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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

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Hypermnestra
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Hypermnestra
26,390 posts
Nomad

I'll charge.

DesertHyena
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DesertHyena
2,886 posts
Peasant

Alright. (Turn 1) Hyper charges from out of the bushes right into the toads. Hyper manages to hit one of the toads, but it appears to be only a scratch. the toads are taken by surprise and continue to charge the Ranger. Braenoic sees an opportunity and aims right at the same beast Hyper attacked. The toad take an arrow to the head, but is STILL standing. The toad has decided to run, but the kobolds dismount and continue. the kobolds attack with crudely made slings and stones, an in a flurry of shots, only 2 hit.(Hyper takes 3 damage, Braenoic takes 2) The 2 kobolds appear to show little concern for their mount. The Kobolds fire their slings and prepare to charge with their shortspears, but due to their small size the 2 who lost their toad will now take longer to get there.
5 Kolbolds
2 Toads
The toads are charging the Ranger, but the 2 dismounted are attacking the Paladin, what do you do?

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Name: Braenoic Quickbeam
Player: Elf
Age:100
Sex:M
Looks:Medium-long Blonde hair, 6'3", 100 lbs.
Race:Elf
Class: Ranger
Level:1
Level Equivalency:1
Attributes:
Strength(Str):15(+2)
Dexterity(Dex):16(+3)
Constitution(Con):10(0)
Intelligence(Int):10(0)
Wisdom(Wis):14(+2)
Charisma(Cha):8(-1)
Saves:Fortitude+2
Reflex+5
Will+2
Hit points:8
Attack:+3(+4 ranged)
Damage:Longsword(1-8+2),Longbow(1-8)
Armor Class(AC):16(18 when using Sword and Shield)
Feats:Favored Enemy(Kobold)+1 to anything involving favored enemy,Point Blank Shot(+1 attack and damage when within 30 ft. of target),Track(use survival to follow tracks)
Skills:Heal,Handle Animal,Ride,Survival,Wild Empathy,
Equipment:Longbow,Longsword,Hvy. Steel Shield,Studded Leather,a potion of Cure Light Wounds(1-8+1) and Adventurer's Kit

Blank Shot a toad in the eye, then retreat to the bushes and draw my sword+shield.

DesertHyena
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DesertHyena
2,886 posts
Peasant

SirNoobalot, OK, but unfortunately you are still not in range of point blank, and I don't think the bushes will do you much good as cover since they already know where you are, but I'll give it to you(+2 AC vs ranged attacks in bushes). What about Hyper?

FOR THOSE WHO WANT TO JOIN, IT'S NOT TOO LATE!

DesertHyena
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DesertHyena
2,886 posts
Peasant

Ok, group vote, should I just move the game along, or should we wait for Hypermnestra?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

--------------------Basic Information----------------------
Name: Hyper M. Nest
Player: Hypermnestra
Age: 25
Sex: F
Looks: Nrn.
Race: Human
Class: Paladin
Level: 1
Level Equivalency: 2
Alignment: LG
Deity: The Triad
------Attributes----------
Str: 18
Dex: 15
Con: 16
Int: 12
Wis: 15
Cha: 17
Fort Save: +2(class)
Ref Save:
Will Save:
------------------Equipment-------------------------------
Armor: Chain Shirt[A/S Bonus: +4. Max Dex Bonus: +4. AC Penalty: -2. Arcane Spell Failure Chance: 20%. Weight: 25 lbs.]
Shield: Heavy Steel Shield[Armor/Shield Bonus: +2. AC Penalty: -2. Arcane Spell Failure Chance: 15%. Weight: 15 lbs.]
Weapon: Long Sword[Size: Medium. Damage: 1d8. Critical 19-20x2. Weight: 4 lbs. Type: Slashing.]
Miscellaneous: Bullseye Lantern[3 lbs], 1 Day Trail Rations[1 lb], 1 Bedroll[5 lbs].
-------Feats/Spells/Abilities/Etc.------------
Feats: Aura of Good.
Spells: Detect Evil[AW], Smite Evil[1/D].

I'll attack the most current threat; the stuff attacking me.

DesertHyena
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DesertHyena
2,886 posts
Peasant

OK. (Turn 2)(sound of dice rolling)A good round, Hyper attacks the nearest kobold and easily slices it in half. The kobold next to it is scared out of it's wits and runs away. Braenoic shoots and CRITCALLY HITS! The toad is hit right between the eyes and before it knows what hit it, it falls over dead.The Ranger then takes cover in the bushes while the Kobolds attack. Unfortunately the kobolds are stuck to it's back and are crushed hopelessly underneath.The Ranger then takes cover in the bushes while the Kobolds attack. A bad stroke of luck, one of the kobolds falls off of the toad and is knocked out. The last toad decides to run away and the combat is over.

VICTORY...you are awarded 500 xp each and have managed to capture one of the kobolds alive, very well done!as you are headed towards the Roost, you are met by a passerby who witnessed everything that had just transpired. his name is Jeff, and he claims to be an Illusionist Wizard. (Welcome aboard ThorRatFox)

DesertHyena
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DesertHyena
2,886 posts
Peasant

Sorry, I need to correct that last post!

OK. (Turn 2)(sound of dice rolling)A good round, Hyper attacks the nearest kobold and easily slices it in half. The kobold next to it is scared out of it's wits and runs away. Braenoic shoots and CRITCALLY HITS! The toad is hit right between the eyes and before it knows what hit it, it falls over dead.Unfortunately the kobolds are stuck to it's back and are crushed hopelessly underneath.The Ranger then takes cover in the bushes while the Kobolds attack. A bad stroke of luck, one of the attacking kobolds FUMBLE and falls off of the toad (the kobold is knocked out cold). The last toad decides to run away and the combat is over.
VICTORY...you are awarded 500 xp each and have managed to capture one of the kobolds alive, very well done!as you are headed towards the Roost, you are met by a passerby who witnessed everything that had just transpired. his name is Jeff, and he claims to be an Illusionist Wizard. (Welcome aboard ThorRatFox)
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

--------------------Basic Information----------------------
Name: Hyper M. Nest
Player: Hypermnestra
Age: 25
Sex: F
Looks: Short for a human[5'9]
Race: Human
Class: Paladin
Level: 1
Level Equivalency: 2
Alignment: LG
Deity: The Triad
------Attributes----------
Str: 18
Dex: 15
Con: 16
Int: 12
Wis: 15
Cha: 17
Fort Save: +2(class)
Ref Save:
Will Save:
------------------Equipment-------------------------------
Armor: Chain Shirt[A/S Bonus: +4. Max Dex Bonus: +4. AC Penalty: -2. Arcane Spell Failure Chance: 20%. Weight: 25 lbs.]
Shield: Heavy Steel Shield[Armor/Shield Bonus: +2. AC Penalty: -2. Arcane Spell Failure Chance: 15%. Weight: 15 lbs.]
Weapon: Long Sword[Size: Medium. Damage: 1d8. Critical 19-20x2. Weight: 4 lbs. Type: Slashing.]
Miscellaneous: Bullseye Lantern[3 lbs], 1 Day Trail Rations[1 lb], 1 Bedroll[5 lbs].
-------Feats/Spells/Abilities/Etc.------------
Feats: Aura of Good.
Spells: Detect Evil[AW], Smite Evil[1/D].

"We can use all the help we can get. Welcome aboard."
Continue to the Roost(by myself if need be).

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

"im glad to help"
follows the paladin to the roost

DesertHyena
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DesertHyena
2,886 posts
Peasant

There is the matter of the unconcious kobold, what do you want to do with it?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

I suppose we shall tie it up(hopefully one of us has some rope), and take it to the Roost for convenience, lol.

DesertHyena
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DesertHyena
2,886 posts
Peasant

Ok, what is the Ranger doing, otherwise I will assume he is heading to the Inn with the party.

FOR THOSE WHO WANT TO JOIN, IT'S NOT TOO LATE!

DesertHyena
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DesertHyena
2,886 posts
Peasant

OK, so you all arrive at the Inn, where there are many things to do. Chat, Drink, Gamble, and there's even a betting ring where you can fight or place a bet on a fight. You are told that the Lumber Consortium is holding their meeting in the big room on the 3rd floor, no visitors allowed.

What do you want to do?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Chat.
Not as though a paladin can do any of those other things without...*looks at rulebook* being demoted to a fighter, or whatever.

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