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escartian
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escartian
780 posts
Nomad

Yes I know the name is strange, deal with it
Story-This is modern Day Earth...with magic (technology is the same as today except for weapons...weapons are medieval) You can choose where you start (anyplace on Earth. Country,Province/State,and City/Town/Village should be included in the location section)
You really need all the instructions to do well at this game
Character:
Race: (Choose One)

Elf-Plus 10 speed minus 5 weight
High Elf-do not need to sleep
Dark Elf-See in Complete Darkness
Draconian-Fly
Dwarf-can carry heavy weight (minus 5 speed plus 10 weight)
Hobbit-Silently walk (good thieves)
Human-Average Overall
High Human-Average Overall (increased life by three minus stomach by three)
Orc- and Frightening, also stupid (plus 10 strength minus 5 intelligence)
Troll-Giant and Frightening, also stupid (minus 10 intellect and plus 20 strength)

ClassChoose One)

Wizard-arcane magic user
Knight-Average fighter
Barbarian-Strong fighter (side effects induce insanity and stupidity and have always occurred at one time or another.
Paladin-Holy Knight (always good on moral compass) Necromancer-Opposite of Paladin (always evil on moral compass)
Priest-holy wizard (uses divine magic instead of arcane magic)
Clerk-(aka healer) potions master
Ranger-ranged weapons master
Rouge-master of disguise (good thieves)

Sub-Class (optional Choose one)
Chef-Plus 3 Stomach minus 1 Weight
Bard-Plus 3 Charisma minus 1 Weight

Stats
Level Up (add 10 points to chosen areas)
Experience-how much more you need to do to get to the next level (you get Xp by doing quests and
Strength - how much damage you do.
Speed - the higher this is, the faster you move. Very important during battle.
Accuracy - your chance to hit enemies when you swing at them. This is compared to the enemy's level, so a higher level enemy (relative to your own level) is harder for you to hit.
Intelligence - the higher this is, the more experience you earn per monster! (each +1 int gives +0.1 experience) this skill improves magic.
Defense - this cuts down on the damage you take when hit
Stomach - Every 1 hour, you eat an amount of food equal to the sum of all your stats (except Stomach) divided by ten. Then your Stomach stat is subtracted from that total. In other words, the higher this is, the less you eat (minimum of 1 piece of food per 1 hour, though). The higher your other stats are, the more you eat.
Charisma - Decreases the cost of items, and increases how much you can sell them back for.
Life - your life! When you increase this your maximum goes up by 1, and you heal 1 point of life as well.
Mana-very important to the people who use magic. This is what you use to perform magic when increased maximum goes up by one.
Weight - this shows how much weight you are carrying, compared to the maximum you can hold. Increasing it lets you carry heavier stuff.

Sleep
Each Day you sleep 6 hours *except High Elves*
During this time all you stats are down to 1/3 the normal *except High Elves whose stats drop to 2/3 of normal*

Darkness
There are dark places where you cannot see (caves and dungeons) *except Dark Elves*
At such times your stats are all one. So beware! Always have a light source with you!

Moral Compass-This is obvious...You know how is works (choose to be in one of the four squares or on some part of the line)
Good
^
|
Chaos<--->Unity
|
\\/
Evil

Magic
First things first: who can do magic?
Divine (God) Magic
Clerk (neutral)
Priest (neutral)
Paladin (good)
Necromancer (evil)
Arcane Magic
Wizard

  • 16 Replies
locoace3
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locoace3
15,053 posts
Nomad

no sheet...?

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

(Name):
Race:
Class:
Sub-class: optional
Location:
Experience:
Strength
Accuracy
Intelligence
Defense
Stomach
Charisma
Life
Mana
Weight
Magic
Alignment:


there's a char to stimulate joining....

and ok rly 9 stats and 10 points???? more pl0x.

Gamer6013
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Gamer6013
451 posts
Nomad

Name:Stalin Ironfist
Race:Troll
Class:Necromancer
Sub-class: Chef
Location:Russia,Tundra,Off near Moscow
Experience:None?
Strength:1
Accuracy:1
Intelligence:2
Defense:1
Stomach:1
Charisma:1
Life:1
Mana:1
Weight:errrr..?
Magic:1
Alignment:Evil

this umm good?

locoace3
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locoace3
15,053 posts
Nomad

Name:Phillip Darkshadow
Race:High elf
Class:Rouge
Sub-class: Chef
Location:Russia,near St. petersburg
Experience:None?
Strength:1
Accuracy:1
Intelligence:1
Defense:1
Stomach:1
Charisma:2
Life:1
Mana:1
Weightver 9000? naw idk
Magic:1
Alignment:Evil,unity

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

(Name): Eladda
Race: Dark Elf
Class:Rogue
Sub-class:
Location:Paris, France
Experience:0
Strength:1
Accuracy:1
Intelligence: 2
Defense:
Stomach:1
Charisma:2
Life:1
Mana:0
Weight:2
Magic
Alignment:

i still think there should be more points.

escartian
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escartian
780 posts
Nomad

Darn Darn and bleep bleep bleep...
Ok that aside now...
You get 10 when you level up...
sorry I forgot to finish the rules....(stupid bleep bleep bleep me)
CONTINUATION OF RULES
Spells
For Wizard
Fire bolt
Water bolt
Earth bolt
Air Bolt
For others (Choose two)
God's Wrath
Paladin's Judjment (replace paladin with your race)
Weapon of Light
Death From Above
Later you will find books that have spells and descriptions of what they do...
As of right now you know the spell but do not know what it does (or how much mana it uses)
(Mana is reset everytime you reach use a manastone or the week ends)

Gold
Gold is international money
You start with 2000

Stats
You start with 100 points to allocate

Weight
Weight is x/y
where x is the weight of all that which you carry
and y is the max weight you can hold

Weapons
weapons deal damage
1d6=1 dice with 6 numbers (if you get 1 that is miss)
then you add in 1/4 of strenght stat
that is your attack

Here is the First General Store
Item-weight-description/what item does-cost in gold
nc stands for not cariable (weight automaticaly 0) (yes I know that it is not a word but bear with me)
Tent-2-your makeshift house-200
Flashligh-0-Lights the way (needs batteries every ten days)-20
Batteries-0-Used in items to power them-10
Flight-nc-Travel from anywhere to any other place-1000
Camp Gear-3-Includes tent, flashlight, 3 batteries and 10 days worth of canned food-150
Climbers Gear-1-Includes Rope, Carabin, and Climbers hooks(not sold seperately)-100
Begginer's Armor-3- Medium Armor (+5 def -3 speed)-100
Begginer's Weapons-4- Includes Broadsword, dagger, Long Bow, and 20 arrows-300


Character Sheet
Name
Level:1
Gold:2000
Race:
Class:Rogue
Sub-class:
Location:
Experience:0/100 (experience needed doubles with every level just so you know)
For the Stats please put in () the modified version from race and armor
Strength:
Accuracy:
Intelligence:
Defense:
Stomach:
Charisma:
Life:
Mana:
Weight:x/y
Spells:
Alignment:
Weapon(s):
Armor(s):
Items:

escartian
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escartian
780 posts
Nomad

(Mana is reset everytime you reach use a manastone or the week ends)

Typo
Mana is reset everytime you use a manastone or the week ends
Manastones will be sold in specielty stores and possibly found latter
Zacherybob
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Zacherybob
139 posts
Nomad

Name:Bob Jones
Level:1
Gold:1480
Race:Human
Class:Paladin
Sub-class:Bard
Location:Oklahoma
Experience:0/100
stats 0/100 pts. left
Strength:11
Speed:10 (-3) total:7
Accuracy:10
Intelligence:10
Defense:9(+5) total:14
Stomach:10
Charisma:10(+3)total: 14
Life:12
Mana:10
Weight:0/8 (-1)total:7/7
Spells:Weapon of Light;
Paladin's Judgement(don't understand description)
Alignment:Good/Unity?
Weapon(s):Broadsword;Dagger;Long Bow;20 arrows
Armor(s):Medium Armor (+5 def -3 speed)
Items:Flashlight;10 Batteries

Razerules
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Razerules
4,049 posts
Nomad

Name:Chuck Norris
Level:1
Gold:2000
Race:High Human
Class:Paladin-Holy Knight
Sub-class:Chef
Location:Las Vegas
Experience:0/100 (experience needed doubles with every level just so you know)

Strength:13
Accuracy:13
Intelligence:13
Defense:16
Stomach:10
Charisma:10
Speed:7
Life:13
Mana:10
Weight:0/8-1=7/7
Spells:Paladins Judgment,Gods wrath.
Alignment:Good
Weapon(s):Broadsword,Dagger,Long bow:20 arrows
Armor(s):Medioum armor
Items:Flashlight,Batteries.

Whats our first objective?

escartian
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escartian
780 posts
Nomad

The first objective:Find a moster and kill it
You can do anything you like as long as I consider it realistic
(Such as for Draconians-flying across from Asia to America is too much a feat even for a Dragon person.)
Tips-go somewhere, you are bound to find someone
do not fight people of higher level then you
Joining with other (real) people of same alignment will definitely help you

Zacherybob
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Zacherybob
139 posts
Nomad

Name:Bob Jones
Level:1
Gold:1480
Race:Human
Class:Paladin
Sub-class:Bard
Location:Oklahoma
Experience:0/100
stats 0/100 pts. left
Strength:11
Speed:10 (-3) total:7
Accuracy:10
Intelligence:10
Defense:9(+5) total:14
Stomach:10
Charisma:10(+3)total: 14
Life:12
Mana:10
Weight:0/8 (-1)total:7/7
Spells:Weapon of Light;
Paladin's Judgement(don't understand description)
Alignment:Good/Unity?
Weapon(s):Broadsword;Dagger;Long Bow;20 arrows
Armor(s):Medium Armor (+5 def -3 speed)
Items:Flashlight;10 Batteries

Visit the local notice board for any Monster Hunts

escartian
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escartian
780 posts
Nomad

Zacherybob-You find a tavern. It strikes your fancy mostly because of the sign at the window. It says Oklahoma,Oklahoma rats ravage farms
need a man to kill the rats, reward 100 coins per 10 rats killed (beware they are fast creatures

What do you do?

Zacherybob
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Zacherybob
139 posts
Nomad

Name:Bob Jones
Level:1
Gold:1480
Race:Human
Class:Paladin
Sub-class:Bard
Location:Oklahoma
Experience:0/100
stats 0/100 pts. left
Strength:11
Speed:10 (-3) total:7
Accuracy:10
Intelligence:10
Defense:9(+5) total:14
Stomach:10
Charisma:10(+3)total: 14
Life:12
Mana:10
Weight:7/8 (-1)total:7/7
Spells:Weapon of Light;
Paladin's Judgement(don't understand description)
Alignment:Good/Unity?
Weapon(s):Broadsword;Dagger;Long Bow;20 arrows
Armor(s):Medium Armor (+5 def -3 speed)
Items:Flashlight;10 Batteries


Go and kill 50 rats.

Gamer6013
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Gamer6013
451 posts
Nomad

Name: Stalin Ironfist
Level:1
Gold:1550
Race:Troll
Class:Necromancer
Sub-class:Chef
Location:Russia,Tundra,Off near Moscow
Experience:0/100


Strength:0 (+20=20)
Accuracy:5
Intelligence:25 (-10=15)
Defense:10
Stomach:10
Charisma:10
Life:15
Mana:15
Weight:7/8
Spells:God's wrath,Death from above
Alignment:Evil
Weapon(s):Broadsword,Dagger,Long bow:20 arrows
Armor(s):none
Items: Camping Gear (tent, flashlight, 3 batteries and 10 days worth of canned food)

Ask people around to see about any hunts

Zacherybob
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Zacherybob
139 posts
Nomad

are you going to update?

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