ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

46375 3868636
DesertHyena
offline
DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

MORD:"Just do it........"

D:"***** ***** ***** that's all you ever are."
Drake goes into the door.

A corridor stretches from east to west. It looks
about 65 feet long, with stairs going up on the
west end and a door on the east. Spaced approximately
5 feet apart, shallow alcoves on either side
of the hall hold shelves with tiny idols.
Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

Rem searches the alcoves for traps, and if there are none, take the idols.

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

As soon as Rem gets within 5 feet of the first one he keels over dead. By the way this is part of the module not something I added in.

Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

As soon as Rem gets within 5 feet of the first one he keels over dead. By the way this is part of the module not something I added in.

Well, that sucks. Did I fail the Fort save or something?
Oh well. I was getting rid of him anyway.
DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

Yes you did fail.

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

Drake stares at Rem's dead body, D:"Huh, you don't see that everyday."

Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

Yes you did fail.

What was the DC?
DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

Like 38 I think.

Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

Like 38 I think.

Holy ****, an instakill with DC 38?
DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

Holy ****, an instakill with DC 38?
Yeah, neat trick huh.
DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

Angel covers her mouth in terror and starts crying.
Drake puts a hand on her shoulder and tries comforting her.

Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

Yeah, neat trick huh.

I'm just kind of surprised...DC 38 is obscenely high for level 12, and instakill effects usually have relatively low DCs. You'd need at least a +18 modifier to make that save, and almost nobody has that at level 12.
Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

So, now can I introduce the monk?

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

I know right, don't know what they were thinking. If you want until we finish this, you can control one of the members if the Company of The shining Stone.

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

No unfortunately the monk can not come in now, unless you want to be some guy that wandered in a few days ago feel under the affects of a different trap and is a near coma like sleep.

Showing 41041-41055 of 46375