrench for the katana and blindly slash at the dying zombie.

You then examine your leg, you can clearly see a jaw imprint as blood seeps out. Not fatal or serve but a nuisance limiting your speed.

The door bell still rings, now accompanied with knocking.

Name:James Brown
Status: Limping on right leg.
Weapons [Max 2] : MP35 [32/96]
Secondary [Max 1] : Glock 18 w/ Full Auto [15/45]
Melee [Max 1]: Katana
Inventory [Max 5] : 3x Land mine, Smoke Bomb, Binoculars, Smelling salts and a gold watch.
Skills: Intelligence +3, Gun Training +1

piester22
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piester22
975 posts
Nomad

okay if i turn zombie ima gonna be pizzed..

SCREW Name:James Brown
Status: Limping on right leg.
Weapons [Max 2] : MP35 [32/96]
Secondary [Max 1] : Glock 18 w/ Full Auto [15/45]
Melee [Max 1]: Katana
Inventory [Max 5] : 3x Land mine, Smoke Bomb, Binoculars, Smelling salts and a gold watch.
Skills: Intelligence +3, Gun Training +1

...im not gonna answer it. search the house for more zombies...barricade a window or 2.

ichigo772
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ichigo772
1,490 posts
Nomad

Name:Jonn
Status: Healthy
Weapons [Max 2] : PP-19 Bizon w/ Sound Supressor [63/192]
Secondary [Max 1] : Desert Eagle [9/27]
Melee [Max 1]: Brass Knuckles
Inventory [Max 5] : Torch, 2XUse Infrared Goggles, Keys to rooms in house and a bar of soap.
Skills: Melee +3, Stealth +1, Speed +3

screw it i'll answer the door with my gun at the ready after putting on my thermal goggles

PurplePursuit
offline
PurplePursuit
521 posts
Nomad

Information for all:
- Small barricade set up at front corridor. [see map]
- Bell still ringing, now hear a voice can't quite make out what its saying or pitch.

Forgot to add library door again! RAGE
http://i54.tinypic.com/2vnnmfa.jpg
_____________________________
Name:James Brown
Status: Limping on right leg.
Weapons [Max 2] : MP35 [32/96]
Secondary [Max 1] : Glock 18 w/ Full Auto [15/45]
Melee [Max 1]: Katana
Inventory [Max 5] : 3x Land mine, Smoke Bomb, Binoculars, Smelling salts and a gold watch.
Skills: Intelligence +3, Gun Training +1

There are no windows, anywhoo you return to the bedroom noticing a wardrobe however you don't have the strength especially with a hurt leg to move it. So gathering the smaller debris there you use it for a barricade. So instead of barricading windows you start a barricade [red line]in the front corridor leaving a small gap to walk in and out.

The barricade is quite feeble at the moment, with a few planks and one chair. Will delay a zombie for a very small moment out of confusion rather than physical barrier.

You know have a choice:
A) OPEN THE GOD-DAMN Door!
B) Fire a single shot at door, making a peep hole and peer through.
C) Go scope out the rest of house
D) Other option you make.

ichigo772
offline
ichigo772
1,490 posts
Nomad

Name:Jonn
Status: Healthy
Weapons [Max 2] : PP-19 Bizon w/ Sound Supressor [63/192]
Secondary [Max 1] : Desert Eagle [9/27]
Melee [Max 1]: Brass Knuckles
Inventory [Max 5] : Torch, 2XUse Infrared Goggles, Keys to rooms in house and a bar of soap.
Skills: Melee +3, Stealth +1, Speed +3

omfg are you deaf to me?! i said i would open door!

PurplePursuit
offline
PurplePursuit
521 posts
Nomad

:O i got ninja'd by the door thing. Scrap option A for piester then.

ichigo772
offline
ichigo772
1,490 posts
Nomad

Name:Jonn
Status: Healthy
Weapons [Max 2] : PP-19 Bizon w/ Sound Supressor [63/192]
Secondary [Max 1] : Desert Eagle [9/27]
Melee [Max 1]: Brass Knuckles
Inventory [Max 5] : Torch, 2XUse Infrared Goggles, Keys to rooms in house and a bar of soap.
Skills: Melee +3, Stealth +1, Speed +3

plz post my options

piester22
offline
piester22
975 posts
Nomad

Name:James Brown
Status: Limping on right leg.
Weapons [Max 2] : MP35 [32/96]
Secondary [Max 1] : Glock 18 w/ Full Auto [15/45]
Melee [Max 1]: Katana
Inventory [Max 5] : 3x Land mine, Smoke Bomb, Binoculars, Smelling salts and a gold watch.
Skills: Intelligence +3, Gun Training +1

C!!!

PurplePursuit
offline
PurplePursuit
521 posts
Nomad

Information for all:
- Small barricade set up at front corridor. [see map]
-Influx of zombies at main door.

_______________________
Jonn: You put on the goggles and see a whole bunch of heat signals around the door. More frighteningly you also see one on the roof. Slowly you open the door, one hand on the handle, the other holding the submachine gun. You see a dark green deformed face with blood smeared all over. You fire at the zombie but with one hand the recoil sends most of your bullets astray. Fortunately the recoil meant your aim spun upwards sending a bullet straight at the zombies head. However there are more zombies behind, one charges straight for you pinning you to the floor, both of its hands pressing down on your gun hand. While its carnivorous teeth are near your throat.

Name:Jonn
Status: Healthy
Weapons [Max 2] : PP-19 Bizon w/ Sound Supressor [50/192]
Secondary [Max 1] : Desert Eagle [9/27]
Melee [Max 1]: Brass Knuckles
Inventory [Max 5] : Torch, 1XUse Infrared Goggles, Keys to rooms in house and a bar of soap.
Skills: Melee +3, Stealth +1, Speed +3
_____________________________________-
James Brown:
Before you can leave to see the rest of the house, jonn has opened the door. You spin round to see him shooting at the ceiling due to the recoil. You notice jonn is grappled to the floor by a zombie, but about 3 more, 2 at the back with a golf clubs moving towards you slowly. While the one at the front moves quickly towards you.
NB. Your behind the barricade

Name:James Brown
Status: Limping on right leg.
Weapons [Max 2] : MP35 [32/96]
Secondary [Max 1] : Glock 18 w/ Full Auto [15/45]
Melee [Max 1]: Katana
Inventory [Max 5] : 3x Land mine, Smoke Bomb, Binoculars, Smelling salts and a gold watch.
Skills: Intelligence +3, Gun Training +1

ichigo772
offline
ichigo772
1,490 posts
Nomad

Name:Jonn
Status: Healthy
Weapons [Max 2] : PP-19 Bizon w/ Sound Supressor [63/192]
Secondary [Max 1] : Desert Eagle [9/27]
Melee [Max 1]: Brass Knuckles
Inventory [Max 5] : Torch, 2XUse Infrared Goggles, Keys to rooms in house and a bar of soap.
Skills: Melee +3, Stealth +1, Speed +

I headbutt it HARD and kick the door shut and after that i shoot it with my deagle

PurplePursuit
offline
PurplePursuit
521 posts
Nomad

Information for all:
- Small barricade set up at front corridor. [see map]
-3 zombies at front corridor
_______________________
You fight the smell, as your head comes reeling in towards the zombies already disfigured head. Stunned the zombie falls back onto the floor. You close the door, the soft flesh of the stunned lesser zombie catches on the door and its leg rips off and gets caught on the door leaving a small gap in the door. Taking out your deagle, you fire two shots in quick sucession at the zombie; making sure he's dead. Then you dislodge the leg with your boot, at proceed to charge the door shut. However as you do this you feel something on the other side pushing back.

Meanwhile 3 zombies are behind you going for James Brown.


BTW Copy and paste this sheet, coz ammo and stuff is updated.

Name:Jonn
Status: Healthy
Weapons [Max 2] : PP-19 Bizon w/ Sound Supressor [50/192]
Secondary [Max 1] : Desert Eagle [7/27]
Melee [Max 1]: Brass Knuckles
Inventory [Max 5] : Torch, 1XUse Infrared Goggles, Keys to rooms in house and a bar of soap.
Skills: Melee +3, Stealth +1, Speed +3

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