ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

The affects of the feywine, so how long are Drake and Angel gonna be hammered.

Well, Angel will be under the effect for a little under a week. Drake, a little under a month.


"Alright. We'll be here a few days."

"All right."
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Could you answer my question on Frsotburn and whether a Flaming enchantment can be upgraded to Flaming Burst or not?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

What about Drake's incredibly high tolerance for alcohol, narcotics, and just about any hallucinogen, drug, etc etc...

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

What about Drake's incredibly high tolerance for alcohol, narcotics, and just about any hallucinogen, drug, etc etc...

No, Dibs. That's something you made up and it doesn't come into play.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Actually there is a feat that gives a bonus to resist falling under, and diminish, the effects of the things mentioned above.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Actually there is a feat that gives a bonus to resist falling under, and diminish, the effects of the things mentioned above.

Dibs, could I see your character sheet?
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Speaking of character sheets, I completely f'ed up the non-class feats and we're Lvl 13, right?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Speaking of character sheets, I completely f'ed up the non-class feats and we're Lvl 13, right?

I thought we were level 12...
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

--------------------Basic Information----------------------
Name: Drake Stone
Player: DBLACKSTAR
Age: 21
Gender: Male.
Description: Jade eyes, Dirty Blonde Hair, 6â4â thin build slightly pale skin, has a British accent, gold piercing in both ears,
Race: Human
Class: sorcerer/ Disciple of Asmodeus
Level: sorcerer4/Disciple of Asmodeus 6
Level Equivalency:10
Alignment: LE
Deity: None.
Languages: Common, Gnome, Elf, Dwarven, Giant.
------Attributes----------
Str: 14
Dex: 14
Con: 14
Int: 18
Wis: 12
Cha: 22
Fort Save:+ 4
Ref Save: +4
Will Save: +14
Hit Points: 76
Attack Bonus:+8
Damage Bonus: 1
Base Attack Bonus:6

AC: 16.
------------------Equipment-------------------------------
Clothing: Red under shirt, Red vest with Three belts going across torso, Red trench coat with dark brown cuffs on hands and on shoulders and color, red brown boots, gold necklace, red brown cane with white skull top, gold stud piercing in tongue.
Off Hand:
Primary Hand:
Miscellaneous: Repeating Heavy Crossbow[1d10], Adventurer's KitBracers of Armor+2, Ring of Protection +2
GP: 0.
-------Feats/Spells/Abilities/Etc.------------
Feats: Leadership, Disciple of Darkness, Evil Brand,
Class Feats: Summon familiar, Charm, Learn Secret4/Week, Summon Hellcat, Evil Authority, Summon Major Devil.
Skills: Bluff, Diplomacy, Sense Motive, Gather information This is the only one we have.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Feats: Leadership, Disciple of Darkness, Evil Brand,

As I thought...you don't have the feat you were talking about.
So it makes no difference.

Can we skip to directly after the feywine wears off for Angel?
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

If you would count this is a level ten version and I am seriously lacking up keep. I have I only have half the feats I should have.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Bracers of Armor+2, Ring of Protection +2


So Mr. Hypocrite, you were saying about the +3 Magic armor bonus limit?
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

So Mr. Hypocrite, you were saying about the +3 Magic armor bonus limit?
Per Item, as in you can have more than one plus 3 item but not one plus 4 or greater.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

So, what now?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well are you all still in waterdeep or did you go back to your castle.

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