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Hypermnestra
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Hypermnestra
26,390 posts
Nomad

"Each of us has a destiny. But we are the only ones who can determine it," the doctor stated, and picked up the scalpel off the nearby table. On the table were several frightening and painful-looking instruments. The sole light in the dark room was bright and fluorescent, yet it flickered hauntingly. The biocells in the corner lent an eerie greenish light to the room; even more frightening were the vaguely human bodies floating in the cells. They were grotesque, distorted in many ways and yet still recognizably human. The patient strapped to the table watched in horror as the doctor rhythmically began to sharpen the knife. The doctor began to smile darkly as the patient's eyes widened. The patient shook desperately in an attempt to break their bonds but they were unsuccessful. Nurses and orderlies held the patient down as the doctor approached. The doctor took a needle off the same table as he had gotten the scalpel and drove the needle deep into the patient's upper arm. Immediately, the patient's struggles ceased and the young subject fell into a deep sleep...

Doctor's Log: Surgical Addendum
Subjects #7793, 1842, and 5350 have survived the surgery, however we are still unsure about the usefulness of the operation. Therefore, we are releasing the subjects into society to observe how the operation has affected them. The parents' memories have been wiped so they forget the kidnapping, the surgical scars have been removed, and any evidence of the surgery, kidnapping, or otherwise has been removed(with the exception of this record, of course). The subjects will be like normal children in every way...but they're not. These subjects have a destiny.

Doctor's Log: Surgical Addendum
Patient Age: 5

Subject #7793: The subject has taken the alias "Wesley Swanson". He has reached the age of five years old. It would seem that the surgery has had a few effects; specifically, 7793 has some sort of obsession with firearms. In addition, it would seem he prefers to be in a group and hates being ostracized; this pack mentality is an interesting development. Finally, 7793 has a phobia of water and the ocean, which we might want to research further.

Subject #5350: The subject, who is at this point five years of age, has assumed the alias "John Lunas". The effect that the surgery has had on him is alarming, but effective. It would seem that he is extremely aggressive and violent. In addition, as opposed to #7793, he has an anti-social tendency. He dislikes what is at this point vogue, making him a sort of renegade. Further research into 5350's surgery is recommended.

Subject #1842: The subject is Asian, and surprisingly tall for his age. In addition, strangely, he has strong legs but weak arms, which is probably only due to the youth of the subject. He has assumed the alias "John Marx". He seems intelligent and logical even now; several times footage has depicted him with a puzzle of some sort, or a textbook. However, what he perceives as idiocracy angers him; possible egotistical complex?

Doctor's Log: Surgical Addendum
Subject Age: 13


Subject #7793: The behavioral "ticks" noted in the prior surgical follow-up have only become greater, leading me to believe that these personality traits are, indeed, the result of the surgery. 7793 has a distinct hatred of being "out of the loop" and will cave to peer pressure easily. However, his pure obsession with firearms has staved off the negative effects from this for the time being. Last, 7793's phobia of water has become far more pronounced, to the point he will not swim in the pool. Again, these are all suspected effects of the surgery, however we'll have to wait a few more years before we can really see the subject in action.

Subject #5350: The subject's aggression has become more pronounced, and several times he has been suspended from school for assault of another student purely because they were listening to "Hannah Montana". 5350 is dangerously aggressive and we need to keep an eye on him to ascertain he doesn't hurt anyone.

Subject #1842: The subject's intelligence has not increased; in fact, intelligence-wise, I'd say he's normal. So our prior hunch about the puzzles was incorrect. However, in addition, his so-called egotistical complex was also incorrect. Even though the subject can look down on people, he actually seems fairly normal. 1842 seems to be the most mild of the three.

Doctor's Log: Surgical Addendum
Subject Age: 18

Since our last incursion into these subjects' lives, we've noted a number of impressive changes. It would seem that the surgery was highly successful after all; the effects simply take a long time to manifest themselves. We got the subjects to take a quiz to determine their personality, and were able to recognize a distinct connection between their personality and the effects of the surgery on them. To make it easier, I've compiled the quiz and their answers below, as well as their current conditions. We should make contact with them soon; they owe us everything for who they are, and who knows what they could do?

1. Brains, brawns, or looks?
2. Light or dark?
3. Cold or hot?
4. Fire, water, earth, or air?
5. Are you a loner or group person?
6. In a, say, sports team, would you be the captain, the star, or the hardworking player?
7. What do you want to be when you grow up?
8. Ability to dodge a hit or ability to take a hit?
9. Long range fighter or close range fighter?
10. Pacifist or aggressor?
11. What are you afraid of?

------------------------------------------------------------------------------------------------------------------------------------------

1. Brawns
2. Light
3. Hot
4. Fire
5. Group
6. Captain
7. A Special forces mercenary
8. Ability to take a hit
9. Long range
10. Agressor
11. Darkness and the Ocean

Subject: 7793
Name: Wesley Swanson
Age: 18
Job: Special Forces
Health: 100/100
Energy: 20/20
Activity: Diurnal[Daytime]
Intelligence: 1
Strength: 20
Charisma: 1
Agility: 1
Constitution: 10
Skills/Abilities: Pyro[Manipulation of fire], Friendship[More likely to be accepted into groups], Leadership[More likely to become NPC leader,and chances of revolt are lower], Firearms Proficiency[Higher skill with guns and other longrange weapons]
Resistances: Heat/Fire
Weaknesses: Water/Freezing
Weapon: SCAR-FN Heavy[30/30]
Armor: Flak Jacket
Items: Radio


------------------------------------------------------------------------------------------------------------------------------------------

1.Brains
2.Dark
3.Cold
4.Water
5.Loner
6.Captain
7.Mercenary
8.Ability to dodge a hit.
9.Long Range Fighter
10.Agressor
11.Death and getting to close to someone

Subject: 5350
Name: John Lunas
Age: 18
Job: Mercenary
Health: 20/20
Energy: 100/100
Activity: Nocturnal[Nighttime]
Intelligence: 10
Strength: 10
Charisma: 1
Agility: 10
Constitution: 1
Skills/Abilities: Hydro[Manipulation of water], Barter[Higher prices for selling items, lower prices for buying], Leadership[More likely to become NPC leader, and also less likely for revolt], Firearms Proficiency[Higher skill with firearms and other longrange weapons]
Resistances: Cold/Freezing
Weaknesses: Animals
Weapon: Steyr AUG[30/30]
Armor: Camouflage Outfit
Items: First-Aid Kit


------------------------------------------------------------------------------------------------------------------------------------------

1. Brains, brawns, or looks?
Looks
2. Light or dark?
Dark
3. Cold or hot?
Cold, John likes being cold over being hot, as with hot their is a social standard to amount of clothing, and with cold you can just layer more on.
4. Fire, water, earth, or air?
Fire.
5. Are you a loner or group person?
loner
6. In a, say, sports team, would you be the captain, the star, or the hardworking player?
the star, the one who's the best and excels off other people's support.
7. What do you want to be when you grow up?
Soldier
8. Ability to dodge a hit or ability to take a hit?
Take a hit, because with a dodge there's always the chance you'll get it, and not every time you'll be ready to dodge.
9. Long range fighter or close range fighter?
Long range fighter, attack them befor ethey're a threat.
10. Pacifist or aggressor?
Pacifist.
11. What are you afraid of?
Clowns, Hairy insects, Claustrophobia, Extreme Heights

Subject: 1842
Name: John Marx
Age: 18
Job: Soldier
Health: 100/100
Energy: 20/20
Activity: Nocturnal[Nighttime]
Intelligence: 1
Strength: 1
Charisma: 10
Agility: 10
Constitution: 10
Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons]
Resistances: Cold/Freezing
Weaknesses: Air/Heights
Weapon: M16[30/30]
Armor: Flak Jacket
Items: .44 Magnum Desert Eagle

  • 370 Replies
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Subject: 1842
Name: John Marx
Age: 18
Job: Soldier
Faction: The Loyalists[f], Freedom Underground
Health: 75/100
Energy: 10/20
Activity: Nocturnal[Nighttime]
Intelligence: 1
Strength: 1
Charisma: 10
Agility: 10
Constitution: 10
Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons]
Resistances: Cold/Freezing
Weaknesses: Air/Heights
Weapon: M16[9/30]
Armor: Flak Jacket
Items: Dr. Tomlinson's Business Card, Freedom Underground Info Card, Glock 19[20/20], HK MP5[30/30], .44 Magnum Desert Eagle[0/10], 9 Recharge Syringes[Full], Att. Vials[5], Street Clothes.
Money: $60
Allies: Evan, Dr. Robert Tomlinson[f], Matt, Samantha, Kyle
Enemies: The Splinter

" Well fine you caught me. want a prize and confetti too?" i say mockingly.

Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

Subject: 1842
Name: John Marx
Age: 18
Job: Soldier
Faction: The Loyalists[f], Freedom Underground
Health: 75/100
Energy: 10/20
Activity: Nocturnal[Nighttime]
Intelligence: 1
Strength: 1
Charisma: 10
Agility: 10
Constitution: 10
Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons]
Resistances: Cold/Freezing
Weaknesses: Air/Heights
Weapon: M16[9/30]
Armor: Flak Jacket
Items: Dr. Tomlinson's Business Card, Freedom Underground Info Card, Glock 19[20/20], HK MP5[30/30], .44 Magnum Desert Eagle[0/10], 9 Recharge Syringes[Full], Att. Vials[5], Street Clothes.
Money: $60
Allies: Evan, Dr. Robert Tomlinson[f], Matt, Samantha, Kyle
Enemies: The Splinter

"Cut the BS," Tomlinson says harshly. "Where is the kid? Don't play stupid, I know you're with him. We are going to find you, make it easier on yourself."

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Subject: 1842
Name: John Marx
Age: 18
Job: Soldier
Faction: The Loyalists[f], Freedom Underground
Health: 75/100
Energy: 10/20
Activity: Nocturnal[Nighttime]
Intelligence: 1
Strength: 1
Charisma: 10
Agility: 10
Constitution: 10
Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons]
Resistances: Cold/Freezing
Weaknesses: Air/Heights
Weapon: M16[9/30]
Armor: Flak Jacket
Items: Dr. Tomlinson's Business Card, Freedom Underground Info Card, Glock 19[20/20], HK MP5[30/30], .44 Magnum Desert Eagle[0/10], 9 Recharge Syringes[Full], Att. Vials[5], Street Clothes.
Money: $60
Allies: Evan, Dr. Robert Tomlinson[f], Matt, Samantha, Kyle
Enemies: The Splinter

Hangs up." Evan. We gotta go. NOW."

go to that location that Matt gave to me on paper.

Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

Subject: 1842
Name: John Marx
Age: 18
Job: Soldier
Faction: Freedom Underground
Health: 75/100
Energy: 10/20
Activity: Nocturnal[Nighttime]
Intelligence: 1
Strength: 1
Charisma: 10
Agility: 10
Constitution: 10
Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons]
Resistances: Cold/Freezing
Weaknesses: Air/Heights
Weapon: M16[9/30]
Armor: Flak Jacket
Items: Dr. Tomlinson's Business Card, Freedom Underground Info Card, Glock 19[20/20], HK MP5[30/30], .44 Magnum Desert Eagle[0/10], 9 Recharge Syringes[Full], Att. Vials[5], Street Clothes.
Money: $60
Allies: Evan, Matt, Samantha, Kyle
Enemies: Dr. Robert Tomlinson

"What? What's happening?" Evan asks as you are running.
"No time to explain," you tell him, "just follow me!"
You go to the location that Matt gave you. It's an ancient, abandoned warehouse as derelict as can be. You see two teens, about your age or perhaps a little younger, slumped against a dumpster near the door to the warehouse. They are clad in garb befitting a hobo, no shoes, their shirts ripped and stained, and their dirty pants falling well short of their ankles. It would appear at first glance that they are dozing, but further inspection reveals that their eyes are cracked open such that they can see while still appearing to be asleep, and that peeking just out of the top of the dumpster they are leaning on, are two fully loaded Steyr AUG bullpup rifles. You did not see these things initially, but at first step forward towards the warehouse, wondering if perhaps Matt had given you the wrong address. You reached cautiously to the handle to the large sliding door that serves as entrance to the warehouse when one of the supposedly sleeping teens jumps up and grabs your hand. The other, equally awake, pulls the then-unseen Steyrs from the dumpster. Discarding one, he aims the other at you. Evan looks on with a mixture of confusion and horror.
"Password," the teen holding your wrist demands. You reach into your pocket and are nearly shot by the rifle-wielding teen when you quickly say,
"I'm just getting the note!" He lowers his gun slowly. You pull the crumpled note from your jeans pocket and read the password to them. "S-semper fi?" you stutter. Immediately, they back off.
"Welcome to Freedom Underground, brother," one says, smiling. He pulls a key from his bedraggled pants and unlocks the door. Then, with an effort(as the door was heavy), he hauls the door to the side. You see the rest of the warehouse. It's huge, and contains several sleeping bags or cots rolled out on the ground, each containing a fast-asleep person. On the eastern and western walls to your right and left, respectively, there is a large stash of weaponry and armors hung from said walls. Other miscellaneous tools are scattered haphazardly about the warehouse. On the far northern wall, there is an emergency exit and a large map of the city, with what appears to be some sort of message and update board to the side. One guard slides the door shut behind you and locks it, while the other remains outside.
"What do you need?"

OOC: Sorry if this one was a bit hard to decipher. My writing style changes depending on what I'm reading at the moment, and at the moment I'm reading Charles Dickens. So my language is probably a bit old-fashioned.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Subject: 1842
Name: John Marx
Age: 18
Job: Soldier
Faction: Freedom Underground
Health: 75/100
Energy: 10/20
Activity: Nocturnal[Nighttime]
Intelligence: 1
Strength: 1
Charisma: 10
Agility: 10
Constitution: 10
Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons]
Resistances: Cold/Freezing
Weaknesses: Air/Heights
Weapon: M16[9/30]
Armor: Flak Jacket
Items: Dr. Tomlinson's Business Card, Freedom Underground Info Card, Glock 19[20/20], HK MP5[30/30], .44 Magnum Desert Eagle[0/10], 9 Recharge Syringes[Full], Att. Vials[5], Street Clothes.
Money: $60
Allies: Evan, Matt, Samantha, Kyle
Enemies: Dr. Robert Tomlinson

no iz fine

" I-- i was told to come here if i needed anything, and turns out i'm SOL with the government right now."

Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

Subject: 1842
Name: John Marx
Age: 18
Job: Soldier
Faction: Freedom Underground
Health: 75/100
Energy: 10/20
Activity: Nocturnal[Nighttime]
Intelligence: 1
Strength: 1
Charisma: 10
Agility: 10
Constitution: 10
Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons]
Resistances: Cold/Freezing
Weaknesses: Air/Heights
Weapon: M16[9/30]
Armor: Flak Jacket
Items: Dr. Tomlinson's Business Card, Freedom Underground Info Card, Glock 19[20/20], HK MP5[30/30], .44 Magnum Desert Eagle[0/10], 9 Recharge Syringes[Full], Att. Vials[5], Street Clothes.
Money: $60
Allies: Evan, Matt, Samantha, Kyle
Enemies: Dr. Robert Tomlinson

"Well, who are you?" asks the guard, "and the kid?"

SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

Subject: 1842
Name: John Marx
Age: 18
Job: Soldier
Faction: Freedom Underground
Health: 75/100
Energy: 10/20
Activity: Nocturnal[Nighttime]
Intelligence: 1
Strength: 1
Charisma: 10
Agility: 10
Constitution: 10
Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons]
Resistances: Cold/Freezing
Weaknesses: Air/Heights
Weapon: M16[9/30]
Armor: Flak Jacket
Items: Dr. Tomlinson's Business Card, Freedom Underground Info Card, Glock 19[20/20], HK MP5[30/30], .44 Magnum Desert Eagle[0/10], 9 Recharge Syringes[Full], Att. Vials[5], Street Clothes.
Money: $60
Allies: Evan, Matt, Samantha, Kyle
Enemies: Dr. Robert Tomlinson

"I am John Marx, Subject 1842, and this is my accomplice of sorts, Evan. I rescued him against orders to kill him, and now the government is after me."

Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

Subject: 1842
Name: John Marx
Age: 18
Job: Soldier
Faction: Freedom Underground
Health: 75/100
Energy: 10/20
Activity: Nocturnal[Nighttime]
Intelligence: 1
Strength: 1
Charisma: 10
Agility: 10
Constitution: 10
Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons]
Resistances: Cold/Freezing
Weaknesses: Air/Heights
Weapon: M16[9/30]
Armor: Flak Jacket
Items: Dr. Tomlinson's Business Card, Freedom Underground Info Card, Glock 19[20/20], HK MP5[30/30], .44 Magnum Desert Eagle[0/10], 9 Recharge Syringes[Full], Att. Vials[5], Street Clothes.
Money: $60
Allies: Evan, Matt, Samantha, Kyle
Enemies: Dr. Robert Tomlinson

"One of the original subjects?" the guard sounds impressed. "All right. We can help you. Follow me, we should go talk to Samantha about this."

SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

Subject: 1842
Name: John Marx
Age: 18
Job: Soldier
Faction: Freedom Underground
Health: 75/100
Energy: 10/20
Activity: Nocturnal[Nighttime]
Intelligence: 1
Strength: 1
Charisma: 10
Agility: 10
Constitution: 10
Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons]
Resistances: Cold/Freezing
Weaknesses: Air/Heights
Weapon: M16[9/30]
Armor: Flak Jacket
Items: Dr. Tomlinson's Business Card, Freedom Underground Info Card, Glock 19[20/20], HK MP5[30/30], .44 Magnum Desert Eagle[0/10], 9 Recharge Syringes[Full], Att. Vials[5], Street Clothes.
Money: $60
Allies: Evan, Matt, Samantha, Kyle
Enemies: Dr. Robert Tomlinson

"alright."

Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

Subject: 1842
Name: John Marx
Age: 18
Job: Soldier
Faction: Freedom Underground
Health: 75/100
Energy: 10/20
Activity: Nocturnal[Nighttime]
Intelligence: 1
Strength: 1
Charisma: 10
Agility: 10
Constitution: 10
Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons]
Resistances: Cold/Freezing
Weaknesses: Air/Heights
Weapon: M16[9/30]
Armor: Flak Jacket
Items: Dr. Tomlinson's Business Card, Freedom Underground Info Card, Glock 19[20/20], HK MP5[30/30], .44 Magnum Desert Eagle[0/10], 9 Recharge Syringes[Full], Att. Vials[5], Street Clothes.
Money: $60
Allies: Evan, Matt, Samantha, Kyle
Enemies: Dr. Robert Tomlinson

You're taken to see Samantha, who turns out to be the punched in the neck girl.
"Yes?" she asks.
"He needs our help," the guard says, pointing at you.
"What with?" Samantha asks. You explain what's going on.
"All right," she says. "Freedom Underground can hide you for a limited time from the cameras. We know where they're placed, so we know which places are safe for you to go, and which aren't. We'll also supply you as best we can."
"Thank you."
"We will expect something in return, though. Nothing yet...but you will owe us."

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