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Forums → Forum Games → Dungeons 'n Dragons 3.5 Forgotten Realms Setting
Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.
AgeAll non-humans live longer, except Half-Orcs)
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)
ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level Equivalency:2(for level adjustment +1 characters)
Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)
Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)
I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).
Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.
"FOR QUICK-PLAY CHARACTERS!"
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)
Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.
- 46,375 Replies
i order a drink and keep my eye on the human wizard
Alright, so the Paladin goes and talks to the Dwarves. (sound of dice rolling) They say they don't trust Paladins and certainly not "female" ones. They are laughing uproariously, and begin mocking the Paladin. The Ranger is looking for some work and asks around.(sound of dice rolling). He is told by the bartender that the best place to get work is either working for the Lumber Consortium or there is something availible in town. He explains that it involves some missing children, and the person to talk to is the Sage Gravagos. Of The Wizard and Rogue, they spend a good amount of time staring at each other.
What do you want to do now?
i move over to the elf and ask "which job are you going to do"
Bah. The dwarves are fools for mocking me, but I am not the kind to start trouble.
I guess I'll go speak to the bartender as well.
Go up to the Dwarves and ask about the Lumber Consortium.
Give a weird look to the rogue+wizard that are staring at each other >.>
i walk over to the paladin and say don't mind them what else did you expect from a bunch of stinkin dwarves and them i invite her over for a drink
So (to clear this up, you guys all posted at the same time),
Hyper went to the bartender, But Lotton stopped her and invited her to his table. Braenoic went up to the Dwarves, but was stopped by Jeff, who asked him what "job" he is looking for (since he was asking around earlier). so now you are all in the middle of the Inn, and apparently you are all talking to each other.
What do you want to do now?
"Maybe the missing Children." Braenoic says hastily before confronting the dwarves and asking the question firmly.
"Ah, I have nothing against dwarves, whatever they may have against me. But I suppose I can get a drink."
I'd say water but if there was water at the time, it was contaminated by...some disease....
i get into my good guy pose and with many hand gestures in an arc around my body i say i am Lotton "The Wizard"
well Lotton i am Jeff the illusionist
Well, it seems you have all introduced yourselves to each other. Braenoic goes and talks to the Dwarves.(sound of dice rolling) They simply ignore the "Elven" Ranger and you hear one of them mutter under his breath "Bloody Fairy". The rest of the party sits together and enjoys some drinks together (the water is not contaminated, it says that SPECIFICALLY in the adventure). I would then assume that the Ranger joins everyone at the table and tells of the "Missing Children" and "Gravagos the Sage".
What do you want to do now?
I take note of when the dwarves leave and sense for any nearby animals....
Do what you said.
((This is a quite balanced party [Paladin, Ranger, Rogue, Wizard]))
Stay somewhat quiet while everybody else chats
well i think we should ask around the town about the subjects
I think we should see Gravagos.
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