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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

No wait I checked ze book I think you have to add burst as a second thing. I always hated this section of the monster manual.


Icy Burst is its own +2 enhancement, dude..... Frost is just the extra 1d6 damage.

Darkwood is pointless here.


It's half the wight of a normal wood bow....
Any suggestions?
*runs off to game*
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Icy Burst is its own +2 enhancement, dude..... Frost is just the extra 1d6 damage.
God I hate this book, you do know what burst does right.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

No special material is needed.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

God I hate this book, you do know what burst does right.

Yes. Noob's right.
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

God I hate this book, you do know what burst does right.


1d6 Frost damage and better Crits, I know.
Switch out Shock for Flaming.

No special material is needed.


I just wwant one, now do you have any suggestionsd or no?
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Would it be much easier to destroy them with a turning attempt?

Darkwood is your only option.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

1d6 Frost damage and better Crits, I know.
Switch out Shock for Flaming.
Trade in frostburn and you will be 30000 short.
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Trade in frostburn and you will be 30000 short.


The Bow I just described would be ~33,000......
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Sorry it was a typo, I meant 13000.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Cover the rest in Gold, and buy an Adamant Arrow Deflection Buckler (6,025 gp)

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Cover the rest in Gold, and buy an Adamant Arrow Deflection Buckler (6,025 gp)
Alright, are you getting this from the same place you got the bow?
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Alright, are you getting this from the same place you got the bow?


I guess?

Buy Glamered Mithral Full Plate (13,300) for Ereliel, a +1 Shock Longsword (8,315) for a spare weapon, and I'm more than satisifed. I have about 52,000 gp worth of stuff left.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Then you save 500GP also what does Glamered do, and not sure about Mithral.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

What was the final verdict on adding another enhancement to Vrocshar?

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

A suit of armor with this ability appears normal. Upon command, the armor changes shape and form to assume the appearance of a normal set of clothing. The armor retains all its properties (including weight) when glamered. Only a true seeing spell or similar magic reveals the true nature of the armor when disguised.


^That.

and not sure about Mithral.


Why not? I included the price adjustment in there and even added in an extra few hundred gold for the trouble.
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