ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

So I take 14,000 gp for Vrocshar, 8000 gp for the Ring and 44,000 in gp.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

How bout you take the rest of Between the two of them they have around 20000 GP can they give you that and keep the books.


If I read that correctly, Drake and Gis give 20k (of momey before the mission) for the 27k remainder of books, correct?
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Which ring.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

My mistake it is only 12000 can they give you that, and the rest from the next job and they get to keep the books.


Elaaborate more before I approve.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

They will basically buy the books.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

The Ring of Protection +2.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

But you're paying 12,000 for 27,000 in books..... C'mon, even if they are useless to the, 15,000 is a lot to give up.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

They will kind of get them on credit, besides there the ones that got them.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Well, Angel will sell her split of the books for that much (she is really too **** nice.......).

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Hm.... so 12k now and the rest to be paid on a later date? (but in a timely manner, i.e not 4 months later)

If yes, then I'm OK with that.

besides there the ones that got them.


So now who took them off the shelf matters? Seriously?
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Dibs internet crapped out, but he has email on his phone. Any questions for him?

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Whether the deal I was trying to clarify above was correct or not.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

CI between the Elves and Angel over Rem's death?

I'll ask.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Well it's a bit late seeing that the whole dungeon's already done with it....

Also ask him how all the stuff gets transported bakc to the castle.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Still, the middle of a Dungeon isn't the best time. Now would be good.

Also ask him how all the stuff gets transported bakc to the castle.

I'm sure the locals provide the transportation for the Queen, High Mage and Saviors of the town. We won the two most prestigious competitions, saved them from the Giants and averted a plague.
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