mw2 was out before vietnam, so other way around
FIRST Battlefield featuring Vietnam.
Released March, 2004. :P
It also featured Mortars and Flamethrowers.
and like you said, DICE is cheap. i mean really, kit shortcuts for $20!
That's for people who rarely play the game get what they want / need easier, like you said
plus so many weapons were too alike
So really it doesn't matter, it's like Team Fortress 2, whereas things that would very rarely drop you could simply buy, in this case, it's if you haven't got all that much time.
And the two map packs that MUST be bought and not unlocked are even cheaper. It just shows how 'cheap' the company went after the fallout, whereas they introduced new maps for free back in CoD4.
M60.
The Red Dot or 4x Sight was essential for the M60 to make it's high damage / high recoil tradeoff worth it. It isn't overpowered as you can counter it with Rockets, Grenade Launchers or long distance sniping.
the game was completely unbalanced and DICE did nothing but make it worse
So, incredibly wrong there.
Each class had unique functions (more than what I can say for MW2) and each were required for winning. Snipers would be excellent for picking off enemies, opening up the tight spot for Engineers to destroy a tank or Medics to get to their friends. Assault would maintain the sutainability of the force without the need for switching kits and thus maintaining maximum efficiency. The Medic does somewhat the same by allowing teammates to survive and keep up the fire.
Each one is balanced, by points, utility, skill-requirements (with exception to the Sniper, I feel this requires more) and finesse.
And the point system is much, MUCH better than MW2 where you are awarded points and experience for pretty much anything useful, and they're definately balanced.
or midievel call of duty with crossbows of different types of different countries, and spear n stuff. that would be interesting, but again, it would kill the series because the game probably wouldnt be a big success and it would show ideas ran out.
That would be too big a jump and wouldn't suit the fast-paced gameplay of CoD.
You can imagine the classes, Hoplites (Spearmen with shield and sword), Hypaspists (Swordsmen with Shield), Peltast (Javelin Throwers with shield), Toxotes (Bowman with shield, I think...), and Hippikons (Swordsmen on Horseback) with Prodromos (Spearmen on Horseback).
Nevermind the balance problems with mostly melee combat.'
appeal to the casual gamers is to make it unrealistic
Dunno where you got that from.
You cannot deny that 'hardcore gamers' play CoD, every gun in CoD is in one form or another imbalanced.
For instance, the Kriss (Vector) is supposed to have the power equal to or stronger than an MP5 whilst still maintaining that form of shots per minute, this would easily make it the most overpowered gun in the game.
Another example is the Intervention, whereas after exceeding 400 yards it would have more kinetic energy than the Barrett 50.cal (400 yards isn't all that much in a realistic battle, unless it is Urban), and it can shoot up to a mile and a half in conjunction with an item that calculates where it will hit.
Not to mention the huge variety of weapons. I'm not saying it should be realistic, make fun of it in-game if you want (I always pitched this suggestion) like in the campaign, why not?
Realism won't always make a fun game, CoD is fun, but when they put alot of their money into publicity it already highlights how horny they are for money.
- H