Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.
ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below) Level:1 Level Equivalency:2(for level adjustment +1 characters) Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)
Attribute Bonusessee below) all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)
Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below) Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below) Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below) Armor Class(AC):10+Dex Bonus+Armor+Misc(see below) Featssee below) Skillssee below) Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)
I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).
Rules not Used: -There is no Armor Class Penalty. -There is no Encumberence, but please be realistic(no portable rams). -There will not be any Racial Bonuses to anything other than starting attributes. -To Simplify the Arcane Check Penalty, Wizards cannot wear armor period. -all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.
"FOR QUICK-PLAY CHARACTERS!" Feats- Your feat(s) will be: (Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str) (Rouge)Stealthy(+2 Hide/Move Silently) (Cleric)Improved Turning(+4 to Turn Result) (Wizard)Spell Focus: Evocation (Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)
Skills- Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are: (Fighter) Intimidate, Heal (Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket, (Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal (Wizard)Spellcraft,Knowledge(Arcana)
Equipment- your starting equipment equipment is: (Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints) (Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5), (Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1) (Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6) (Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)
Attribute bonus is equal to +1 for every 2 points above 10. After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC) If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.
Dibs, if you disagree, why are you going along with it? You're the DM. And like I said, can I introduce the monk now? We were going to do that soon anyway.
Dibs, if you disagree, why are you going along with it? You're the DM. And like I said, can I introduce the monk now? We were going to do that soon anyway.
I don't disagree with it, that was more of a "*laugh* man what the hell were they thinking."
No unfortunately the monk can not come in now, unless you want to be some guy that wandered in a few days ago feel under the affects of a different trap and is a near coma like sleep.
Why does it have to be like that? It would be easy enough to have the monk in there for some other reason. And I'll just have my new character pay to get Rem resurrected(costs like 1,000) and send him back home, if that's okay. I just don't like it when my characters die, even if I'm going to stop using them anyway.
Why does it have to be like that? It would be easy enough to have the monk in there for some other reason.
Cause this was a relatively unknown tomb, he shouldn't even be here at all. The company are actually the first to discover this place.
And I'll just have my new character pay to get Rem resurrected(costs like 1,000) and send him back home, if that's okay. I just don't like it when my characters die, even if I'm going to stop using them anyway.
No. A: "Get him over here! Help him!!!" Drake takes a big *** rock smashes the doll then walks over and brings Rem back to them, D:"Here you go love."
No he is still dead, but Rem will remain dead. Dead people should stay dead.
Why is that? This isn't Pet Sematary, I should be able to revive him if I want to. It's completely inconsequential, and it's my character. I'm going to stop using him anyway...
Why is that? I should be able to revive him if I want to. It's completely inconsequential, and it's my character. I'm going to stop using him anyway...
You were going to kill off my character? Dibs, I'm serious, this is retarded. Just let me resurrect him.
No just try to until either Dragons or your whining got to me, then just get rid of him. Fine he gets resurrected but he will never, never, never ever ever ever ever come into play again.
No just try to until either Dragons or your whining got to me, then just get rid of him. Fine he gets resurrected but he will never, never, never ever ever ever ever come into play again.
All right, fair enough. Thank you. I wasn't going to use him again anyway.