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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Holladay15
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Holladay15
3,671 posts
Nomad

"do not be alarmed I was passing by. No one has sent me"

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I thought everybody left...? I made that assumption but never thought I had to say it. Can we just say that Flinnick went?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

They still keep there eyes on you, "What exactly are you doing here, and who are you."

Holladay15
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Holladay15
3,671 posts
Nomad

"I heard of the...incedent. My name is Kiltre"

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Nope there are certain character that you need to say that about, you can say that he thought the idiot might be in trouble again and went to help him, or something, but you made a mistake so roll play to fix it.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

They introduce themselves as, Lilly Kititch Simone Harth, when you mention the incident you notice lilly flinch slightly.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Back when Rem was in the tree shortly after Kil left:

F: "**** fool is probably going to gets us hung and Remiel is up in the tree....... I should go keep an eye on him..."

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

"Yeah if the way he came back last time was any indication of the trouble he can get into I better go with you ."

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

So I arrive there all of a minute after Kil does?

Holladay15
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Holladay15
3,671 posts
Nomad

"Sorry, I know it has been a hard time i did not mean to opress the situation. I would like to help"

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

You and Drake arrive about 15 minutes after him.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

****....... we decided to leave right after he left.......

Tell me when they arrive, please.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

"Oh and how could you possibly help."

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Was it just me or did it do it again?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

You mean where the site f's up.

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