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PurplePursuit
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PurplePursuit
521 posts
Nomad

http://i52.tinypic.com/2zxmd7r.jpg

Itâs a Zombie Apocalypse RPG.

You all start off in a house, which will act as your base.

Day/Night (Not real time): When it is day, you can train, forage, find requests for rewards, rest or go to different places to trade and etc. However there might be a few zombies around. During night, the onslaught will begin!

Storage: In the house you have a storeroom, in which you can store any weapons or anything you find when you run out of capacity. However if you find the item when you are not in the base or near it, you either have to discard another item or leave the item. Be warned, the storehouse can be ransacked by Zombies if not careful.
The rest, you learn as you play xD.
Iâm based on GMT+1 and have school in weekdays, so ye would be good if those who play are on those times aswell . So probably start tomorrow server time 5:00 am.

Skills:

Healing (Not only do you recover faster, but when applying treatment it is more effective)
Recon (Can gather scout reports better, more wary; so less surprise attacks if youâre around and etc)
Endurance (Health Bonus)
Accuracy (Self Explanatory)
Intelligence (Your knowledge enables you to set traps, fix things and understands the enemy more)
Strength (Self Explanatory)
Melee (Self Explanatory)
Gun Training (Self Explanatory)
Stealth (Not as likely to be targeted by Zombies or even noticed at times)
Speed (Everybody needs to run from Zombies at times)

Characters (Please copy and paste the most recent update of your char sheet when you post your turn):

1 player for each char!
NB: If ammo = [1/3]
1 represents ammo loaded, and 3 = spare ammo.
Also, [Max] Represents the max number of item types you can carry in that category. i.e. you can have 5 different item types in inventory but have more than 1 of each type of item. E.g 5x w.e, only counts as one item. â" Refer to storage for more

Name:
Status: Healthy
Weapons [Max 2] : Remington Shotgun [7/21]
Secondary [Max 1] : Colt Anaconda Revolver [6/18]
Melee [Max 1]: Swiss Army Knife
Inventory [Max 5] : Bottle of Vodka, Cloth, First Aid Kit and 3x Morphine Injections
Skills: Healing +3, Recon +3, Endurance +1

Name:
Status: Healthy
Weapons [Max 2] : Ballistic Shield
Secondary [Max 1] : PP-2000 [20 /60]
Melee [Max 1]: Crowbar
Inventory [Max 5] : 2X Frag, Rope, Thermal Blanket and a tank of petrol
Skills: Endurance +3, Accuracy +2

Name:
Status: Healthy
Weapons [Max 2] : MP35 [32/96]
Secondary [Max 1] : Glock 18 w/ Full Auto [15/45]
Melee [Max 1]: Wrench
Inventory [Max 5] : 3x Land mine, Smoke Bomb, Binoculars, Smelling salts and a gold watch.
Skills: Intelligence +3, Gun Training +1

Name:
Status: Healthy
Weapons [Max 2] : FAMAS [30/90]
Secondary [Max 1] : Desert Eagle [9/27]
Melee [Max 1]: Baseball Bat
Inventory [Max 5] : Net, Batteries, bleach, 2x Molotov Cocktail and Lighter,
Skills: Strength +4, Accuracy +2, Gun Training +2

Name:
Status: Healthy
Weapons [Max 2] : PP-19 Bizon w/ Sound Supressor [64/192]
Secondary [Max 1] : Desert Eagle [9/27]
Melee [Max 1]: Brass Knuckles
Inventory [Max 5] : Torch, 2XUse Infrared Goggles, Keys to rooms in house and a bar of soap.
Skills: Melee +3, Stealth +1, Speed +3

  • 55 Replies
piester22
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piester22
975 posts
Nomad

lolz im blind and i have a limp wth am i gonna do go randomly shoot in your direction? that doesent sound safe.

ichigo772
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ichigo772
1,490 posts
Nomad

ame:Jonn
Status: Healthy
Weapons [Max 2] : PP-19 Bizon w/ Sound Supressor [48/192]
Secondary [Max 1] : Desert Eagle [7/27]
Melee [Max 1]: Brass Knuckles
Inventory [Max 5] : Torch, 1XUse Infrared Goggles, Keys to rooms in house and a bar of soap.
Skills: Melee +3, Stealth +1, Speed +3

your not blind only got that stuff in one eye!

PurplePursuit
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PurplePursuit
521 posts
Nomad

and also Ithought when you broke a zombies neck it died!

Your not the one with intelligence +3 ^^. Also a zombie doesnât have a brain, so breaking its neck doesnât kill it. In fact some zombies walk around with broken necks.

Jonn:
Clambering over the decaying dead zombies you manage to get to the door thanks to your speed before anything gets through but just for safety before closing it. You take out your bizon and squeeze the trigger through gap in the door. Then with a sigh of relief lock the door, the solid click of the lock reassures you.

As you lie there against the door panting you realise that there is still one heat signal on the roof. You hear a crash in the living room and reluctantly start making your way there. As you trudge there you see James fleeing to the library. The thought of shooting him in the backside is tantalising you, however you decide not to and go into the living room.

There you see a huge zombie with 4 armoured arms and a mouth which shoots acid and opens up to show mini tentacles which can extend. Unfortunately this is your first boss, and since Intelligence + 3 guy (James) has not seen the monster yet. You donât know its weaknesses or stats.

Name: Jonn
Status: Healthy
Weapons [Max 2] : PP-19 Bizon w/ Sound Supressor [40/192]
Secondary [Max 1] : Desert Eagle [7/27]
Melee [Max 1]: Brass Knuckles
Inventory [Max 5] : Torch, 1XUse Infrared Goggles, Keys to rooms in house and a bar of soap.
Skills: Melee +3, Stealth +1, Speed +3

The 2 AFK People:
Your still in the bedroom, and then you hear a repetitive thudding on the ceiling. More and more chunks of the roof start falling down. Puzzled you stare at it in utter awe. Suddenly that part of the ceiling collapses, the cloud of dust takes a long time to settle, but you can see a shape amongst it.

[b James Brown[/b]
You hear Jonn say âYOU SON OF A FEMALE DOGâ but undeterred , you escape from the front corridor and make your way to the library. Books are littered on the floor and directly at the opposite end you can see the store room. You decide the storeroom is a priority rather than reading books.

A) Wait/call for Jonn to come with the keys
B) Break down the door (State how you do so)
C) Return to the others
D) Search the library
E) Other option you write.

Name:James Brown
Status: Limping on right leg.
Weapons [Max 2] : MP35 [27/96]
Secondary [Max 1] : Glock 18 w/ Full Auto [15/45]
Melee [Max 1]: Katana
Inventory [Max 5] : 3x Land mine, Smoke Bomb, Binoculars, Smelling salts and a gold watch.
Skills: Intelligence +3, Gun Training +1, [Temp]Accuracy -1
piester22
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piester22
975 posts
Nomad

Name:James Brown
Status: Limping on right leg.
Weapons [Max 2] : MP35 [27/96]
Secondary [Max 1] : Glock 18 w/ Full Auto [15/45]
Melee [Max 1]: Katana
Inventory [Max 5] : 3x Land mine, Smoke Bomb, Binoculars, Smelling salts and a gold watch.
Skills: Intelligence +3, Gun Training +1, [Temp]Accuracy -1

hmm I AM NOT A FEMALE DOG! lol i remember looking that up in like first grade...\\


Go back and help himm get the door shut..

PurplePursuit
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PurplePursuit
521 posts
Nomad

James Brown
You return to the front door, but nobody is there. However you hear a clamoring in the living room.

Name:James Brown
Status: Limping on right leg.
Weapons [Max 2] : MP35 [27/96]
Secondary [Max 1] : Glock 18 w/ Full Auto [15/45]
Melee [Max 1]: Katana
Inventory [Max 5] : 3x Land mine, Smoke Bomb, Binoculars, Smelling salts and a gold watch.
Skills: Intelligence +3, Gun Training +1, [Temp]Accuracy -1

piester22
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piester22
975 posts
Nomad

Name:James Brown
Status: Limping on right leg.
Weapons [Max 2] : MP35 [27/96]
Secondary [Max 1] : Glock 18 w/ Full Auto [15/45]
Melee [Max 1]: Katana
Inventory [Max 5] : 3x Land mine, Smoke Bomb, Binoculars, Smelling salts and a gold watch.
Skills: Intelligence +3, Gun Training +1, [Temp]Accuracy -1


I run iun there screaming THIS IS SPARTAAAAAAA! and shoot some zombiez.

PurplePursuit
offline
PurplePursuit
521 posts
Nomad

Unfortunately, when you attempt to run due to your limp you fall face down onto the living room floor. Your yell of 'This Is Spartaa' attracts the boss zombie which was depicted

Jonn: There you see a huge zombie with 4 armoured arms and a mouth which shoots acid and opens up to show mini tentacles which can extend.


Your intelligence allows you to interpret that its weakness is against explosives and its weakspots are the legs and the mouth.

However as you attracted it attention, it leaps over to you flipping you face up and then pinning you on the ground with two of its arms, and then proceeds to pummel you with its other two arms. You feel a crack in your ribs.

Name:James Brown
Status: Limping on right leg, unknown damage to ribs.
Weapons [Max 2] : MP35 [27/96]
Secondary [Max 1] : Glock 18 w/ Full Auto [15/45]
Melee [Max 1]: Katana
Inventory [Max 5] : 3x Land mine, Smoke Bomb, Binoculars, Smelling salts and a gold watch.
Skills: Intelligence +3, Gun Training +1, [Temp]Accuracy -1
piester22
offline
piester22
975 posts
Nomad

Name:James Brown
Status: Limping on right leg, unknown damage to ribs.
Weapons [Max 2] : MP35 [27/96]
Secondary [Max 1] : Glock 18 w/ Full Auto [15/45]
Melee [Max 1]: Katana
Inventory [Max 5] : 3x Land mine, Smoke Bomb, Binoculars, Smelling salts and a gold watch.
Skills: Intelligence +3, Gun Training +1, [Temp]Accuracy -1

...NINJA TIME!
Shove a smake bomb in its mouth and try to kick it off me..if it gets far enough away throw a land mine at it, activated of course.,

PurplePursuit
offline
PurplePursuit
521 posts
Nomad

ITs two arms are pinning your arms to the floor, so you can;t get teh smoke bomb. However you attempt to kick it, but its bulging flesh just ripples. So you sweep your legs to the left, knocking the zombies legs from floor. It collapses on you, the stench of it nearly makes you faint but fortunately your smelling slats keep you conscious.

Your arms are now free, but the zombie is momentarily dazed on top of you :O

Name:James Brown
Status: Limping on right leg, unknown damage to ribs.
Weapons [Max 2] : MP35 [27/96]
Secondary [Max 1] : Glock 18 w/ Full Auto [15/45]
Melee [Max 1]: Katana
Inventory [Max 5] : 3x Land mine, Smoke Bomb, Binoculars, Smelling salts and a gold watch.
Skills: Intelligence +3, Gun Training +1, [Temp]Accuracy -1

piester22
offline
piester22
975 posts
Nomad

Name:James Brown
Status: Limping on right leg, unknown damage to ribs.
Weapons [Max 2] : MP35 [27/96]
Secondary [Max 1] : Glock 18 w/ Full Auto [15/45]
Melee [Max 1]: Katana
Inventory [Max 5] : 3x Land mine, Smoke Bomb, Binoculars, Smelling salts and a gold watch.
Skills: Intelligence +3, Gun Training +1, [Temp]Accuracy -1

Smoke bomb in mouth and push it off...Then walk away and throw a activated land mine at it lolz

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