ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
ThorRatFox
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ThorRatFox
3,798 posts
Nomad

no we rack shnissugah

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well after you mke your way through the giants camp (by the way you notice mining equipment that might be worth something) you find what you are looking for.

An arched entryway leads into the hillside.
Obscured by trees and large boulders, it does not
appear that anyone has used this entrance in over
a hundred years.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Mord grabs some of the equipment.
Is it dark in there?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well depends is yall going in or just standing around. And is Mord really going to lug around mining equipment made for giants all day.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Well depends is yall going in or just standing around.

Just answer the **** question first.....

And is Mord really going to lug around mining equipment made for giants all day.

As in a pickax.......
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Just answer the **** question first.....
Well from the outside, yes the cave entrance does seem dark.
As in a pickax.......
Don't you already have a weapon.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Mord pulls out a lantern.
"Anybody got a light?"

Don't you already have a weapon.

You can't use a sword to dig into a wall.....
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

You can't use a sword to dig into a wall.....
Why on earth are you going to go around digging into the walls.
Mord pulls out a lantern.
"Anybody got a light?"
G:"Yeah hold on a sec." Yay now you have a lantern now what.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

"Thanks."
Now we go in, dumb ***.......

Why on earth are you going to go around digging into the walls.

In case of a random cave in.....
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

"Thanks."
Now we go in, dumb ***.......
I meant do you want to wait for the others or just go in anyways dumb ***.
In case of a random cave in.....
*******.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Doesn't Thor still have Mikami in party?

*******.

Elaborate.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Doesn't Thor still have Mikami in party?
Not really sure.
Elaborate.
It is a powerful mage's tomb a cave in is not likely.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

You never said he left.

It is a powerful mage's tomb a cave in is not likely.

Unless it is a powerful Mage trap.......
Better safe than sorry.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

You never said he left.
True, now we just need to see if Thor still wants to play him.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

So, what now?

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