"Each of us has a destiny. But we are the only ones who can determine it," the doctor stated, and picked up the scalpel off the nearby table. On the table were several frightening and painful-looking instruments. The sole light in the dark room was bright and fluorescent, yet it flickered hauntingly. The biocells in the corner lent an eerie greenish light to the room; even more frightening were the vaguely human bodies floating in the cells. They were grotesque, distorted in many ways and yet still recognizably human. The patient strapped to the table watched in horror as the doctor rhythmically began to sharpen the knife. The doctor began to smile darkly as the patient's eyes widened. The patient shook desperately in an attempt to break their bonds but they were unsuccessful. Nurses and orderlies held the patient down as the doctor approached. The doctor took a needle off the same table as he had gotten the scalpel and drove the needle deep into the patient's upper arm. Immediately, the patient's struggles ceased and the young subject fell into a deep sleep...
Doctor's Log: Surgical Addendum Subjects #7793, 1842, and 5350 have survived the surgery, however we are still unsure about the usefulness of the operation. Therefore, we are releasing the subjects into society to observe how the operation has affected them. The parents' memories have been wiped so they forget the kidnapping, the surgical scars have been removed, and any evidence of the surgery, kidnapping, or otherwise has been removed(with the exception of this record, of course). The subjects will be like normal children in every way...but they're not. These subjects have a destiny.
Doctor's Log: Surgical Addendum Patient Age: 5 Subject #7793: The subject has taken the alias "Wesley Swanson". He has reached the age of five years old. It would seem that the surgery has had a few effects; specifically, 7793 has some sort of obsession with firearms. In addition, it would seem he prefers to be in a group and hates being ostracized; this pack mentality is an interesting development. Finally, 7793 has a phobia of water and the ocean, which we might want to research further.
Subject #5350: The subject, who is at this point five years of age, has assumed the alias "John Lunas". The effect that the surgery has had on him is alarming, but effective. It would seem that he is extremely aggressive and violent. In addition, as opposed to #7793, he has an anti-social tendency. He dislikes what is at this point vogue, making him a sort of renegade. Further research into 5350's surgery is recommended.
Subject #1842: The subject is Asian, and surprisingly tall for his age. In addition, strangely, he has strong legs but weak arms, which is probably only due to the youth of the subject. He has assumed the alias "John Marx". He seems intelligent and logical even now; several times footage has depicted him with a puzzle of some sort, or a textbook. However, what he perceives as idiocracy angers him; possible egotistical complex?
Doctor's Log: Surgical Addendum Subject Age: 13
Subject #7793: The behavioral "ticks" noted in the prior surgical follow-up have only become greater, leading me to believe that these personality traits are, indeed, the result of the surgery. 7793 has a distinct hatred of being "out of the loop" and will cave to peer pressure easily. However, his pure obsession with firearms has staved off the negative effects from this for the time being. Last, 7793's phobia of water has become far more pronounced, to the point he will not swim in the pool. Again, these are all suspected effects of the surgery, however we'll have to wait a few more years before we can really see the subject in action.
Subject #5350: The subject's aggression has become more pronounced, and several times he has been suspended from school for assault of another student purely because they were listening to "Hannah Montana". 5350 is dangerously aggressive and we need to keep an eye on him to ascertain he doesn't hurt anyone.
Subject #1842: The subject's intelligence has not increased; in fact, intelligence-wise, I'd say he's normal. So our prior hunch about the puzzles was incorrect. However, in addition, his so-called egotistical complex was also incorrect. Even though the subject can look down on people, he actually seems fairly normal. 1842 seems to be the most mild of the three.
Doctor's Log: Surgical Addendum Subject Age: 18 Since our last incursion into these subjects' lives, we've noted a number of impressive changes. It would seem that the surgery was highly successful after all; the effects simply take a long time to manifest themselves. We got the subjects to take a quiz to determine their personality, and were able to recognize a distinct connection between their personality and the effects of the surgery on them. To make it easier, I've compiled the quiz and their answers below, as well as their current conditions. We should make contact with them soon; they owe us everything for who they are, and who knows what they could do?
1. Brains, brawns, or looks? 2. Light or dark? 3. Cold or hot? 4. Fire, water, earth, or air? 5. Are you a loner or group person? 6. In a, say, sports team, would you be the captain, the star, or the hardworking player? 7. What do you want to be when you grow up? 8. Ability to dodge a hit or ability to take a hit? 9. Long range fighter or close range fighter? 10. Pacifist or aggressor? 11. What are you afraid of?
1. Brawns 2. Light 3. Hot 4. Fire 5. Group 6. Captain 7. A Special forces mercenary 8. Ability to take a hit 9. Long range 10. Agressor 11. Darkness and the Ocean
Subject: 7793 Name: Wesley Swanson Age: 18 Job: Special Forces Health: 100/100 Energy: 20/20 Activity: Diurnal[Daytime] Intelligence: 1 Strength: 20 Charisma: 1 Agility: 1 Constitution: 10 Skills/Abilities: Pyro[Manipulation of fire], Friendship[More likely to be accepted into groups], Leadership[More likely to become NPC leader,and chances of revolt are lower], Firearms Proficiency[Higher skill with guns and other longrange weapons] Resistances: Heat/Fire Weaknesses: Water/Freezing Weapon: SCAR-FN Heavy[30/30] Armor: Flak Jacket Items: Radio
1.Brains 2.Dark 3.Cold 4.Water 5.Loner 6.Captain 7.Mercenary 8.Ability to dodge a hit. 9.Long Range Fighter 10.Agressor 11.Death and getting to close to someone
Subject: 5350 Name: John Lunas Age: 18 Job: Mercenary Health: 20/20 Energy: 100/100 Activity: Nocturnal[Nighttime] Intelligence: 10 Strength: 10 Charisma: 1 Agility: 10 Constitution: 1 Skills/Abilities: Hydro[Manipulation of water], Barter[Higher prices for selling items, lower prices for buying], Leadership[More likely to become NPC leader, and also less likely for revolt], Firearms Proficiency[Higher skill with firearms and other longrange weapons] Resistances: Cold/Freezing Weaknesses: Animals Weapon: Steyr AUG[30/30] Armor: Camouflage Outfit Items: First-Aid Kit
1. Brains, brawns, or looks? Looks 2. Light or dark? Dark 3. Cold or hot? Cold, John likes being cold over being hot, as with hot their is a social standard to amount of clothing, and with cold you can just layer more on. 4. Fire, water, earth, or air? Fire. 5. Are you a loner or group person? loner 6. In a, say, sports team, would you be the captain, the star, or the hardworking player? the star, the one who's the best and excels off other people's support. 7. What do you want to be when you grow up? Soldier 8. Ability to dodge a hit or ability to take a hit? Take a hit, because with a dodge there's always the chance you'll get it, and not every time you'll be ready to dodge. 9. Long range fighter or close range fighter? Long range fighter, attack them befor ethey're a threat. 10. Pacifist or aggressor? Pacifist. 11. What are you afraid of? Clowns, Hairy insects, Claustrophobia, Extreme Heights
Subject: 1842 Name: John Marx Age: 18 Job: Soldier Health: 100/100 Energy: 20/20 Activity: Nocturnal[Nighttime] Intelligence: 1 Strength: 1 Charisma: 10 Agility: 10 Constitution: 10 Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons] Resistances: Cold/Freezing Weaknesses: Air/Heights Weapon: M16[30/30] Armor: Flak Jacket Items: .44 Magnum Desert Eagle
Subject: 1842 Name: John Marx Age: 18 Job: Soldier Health: 100/100 Energy: 20/20 Activity: Nocturnal[Nighttime] Intelligence: 1 Strength: 1 Charisma: 10 Agility: 10 Constitution: 10 Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons] Resistances: Cold/Freezing Weaknesses: Air/Heights Weapon: M16[30/30] Armor: Flak Jacket Items: .44 Magnum Desert Eagle
" there are others like me? what happened to them? and... how am i 'special' as an expiremnt? what exactly happened in there?"
Subject: 1842 Name: John Marx Age: 18 Job: Soldier Health: 100/100 Energy: 20/20 Activity: Nocturnal[Nighttime] Intelligence: 1 Strength: 1 Charisma: 10 Agility: 10 Constitution: 10 Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons] Resistances: Cold/Freezing Weaknesses: Air/Heights Weapon: M16[30/30] Armor: Flak Jacket Items: .44 Magnum Desert Eagle
"There...there were many like you," Dr. Tomlinson said. "There were hundreds. Hundreds of participants in the experiment, I mean. But most of them, most of them were not as lucky as you were. Most of them would be lucky to escape with just a handicap. Many were handicapped mentally or physically for the rest of their lives, many died during the experiment. In the end only three subjects were successful; you, and two others. Subject 1842, Subject 7793, and Subject 5350. You are special because your agility is amplified, your charisma and constitution as well. An Olympic athlete's Strength or Speed would probably be around 7 or 8, whereas a normal person's would be around 1. But you...you're better than all of them. That's how you are special. And as for what happened? Well, some of them had their brains changed, some had their muscles or bones changed. All we did was make you more adaptable. Your body would shift with your personality so that you would get skills that best complimented what you were going to do in life. Needless to say...some attempts were more successful than others."
Subject: 5350 Name: John Lunas Age: 18 Job: Mercenary Health: 20/20 Energy: 100/100 Activity: Nocturnal[Nighttime] Intelligence: 10 Strength: 10 Charisma: 1 Agility: 10 Constitution: 1 Skills/Abilities: Hydro[Manipulation of water], Barter[Higher prices for selling items, lower prices for buying], Leadership[More likely to become NPC leader, and also less likely for revolt], Firearms Proficiency[Higher skill with firearms and other longrange weapons] Resistances: Cold/Freezing Weaknesses: Animals Weapon: Steyr AUG[30/30] Armor: Camouflage Outfit Items: First-Aid Kit
"The Broken Fist was the first group to break away from the original team of scientists," Nick began. "Look, if you'd give me a chance to tell you the whole story maybe you wouldn't look so confused. And maybe you could take that gun out of my face, too. I'm not going to hurt you."
Subject: 1842 Name: John Marx Age: 18 Job: Soldier Health: 100/100 Energy: 20/20 Activity: Nocturnal[Nighttime] Intelligence: 1 Strength: 1 Charisma: 10 Agility: 10 Constitution: 10 Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons] Resistances: Cold/Freezing Weaknesses: Air/Heights Weapon: M16[30/30] Armor: Flak Jacket Items: .44 Magnum Desert Eagle
" sooo.. i am a finely tuned spy?? Agility, charisma, xconstitution?" ( whats constitution btw?)
Subject: 5350 Name: John Lunas Age: 18 Job: Mercenary Health: 20/20 Energy: 100/100 Activity: Nocturnal[Nighttime] Intelligence: 10 Strength: 10 Charisma: 1 Agility: 10 Constitution: 1 Skills/Abilities: Hydro[Manipulation of water], Barter[Higher prices for selling items, lower prices for buying], Leadership[More likely to become NPC leader, and also less likely for revolt], Firearms Proficiency[Higher skill with firearms and other longrange weapons] Resistances: Cold/Freezing Weaknesses: Animals Weapon: Steyr AUG[30/30] Armor: Camouflage Outfit Items: First-Aid Kit
"They were right," Nick muttered. "Extreme aggressor." "What?!" you yell. "Nothing," he replied. "Look, it's a long story but I'll simplify it as much as I can. When you were a baby you were kidnapped from your home and experimented on by a governmental task force on supersoldiers. I was part of that task force, like all the members of the Broken Fist. You were one of only three successful operations, and now you're stronger than any regular human could dream to be, and hold great power in your hands. After the surgeries were completed, causing the death of over a hundred infants, some doctors knew that this was wrong. They formed the Broken Fist and instituted a coup against the Loyalists, the doctors who still supported the government. The entire project came crashing down. Meanwhile, a group of power-hungry and ambitious doctors saw this as their opportunity. They formed a group called the Splinter and tried to seize control of the operation and even the government. They failed, and up till now they've been hiding underground licking their wounds, just like the Broken Fist and the Loyalists. But now our enemies are awakening once more. They are recruiting, and now we must do the same. So will you help us?"
A) Yes B) No C) I need some more time to think about it
Subject: 1842 Name: John Marx Age: 18 Job: Soldier Health: 100/100 Energy: 20/20 Activity: Nocturnal[Nighttime] Intelligence: 1 Strength: 1 Charisma: 10 Agility: 10 Constitution: 10 Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons] Resistances: Cold/Freezing Weaknesses: Air/Heights Weapon: M16[30/30] Armor: Flak Jacket Items: .44 Magnum Desert Eagle
"You could say that," Tomlinson nodded, taking a bite of his bacon cheeseburger. "Look, I know this is a lot to handle, so I won't force you to make any commitment now. Just call me when you've made up your mind." Tomlinson hands you a business card with a phone number written neatly on it. "Think about it." He pulls out his wallet and sets a twenty on the table to pay for his lunch, then leaves the restaurant.
Subject: 1842 Name: John Marx Age: 18 Job: Soldier Health: 100/100 Energy: 20/20 Activity: Nocturnal[Nighttime] Intelligence: 1 Strength: 1 Charisma: 10 Agility: 10 Constitution: 10 Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons] Resistances: Cold/Freezing Weaknesses: Air/Heights Weapon: M16[30/30] Armor: Flak Jacket Items: .44 Magnum Desert Eagle
take the business card, go home, and figure out what constitution is >.> on internet. ( i googled and didn't come up w/ anything soz)
Subject: 1842 Name: John Marx Age: 18 Job: Soldier Health: 100/100 Energy: 20/20 Activity: Nocturnal[Nighttime] Intelligence: 1 Strength: 1 Charisma: 10 Agility: 10 Constitution: 10 Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons] Resistances: Cold/Freezing Weaknesses: Air/Heights Weapon: M16[30/30] Armor: Flak Jacket Items: .44 Magnum Desert Eagle, Dr. Tomlinson's Business Card
Subject: 1842 Name: John Marx Age: 18 Job: Soldier Health: 100/100 Energy: 20/20 Activity: Nocturnal[Nighttime] Intelligence: 1 Strength: 1 Charisma: 10 Agility: 10 Constitution: 10 Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons] Resistances: Cold/Freezing Weaknesses: Air/Heights Weapon: M16[30/30] Armor: Flak Jacket Items: .44 Magnum Desert Eagle, Dr. Tomlinson's Business Card
go to sleep ( right about the time), then call Tomlinson in the morning.
Subject: 1842 Name: John Marx Age: 18 Job: Soldier Health: 100/100 Energy: 20/20 Activity: Nocturnal[Nighttime] Intelligence: 1 Strength: 1 Charisma: 10 Agility: 10 Constitution: 10 Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons] Resistances: Cold/Freezing Weaknesses: Air/Heights Weapon: M16[30/30] Armor: Flak Jacket Items: .44 Magnum Desert Eagle, Dr. Tomlinson's Business Card
You go to sleep and wake up at the nighttime(remember, you're nocturnal). You call the number Tomlinson gave you. "Hello?" the good doctor's voice greets you from the other end. "Ah, 1842. Do you have an answer for me?"
Subject: 1842 Name: John Marx Age: 18 Job: Soldier Health: 100/100 Energy: 20/20 Activity: Nocturnal[Nighttime] Intelligence: 1 Strength: 1 Charisma: 10 Agility: 10 Constitution: 10 Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons] Resistances: Cold/Freezing Weaknesses: Air/Heights Weapon: M16[30/30] Armor: Flak Jacket Items: .44 Magnum Desert Eagle, Dr. Tomlinson's Business Card
" ya, two questions: first, what are these other two splinter groups you spoke of, and why did they break away? second, what is constitution?"
Subject: 1842 Name: John Marx Age: 18 Job: Soldier Health: 100/100 Energy: 20/20 Activity: Nocturnal[Nighttime] Intelligence: 1 Strength: 1 Charisma: 10 Agility: 10 Constitution: 10 Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons] Resistances: Cold/Freezing Weaknesses: Air/Heights Weapon: M16[30/30] Armor: Flak Jacket Items: .44 Magnum Desert Eagle, Dr. Tomlinson's Business Card
"Constitution is how...tough you are. Like endurance," Tomlinson tells you. "Oh." "And as for the other two splinter groups...it's a long story. I'll tell you quickly. There are three main groups comprised of scientists and doctors from the project you were changed by: The Loyalists, The Broken Fist, and the Splinter. The Loyalists are the people who are still loyal to the government, I'm a member of that group. The Broken Fist is a group of doctors and scientists who thought the operation was wrong, and resorted to violence to stop it. They started a coup de'tat that killed nearly twenty Loyalist doctors and scientists, and caused the entire project to fail. They think that the entire operation is morally wrong. The third group is the Splinter; a bunch of power mongrels that saw the coup started by the Broken Fist as an opportunity. They used that opportunity to try and take over the entire operation and control all the successful subjects, even tried to take over the government. Needless to say, the Splinter failed in their attempted conquest. Does that answer your question?"
Subject: 1842 Name: John Marx Age: 18 Job: Soldier Health: 100/100 Energy: 20/20 Activity: Nocturnal[Nighttime] Intelligence: 1 Strength: 1 Charisma: 10 Agility: 10 Constitution: 10 Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons] Resistances: Cold/Freezing Weaknesses: Air/Heights Weapon: M16[30/30] Armor: Flak Jacket Items: .44 Magnum Desert Eagle, Dr. Tomlinson's Business Card
"aahh.. so you want me to help you stop the radicals?"
Subject: 1842 Name: John Marx Age: 18 Job: Soldier Health: 100/100 Energy: 20/20 Activity: Nocturnal[Nighttime] Intelligence: 1 Strength: 1 Charisma: 10 Agility: 10 Constitution: 10 Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons] Resistances: Cold/Freezing Weaknesses: Air/Heights Weapon: M16[30/30] Armor: Flak Jacket Items: .44 Magnum Desert Eagle, Dr. Tomlinson's Business Card