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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Would you mind rolling there HP ups for me, and lol you have the nastiest weapon and you only did 20.
Alright you have two hunks of junk on the floor, one badly wounded Theo and wolfie and you still need to catch up to Nny.

shojen123
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shojen123
1,290 posts
Nomad

gnight got tests

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Picks up Wolfie and talks to him very softly.

Does DH's house rule of no encumbrance limit still apply (as long as no ridiculous stuff like portable rams?)

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

Fine i will roll whats their cons

Holladay15
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Holladay15
3,671 posts
Nomad

ok so are we healing me or wolfie whats goin on here

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

"WHO THE HELL IS SAYING THAT!?!?!? WHERE ARE YOU!?!?!?"

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Looks up from W with a concerned look.
"Um, nobody has said anything Mord..."

Holladay15
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Holladay15
3,671 posts
Nomad

oh wow im the sword wow this is funny hey mord can you hear me

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Worried look then draws sword.

Q: "My sword is..........."

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

The sword is not speaking to you.
Mordecai Woodsoul Con 14
Sargus CON: 16
Hidan of The Moutian Tribe
Theo Constitution(15)
Fuji Con- 14
Neri Constitution(Con):11(0)

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

"Don't tell me inanimate objects are talking to you now..." Even more concerned.

Holladay15
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Holladay15
3,671 posts
Nomad

so are you going to heal me causei kinda had something planned out and stuff

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Not with actual words.......

locoace3
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locoace3
15,053 posts
Nomad

"Uh mord, kil needs healing"

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Yeah wolfie badly hurt, Theo bleeding to death.

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