Yes I know the name is strange, deal with it Story-This is modern Day Earth...with magic (technology is the same as today except for weapons...weapons are medieval) You can choose where you start (anyplace on Earth. Country,Province/State,and City/Town/Village should be included in the location section) You really need all the instructions to do well at this game Character: Race: (Choose One)
Elf-Plus 10 speed minus 5 weight High Elf-do not need to sleep Dark Elf-See in Complete Darkness Draconian-Fly Dwarf-can carry heavy weight (minus 5 speed plus 10 weight) Hobbit-Silently walk (good thieves) Human-Average Overall High Human-Average Overall (increased life by three minus stomach by three) Orc- and Frightening, also stupid (plus 10 strength minus 5 intelligence) Troll-Giant and Frightening, also stupid (minus 10 intellect and plus 20 strength)
ClassChoose One)
Wizard-arcane magic user Knight-Average fighter Barbarian-Strong fighter (side effects induce insanity and stupidity and have always occurred at one time or another. Paladin-Holy Knight (always good on moral compass) Necromancer-Opposite of Paladin (always evil on moral compass) Priest-holy wizard (uses divine magic instead of arcane magic) Clerk-(aka healer) potions master Ranger-ranged weapons master Rouge-master of disguise (good thieves)
Sub-Class (optional Choose one) Chef-Plus 3 Stomach minus 1 Weight Bard-Plus 3 Charisma minus 1 Weight
Stats Level Up (add 10 points to chosen areas) Experience-how much more you need to do to get to the next level (you get Xp by doing quests and Strength - how much damage you do. Speed - the higher this is, the faster you move. Very important during battle. Accuracy - your chance to hit enemies when you swing at them. This is compared to the enemy's level, so a higher level enemy (relative to your own level) is harder for you to hit. Intelligence - the higher this is, the more experience you earn per monster! (each +1 int gives +0.1 experience) this skill improves magic. Defense - this cuts down on the damage you take when hit Stomach - Every 1 hour, you eat an amount of food equal to the sum of all your stats (except Stomach) divided by ten. Then your Stomach stat is subtracted from that total. In other words, the higher this is, the less you eat (minimum of 1 piece of food per 1 hour, though). The higher your other stats are, the more you eat. Charisma - Decreases the cost of items, and increases how much you can sell them back for. Life - your life! When you increase this your maximum goes up by 1, and you heal 1 point of life as well. Mana-very important to the people who use magic. This is what you use to perform magic when increased maximum goes up by one. Weight - this shows how much weight you are carrying, compared to the maximum you can hold. Increasing it lets you carry heavier stuff.
Sleep Each Day you sleep 6 hours *except High Elves* During this time all you stats are down to 1/3 the normal *except High Elves whose stats drop to 2/3 of normal*
Darkness There are dark places where you cannot see (caves and dungeons) *except Dark Elves* At such times your stats are all one. So beware! Always have a light source with you!
Moral Compass-This is obvious...You know how is works (choose to be in one of the four squares or on some part of the line) Good ^ | Chaos<--->Unity | \\/ Evil
Magic First things first: who can do magic? Divine (God) Magic Clerk (neutral) Priest (neutral) Paladin (good) Necromancer (evil) Arcane Magic Wizard
Darn Darn and bleep bleep bleep... Ok that aside now... You get 10 when you level up... sorry I forgot to finish the rules....(stupid bleep bleep bleep me) CONTINUATION OF RULES Spells For Wizard Fire bolt Water bolt Earth bolt Air Bolt For others (Choose two) God's Wrath Paladin's Judjment (replace paladin with your race) Weapon of Light Death From Above Later you will find books that have spells and descriptions of what they do... As of right now you know the spell but do not know what it does (or how much mana it uses) (Mana is reset everytime you reach use a manastone or the week ends)
Gold Gold is international money You start with 2000
Stats You start with 100 points to allocate
Weight Weight is x/y where x is the weight of all that which you carry and y is the max weight you can hold
Weapons weapons deal damage 1d6=1 dice with 6 numbers (if you get 1 that is miss) then you add in 1/4 of strenght stat that is your attack
Here is the First General Store Item-weight-description/what item does-cost in gold nc stands for not cariable (weight automaticaly 0) (yes I know that it is not a word but bear with me) Tent-2-your makeshift house-200 Flashligh-0-Lights the way (needs batteries every ten days)-20 Batteries-0-Used in items to power them-10 Flight-nc-Travel from anywhere to any other place-1000 Camp Gear-3-Includes tent, flashlight, 3 batteries and 10 days worth of canned food-150 Climbers Gear-1-Includes Rope, Carabin, and Climbers hooks(not sold seperately)-100 Begginer's Armor-3- Medium Armor (+5 def -3 speed)-100 Begginer's Weapons-4- Includes Broadsword, dagger, Long Bow, and 20 arrows-300
Character Sheet Name Level:1 Gold:2000 Race: Class:Rogue Sub-class: Location: Experience:0/100 (experience needed doubles with every level just so you know) For the Stats please put in () the modified version from race and armor Strength: Accuracy: Intelligence: Defense: Stomach: Charisma: Life: Mana: Weight:x/y Spells: Alignment: Weapon(s): Armor(s): Items:
Name:Chuck Norris Level:1 Gold:2000 Race:High Human Class:Paladin-Holy Knight Sub-class:Chef Location:Las Vegas Experience:0/100 (experience needed doubles with every level just so you know)
The first objective:Find a moster and kill it You can do anything you like as long as I consider it realistic (Such as for Draconians-flying across from Asia to America is too much a feat even for a Dragon person.) Tips-go somewhere, you are bound to find someone do not fight people of higher level then you Joining with other (real) people of same alignment will definitely help you
Zacherybob-You find a tavern. It strikes your fancy mostly because of the sign at the window. It says Oklahoma,Oklahoma rats ravage farms need a man to kill the rats, reward 100 coins per 10 rats killed (beware they are fast creatures What do you do?