ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

202,000 divided by 3= 66,332 each.

Discuss it with the party.


I've got a headache, it's late and the big calculations on top of that arne't helping.......

Well decide now who gets what.


I think it would be for the best if Drake+Gis picked first.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well it will cost around 14K to fix him.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well Drake and Gis would most likely want the books, besides that Drake would want the wand and Gis the cloak.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

So Mord still has about 52,332 left. Let me start picking.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Yeah I decided to cut you some slack on the price.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

The Wand and robe drive you up to 38k, and the books are worth 97k for every single one of em.....

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Ring of Protection +2 and the Platinum Necklace (identify it), round it down to an even number and take it in cash.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well like I said they would probably settle for the books. As mages that is what they care most about in this treasure troves.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Ring of Protection +2 and the Platinum Necklace (identify it), round it down to an even number and take it in cash.
You mean the pearl necklace that Drake gave Mord.
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Oh, I forgot to add the ring of protection.

Your new share totals are 70,000 flat.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

No, that was a Pearl Necklace he gave Angel. I mean the Platinum Necklace. Do add in the other necklace, too.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

My mistake that was supposed to say 3000 GP not a 3000 GP Platinum Necklace, in my rush I mixed up a few lines.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Alright, so Drake+Gis take 70,000 in books and the rest go to Mord, Neri & Co. ..... Are any of the remainder 27k in books useful to Neri, Mord, Ereliel or Angel?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

They are all books that are only useful to mages. Does that answer your questions. How bout you take the rest of Between the two of them they have around 20000 GP can they give you that and keep the books.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

My mistake it is only 12000 can they give you that, and the rest from the next job and they get to keep the books.

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