ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Angel chases after it and blinds it.
Mord melts it.
Neri rains hell.
Ere Charges.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Angel chases after it and blinds it.
Mord melts it.
Neri rains hell.
Ere Charges.
This thing is just a bit quick, it is out of Ere's range, it goes in the woods and Neri misses do to cover, and angel fails at blinding it.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

She keeps trying.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

and Neri misses do to cover,


Bull, I took Improved Precise Shot.

And you're saying this thing can travel faster than a horse can?
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

She keeps trying.
She eventually manages to blind it, and right when she does Gis manages to hit the snake with a third lightning bolt and kill it. It is now dead on the ground.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Angel rips Vrocshar from Mord's hands and cuts the snake open.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Angel rips Vrocshar from Mord's hands and cuts the snake open.
Drake falls out, unconscious and nearly did, chunks of flesh and muscle dissolved by acid.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Angel drops the sword and heals him.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Gis pulls out a wand and begins to heal Drake.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Dam Ninja. It takes quite a bit, but eventually Drake is up and fully healed he hugs angel in thanks.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Too late, Angel did.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Too late, Angel did.
Too late for what.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Gis can't heal him because Angel healed him.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Gis can't heal him because Angel healed him.
I know that. Well Drake still hugs her in thanks. Rubbing the freshly grown back flesh. It still leaves a few burn scars. And his clothes are trashed.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

She hugs him back and Mord picks up Vrocshar.

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