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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Angel flies up to the very top while being impossible to attack.
It's a pretty dam big mountain, why don't you just teleport.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Why not? It's not like the thing can't walk down the mountain to the lake...
Also, how long will it take them to make it to the summit then? Because I've already been waiting quite some time to put this thing in the game.
If they climb, three days. If they teleport, less than a second.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Or Angel could fly up there fairly quickly (around 2-3 minutes at the very most) and see what it is.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Or Angel could fly up there fairly quickly (around 2-3 minutes at the very most) and see what it is.
It would take longer than that to reach the top. Or the thing could do an epic leap to the bottom, ignoring damage this once.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

If it were to roll down instead of jumping.....

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

It would take longer than that to reach the top. Or the thing could do an epic leap to the bottom, ignoring damage this once.

You would really let me do that?
If so, then the golemrilla(golem + gorilla) does that.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

You would really let me do that?
Yeah cause it's AAAWWWWEEEESSSOOOOME!
If so, then the golemrilla(golem + gorilla) does that.
Did you really need to explain that. So Golurk jumps down, making one hell of an impact. The force of him landing makes a crater in the ground and knocks everyone on there *****. So what you guys going to do 5000 pounds of steel just cam crashing down at you. Gis and Drake get up. Drake uses his hell breath on him and Gis uses a lightning bolt. Dealing a measly 41 combined.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Mord does the acid thing and shields Neri without blocking her shot.
Angel curls up in a ball.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

The golemrilla stands up, dusts itself off, and looks at them with a combination of "Is this fool for real?" and "TLJIF".

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Mord's acid does 15.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

The golemrilla currently has 74 Hitpoints.
The golemrilla walks up to the Mord/Neri/Angel area type place, stands right in front of them, folds its arms, and looks down.
Keep in mind, this thing is 12 feet tall and made of solid stone.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Actually I just rolled for Neri, she actually managed to hit the dam thing for 41. I did take into account the fire thing. It's made of iron that looks like stone.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

33 Hitpoints remaining.
A rumbling growl slowly starts to build in the back of the golemrilla's throat.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

33 Hitpoints remaining.
A rumbling growl slowly starts to build in the back of the golemrilla's throat.
Is growling really the best thing to do now, Drake's eyes start to glow a green.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Is growling really the best thing to do now

Hey, it was just a reflex. It's less "I'm gonna kill you" and more "OWCH". He hasn't attacked.

Also, Dibs, I will trade the fire healing and the breath weapon for immunity to negative magic(but not for magic that helps him), that's basically the same as your offer from before. I just want to keep the aglessness. I already don't get to wear armor.
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