"Each of us has a destiny. But we are the only ones who can determine it," the doctor stated, and picked up the scalpel off the nearby table. On the table were several frightening and painful-looking instruments. The sole light in the dark room was bright and fluorescent, yet it flickered hauntingly. The biocells in the corner lent an eerie greenish light to the room; even more frightening were the vaguely human bodies floating in the cells. They were grotesque, distorted in many ways and yet still recognizably human. The patient strapped to the table watched in horror as the doctor rhythmically began to sharpen the knife. The doctor began to smile darkly as the patient's eyes widened. The patient shook desperately in an attempt to break their bonds but they were unsuccessful. Nurses and orderlies held the patient down as the doctor approached. The doctor took a needle off the same table as he had gotten the scalpel and drove the needle deep into the patient's upper arm. Immediately, the patient's struggles ceased and the young subject fell into a deep sleep...
Doctor's Log: Surgical Addendum Subjects #7793, 1842, and 5350 have survived the surgery, however we are still unsure about the usefulness of the operation. Therefore, we are releasing the subjects into society to observe how the operation has affected them. The parents' memories have been wiped so they forget the kidnapping, the surgical scars have been removed, and any evidence of the surgery, kidnapping, or otherwise has been removed(with the exception of this record, of course). The subjects will be like normal children in every way...but they're not. These subjects have a destiny.
Doctor's Log: Surgical Addendum Patient Age: 5 Subject #7793: The subject has taken the alias "Wesley Swanson". He has reached the age of five years old. It would seem that the surgery has had a few effects; specifically, 7793 has some sort of obsession with firearms. In addition, it would seem he prefers to be in a group and hates being ostracized; this pack mentality is an interesting development. Finally, 7793 has a phobia of water and the ocean, which we might want to research further.
Subject #5350: The subject, who is at this point five years of age, has assumed the alias "John Lunas". The effect that the surgery has had on him is alarming, but effective. It would seem that he is extremely aggressive and violent. In addition, as opposed to #7793, he has an anti-social tendency. He dislikes what is at this point vogue, making him a sort of renegade. Further research into 5350's surgery is recommended.
Subject #1842: The subject is Asian, and surprisingly tall for his age. In addition, strangely, he has strong legs but weak arms, which is probably only due to the youth of the subject. He has assumed the alias "John Marx". He seems intelligent and logical even now; several times footage has depicted him with a puzzle of some sort, or a textbook. However, what he perceives as idiocracy angers him; possible egotistical complex?
Doctor's Log: Surgical Addendum Subject Age: 13
Subject #7793: The behavioral "ticks" noted in the prior surgical follow-up have only become greater, leading me to believe that these personality traits are, indeed, the result of the surgery. 7793 has a distinct hatred of being "out of the loop" and will cave to peer pressure easily. However, his pure obsession with firearms has staved off the negative effects from this for the time being. Last, 7793's phobia of water has become far more pronounced, to the point he will not swim in the pool. Again, these are all suspected effects of the surgery, however we'll have to wait a few more years before we can really see the subject in action.
Subject #5350: The subject's aggression has become more pronounced, and several times he has been suspended from school for assault of another student purely because they were listening to "Hannah Montana". 5350 is dangerously aggressive and we need to keep an eye on him to ascertain he doesn't hurt anyone.
Subject #1842: The subject's intelligence has not increased; in fact, intelligence-wise, I'd say he's normal. So our prior hunch about the puzzles was incorrect. However, in addition, his so-called egotistical complex was also incorrect. Even though the subject can look down on people, he actually seems fairly normal. 1842 seems to be the most mild of the three.
Doctor's Log: Surgical Addendum Subject Age: 18 Since our last incursion into these subjects' lives, we've noted a number of impressive changes. It would seem that the surgery was highly successful after all; the effects simply take a long time to manifest themselves. We got the subjects to take a quiz to determine their personality, and were able to recognize a distinct connection between their personality and the effects of the surgery on them. To make it easier, I've compiled the quiz and their answers below, as well as their current conditions. We should make contact with them soon; they owe us everything for who they are, and who knows what they could do?
1. Brains, brawns, or looks? 2. Light or dark? 3. Cold or hot? 4. Fire, water, earth, or air? 5. Are you a loner or group person? 6. In a, say, sports team, would you be the captain, the star, or the hardworking player? 7. What do you want to be when you grow up? 8. Ability to dodge a hit or ability to take a hit? 9. Long range fighter or close range fighter? 10. Pacifist or aggressor? 11. What are you afraid of?
1. Brawns 2. Light 3. Hot 4. Fire 5. Group 6. Captain 7. A Special forces mercenary 8. Ability to take a hit 9. Long range 10. Agressor 11. Darkness and the Ocean
Subject: 7793 Name: Wesley Swanson Age: 18 Job: Special Forces Health: 100/100 Energy: 20/20 Activity: Diurnal[Daytime] Intelligence: 1 Strength: 20 Charisma: 1 Agility: 1 Constitution: 10 Skills/Abilities: Pyro[Manipulation of fire], Friendship[More likely to be accepted into groups], Leadership[More likely to become NPC leader,and chances of revolt are lower], Firearms Proficiency[Higher skill with guns and other longrange weapons] Resistances: Heat/Fire Weaknesses: Water/Freezing Weapon: SCAR-FN Heavy[30/30] Armor: Flak Jacket Items: Radio
1.Brains 2.Dark 3.Cold 4.Water 5.Loner 6.Captain 7.Mercenary 8.Ability to dodge a hit. 9.Long Range Fighter 10.Agressor 11.Death and getting to close to someone
Subject: 5350 Name: John Lunas Age: 18 Job: Mercenary Health: 20/20 Energy: 100/100 Activity: Nocturnal[Nighttime] Intelligence: 10 Strength: 10 Charisma: 1 Agility: 10 Constitution: 1 Skills/Abilities: Hydro[Manipulation of water], Barter[Higher prices for selling items, lower prices for buying], Leadership[More likely to become NPC leader, and also less likely for revolt], Firearms Proficiency[Higher skill with firearms and other longrange weapons] Resistances: Cold/Freezing Weaknesses: Animals Weapon: Steyr AUG[30/30] Armor: Camouflage Outfit Items: First-Aid Kit
1. Brains, brawns, or looks? Looks 2. Light or dark? Dark 3. Cold or hot? Cold, John likes being cold over being hot, as with hot their is a social standard to amount of clothing, and with cold you can just layer more on. 4. Fire, water, earth, or air? Fire. 5. Are you a loner or group person? loner 6. In a, say, sports team, would you be the captain, the star, or the hardworking player? the star, the one who's the best and excels off other people's support. 7. What do you want to be when you grow up? Soldier 8. Ability to dodge a hit or ability to take a hit? Take a hit, because with a dodge there's always the chance you'll get it, and not every time you'll be ready to dodge. 9. Long range fighter or close range fighter? Long range fighter, attack them befor ethey're a threat. 10. Pacifist or aggressor? Pacifist. 11. What are you afraid of? Clowns, Hairy insects, Claustrophobia, Extreme Heights
Subject: 1842 Name: John Marx Age: 18 Job: Soldier Health: 100/100 Energy: 20/20 Activity: Nocturnal[Nighttime] Intelligence: 1 Strength: 1 Charisma: 10 Agility: 10 Constitution: 10 Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons] Resistances: Cold/Freezing Weaknesses: Air/Heights Weapon: M16[30/30] Armor: Flak Jacket Items: .44 Magnum Desert Eagle
Subject: 5350 Name: John Lunas Age: 18 Job: Mercenary Health: 20/20 Energy: 100/100 Activity: Nocturnal[Nighttime] Intelligence: 10 Strength: 10 Charisma: 1 Agility: 10 Constitution: 1 Skills/Abilities: Hydro[Manipulation of water], Barter[Higher prices for selling items, lower prices for buying], Leadership[More likely to become NPC leader, and also less likely for revolt], Firearms Proficiency[Higher skill with firearms and other longrange weapons] Resistances: Cold/Freezing Weaknesses: Animals Weapon: Steyr AUG[30/30] Armor: Camouflage Outfit Items: First-Aid Kit
You drink it all down in one gulp then slam the glass back onto the counter. "How are you?" you ask. It comes out a bit slurred; after all, you're not supposed to be drinking and that's a pretty strong drink. Certainly didn't come out like you were hoping. "Fine," she replies, giving you a weirded out look.
Subject: 1842 Name: John Marx Age: 18 Job: Soldier Health: 90/100 Energy: 20/20 Activity: Nocturnal[Nighttime] Intelligence: 1 Strength: 1 Charisma: 10 Agility: 10 Constitution: 10 Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons] Resistances: Cold/Freezing Weaknesses: Air/Heights Weapon: M16[10/30] Armor: Flak Jacket Items: .44 Magnum Desert Eagle, Dr. Tomlinson's Business Card, Glock 19[20/20], HK MP5[30/30]
Subject: 5350 Name: John Lunas Age: 18 Job: Mercenary Health: 20/20 Energy: 100/100 Activity: Nocturnal[Nighttime] Intelligence: 10 Strength: 10 Charisma: 1 Agility: 10 Constitution: 1 Skills/Abilities: Hydro[Manipulation of water], Barter[Higher prices for selling items, lower prices for buying], Leadership[More likely to become NPC leader, and also less likely for revolt], Firearms Proficiency[Higher skill with firearms and other longrange weapons] Resistances: Cold/Freezing Weaknesses: Animals Weapon: Steyr AUG[30/30] Armor: Camouflage Outfit Items: First-Aid Kit
You go into the bathroom and splash some cold water onto your face. It helps a little bit, but not much. Go fish?
Subject: 1842 Name: John Marx Age: 18 Job: Soldier Health: 90/100 Energy: 20/20 Activity: Nocturnal[Nighttime] Intelligence: 1 Strength: 1 Charisma: 10 Agility: 10 Constitution: 10 Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons] Resistances: Cold/Freezing Weaknesses: Air/Heights Weapon: M16[10/30] Armor: Flak Jacket Items: .44 Magnum Desert Eagle, Dr. Tomlinson's Business Card, Glock 19[20/20], HK MP5[30/30]
You take cover and continue...it's strangely empty.
Subject: 5350 Name: John Lunas Age: 18 Job: Mercenary Health: 20/20 Energy: 100/100 Activity: Nocturnal[Nighttime] Intelligence: 10 Strength: 10 Charisma: 1 Agility: 10 Constitution: 1 Skills/Abilities: Hydro[Manipulation of water], Barter[Higher prices for selling items, lower prices for buying], Leadership[More likely to become NPC leader, and also less likely for revolt], Firearms Proficiency[Higher skill with firearms and other longrange weapons] Resistances: Cold/Freezing Weaknesses: Animals Weapon: Steyr AUG[30/30] Armor: Camouflage Outfit Items: First-Aid Kit
You wait till you're sobered out then go and try to start a conversation with the dancing girl, however she doesn't reply. Maybe you should ask for dance?
Subject: 1842 Name: John Marx Age: 18 Job: Soldier Health: 90/100 Energy: 20/20 Activity: Nocturnal[Nighttime] Intelligence: 1 Strength: 1 Charisma: 10 Agility: 10 Constitution: 10 Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons] Resistances: Cold/Freezing Weaknesses: Air/Heights Weapon: M16[10/30] Armor: Flak Jacket Items: .44 Magnum Desert Eagle, Dr. Tomlinson's Business Card, Glock 19[20/20], HK MP5[30/30]
cautiously start walking very fast... empty is not a good sign.
Subject: 1842 Name: John Marx Age: 18 Job: Soldier Health: 70/100 Energy: 20/20 Activity: Nocturnal[Nighttime] Intelligence: 1 Strength: 1 Charisma: 10 Agility: 10 Constitution: 10 Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons] Resistances: Cold/Freezing Weaknesses: Air/Heights Weapon: M16[10/30] Armor: Flak Jacket Items: .44 Magnum Desert Eagle, Dr. Tomlinson's Business Card, Glock 19[20/20], HK MP5[30/30]
You start walking fast...suddenly there's a boom! You've detonated a booby trap! You're thrown several feet by an explosion and are unconscious. When you come to, you see that you've landed in a room strangely familiar...a room full of biocells and surgical implements...
Subject: 5350 Name: John Lunas Age: 18 Job: Mercenary Health: 20/20 Energy: 100/100 Activity: Nocturnal[Nighttime] Intelligence: 10 Strength: 10 Charisma: 1 Agility: 10 Constitution: 1 Skills/Abilities: Hydro[Manipulation of water], Barter[Higher prices for selling items, lower prices for buying], Leadership[More likely to become NPC leader, and also less likely for revolt], Firearms Proficiency[Higher skill with firearms and other longrange weapons] Resistances: Cold/Freezing Weaknesses: Animals Weapon: Steyr AUG[30/30] Armor: Camouflage Outfit Items: First-Aid Kit, $40
You snap the thief's neck and knock out the guy getting mugged. You take his wallet but your witty retort is lost because he's unconscious. You discover a healthy $40 in cash.
Subject: 5350 Name: John Lunas Age: 18 Job: Mercenary Health: 20/20 Energy: 100/100 Activity: Nocturnal[Nighttime] Intelligence: 10 Strength: 10 Charisma: 1 Agility: 10 Constitution: 1 Skills/Abilities: Hydro[Manipulation of water], Barter[Higher prices for selling items, lower prices for buying], Leadership[More likely to become NPC leader, and also less likely for revolt], Firearms Proficiency[Higher skill with firearms and other longrange weapons] Resistances: Cold/Freezing Weaknesses: Animals Weapon: Steyr AUG[30/30] Armor: Camouflage Outfit Items: First-Aid Kit, $40
its because hes out cold that i said thanks. its a joke! also lol marx gets to go back to hell =D
I check the muggers body and then go back to my house after removing all evidence i killed that guy ^_^ and go to sleep and after i wake up time to get an actual job that involves killing people!
Subject: 1842 Name: John Marx Age: 18 Job: Soldier Health: 70/100 Energy: 20/20 Activity: Nocturnal[Nighttime] Intelligence: 1 Strength: 1 Charisma: 10 Agility: 10 Constitution: 10 Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons] Resistances: Cold/Freezing Weaknesses: Air/Heights Weapon: M16[10/30] Armor: Flak Jacket Items: .44 Magnum Desert Eagle, Dr. Tomlinson's Business Card, Glock 19[20/20], HK MP5[30/30]
search for a patient and/or any inhabitants, then call Tomlinson, " hey, i'm in the gene transfer room, destroy it all?"